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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSpriteBlitter_DEFINED
#define SkSpriteBlitter_DEFINED
#include "SkBitmap.h"
#include "SkBitmapProcShader.h"
#include "SkBlitter.h"
#include "SkShader.h"
#include "SkSmallAllocator.h"
class SkPaint;
class SkSpriteBlitter : public SkBlitter {
public:
SkSpriteBlitter(const SkBitmap& source);
virtual ~SkSpriteBlitter();
virtual void setup(const SkBitmap& device, int left, int top,
const SkPaint& paint);
// overrides
#ifdef SK_DEBUG
virtual void blitH(int x, int y, int width);
virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
virtual void blitV(int x, int y, int height, SkAlpha alpha);
virtual void blitMask(const SkMask&, const SkIRect& clip);
#endif
static SkSpriteBlitter* ChooseD16(const SkBitmap& source, const SkPaint&,
SkTBlitterAllocator*);
static SkSpriteBlitter* ChooseD32(const SkBitmap& source, const SkPaint&,
SkTBlitterAllocator*);
protected:
const SkBitmap* fDevice;
const SkBitmap* fSource;
int fLeft, fTop;
const SkPaint* fPaint;
};
#endif
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