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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkTileGrid_DEFINED
#define SkTileGrid_DEFINED
#include "SkBBoxHierarchy.h"
/**
* Subclass of SkBBoxHierarchy that stores elements in buckets that correspond
* to tile regions, disposed in a regular grid. This is useful when the tile
* structure that will be use in search() calls is known prior to insertion.
* Calls to search will return in constant time.
*
* Note: Current implementation of search() only supports looking-up regions
* that are an exact match to a single tile. Implementation could be augmented
* to support arbitrary rectangles, but performance would be sub-optimal.
*/
class SkTileGrid : public SkBBoxHierarchy {
public:
SkTileGrid(int tileWidth, int tileHeight, int xTileCount, int yTileCount);
virtual ~SkTileGrid();
/**
* Insert a data pointer and corresponding bounding box
* @param data The data pointer, may be NULL
* @param bounds The bounding box, should not be empty
* @param defer Ignored, TileArray does not defer insertions
*/
virtual void insert(void* data, const SkIRect& bounds, bool) SK_OVERRIDE;
virtual void flushDeferredInserts() SK_OVERRIDE {};
/**
* Populate 'results' with data pointers corresponding to bounding boxes that intersect 'query'
* The query argument is expected to be an exact match to a tile of the grid
*/
virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVERRIDE;
virtual void clear() SK_OVERRIDE;
/**
* Gets the number of insertions
*/
virtual int getCount() const SK_OVERRIDE;
private:
SkTDArray<void *>& tile(int x, int y);
int fTileWidth, fTileHeight, fXTileCount, fYTileCount, fTileCount;
SkTDArray<void *> *fTileData;
int fInsertionCount;
SkIRect fGridBounds;
friend class TileGridTest;
typedef SkBBoxHierarchy INHERITED;
};
#endif
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