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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkScalerContext_DEFINED
#define SkScalerContext_DEFINED
#include "SkMask.h"
#include "SkMaskGamma.h"
#include "SkMatrix.h"
#include "SkPaint.h"
#ifdef SK_BUILD_FOR_ANDROID
//For SkFontID
#include "SkTypeface.h"
#endif
struct SkGlyph;
class SkDescriptor;
class SkMaskFilter;
class SkPathEffect;
class SkRasterizer;
/*
* To allow this to be forward-declared, it must be its own typename, rather
* than a nested struct inside SkScalerContext (where it started).
*/
struct SkScalerContextRec {
uint32_t fOrigFontID;
uint32_t fFontID;
SkScalar fTextSize, fPreScaleX, fPreSkewX;
SkScalar fPost2x2[2][2];
SkScalar fFrameWidth, fMiterLimit;
#ifdef SK_SUPPORT_HINTING_SCALE_FACTOR
SkScalar fHintingScaleFactor;
#endif
//These describe the parameters to create (uniquely identify) the pre-blend.
uint32_t fLumBits;
uint8_t fDeviceGamma; //2.6, (0.0, 4.0) gamma, 0.0 for sRGB
uint8_t fPaintGamma; //2.6, (0.0, 4.0) gamma, 0.0 for sRGB
uint8_t fContrast; //0.8+1, [0.0, 1.0] artificial contrast
uint8_t fReservedAlign;
SkScalar getDeviceGamma() const {
return SkIntToScalar(fDeviceGamma) / (1 << 6);
}
void setDeviceGamma(SkScalar dg) {
SkASSERT(0 <= dg && dg < SkIntToScalar(4));
fDeviceGamma = SkScalarFloorToInt(dg * (1 << 6));
}
SkScalar getPaintGamma() const {
return SkIntToScalar(fPaintGamma) / (1 << 6);
}
void setPaintGamma(SkScalar pg) {
SkASSERT(0 <= pg && pg < SkIntToScalar(4));
fPaintGamma = SkScalarFloorToInt(pg * (1 << 6));
}
SkScalar getContrast() const {
return SkIntToScalar(fContrast) / ((1 << 8) - 1);
}
void setContrast(SkScalar c) {
SkASSERT(0 <= c && c <= SK_Scalar1);
fContrast = SkScalarRoundToInt(c * ((1 << 8) - 1));
}
/**
* Causes the luminance color and contrast to be ignored, and the
* paint and device gamma to be effectively 1.0.
*/
void ignorePreBlend() {
setLuminanceColor(0x00000000);
setPaintGamma(SK_Scalar1);
setDeviceGamma(SK_Scalar1);
setContrast(0);
}
uint8_t fMaskFormat;
uint8_t fStrokeJoin;
uint16_t fFlags;
// Warning: when adding members note that the size of this structure
// must be a multiple of 4. SkDescriptor requires that its arguments be
// multiples of four and this structure is put in an SkDescriptor in
// SkPaint::MakeRec.
void getMatrixFrom2x2(SkMatrix*) const;
void getLocalMatrix(SkMatrix*) const;
void getSingleMatrix(SkMatrix*) const;
inline SkPaint::Hinting getHinting() const;
inline void setHinting(SkPaint::Hinting);
SkMask::Format getFormat() const {
return static_cast<SkMask::Format>(fMaskFormat);
}
SkColor getLuminanceColor() const {
return fLumBits;
}
void setLuminanceColor(SkColor c) {
fLumBits = c;
}
};
//The following typedef hides from the rest of the implementation the number of
//most significant bits to consider when creating mask gamma tables. Two bits
//per channel was chosen as a balance between fidelity (more bits) and cache
//sizes (fewer bits). Three bits per channel was chosen when #303942; (used by
//the Chrome UI) turned out too green.
typedef SkTMaskGamma<3, 3, 3> SkMaskGamma;
class SkScalerContext {
public:
typedef SkScalerContextRec Rec;
enum Flags {
kFrameAndFill_Flag = 0x0001,
kDevKernText_Flag = 0x0002,
kEmbeddedBitmapText_Flag = 0x0004,
kEmbolden_Flag = 0x0008,
kSubpixelPositioning_Flag = 0x0010,
kAutohinting_Flag = 0x0020,
kVertical_Flag = 0x0040,
// together, these two flags resulting in a two bit value which matches
// up with the SkPaint::Hinting enum.
kHinting_Shift = 7, // to shift into the other flags above
kHintingBit1_Flag = 0x0080,
kHintingBit2_Flag = 0x0100,
// these should only ever be set if fMaskFormat is LCD16 or LCD32
kLCD_Vertical_Flag = 0x0200, // else Horizontal
kLCD_BGROrder_Flag = 0x0400, // else RGB order
// Generate A8 from LCD source (for GDI), only meaningful if fMaskFormat is kA8
// Perhaps we can store this (instead) in fMaskFormat, in hight bit?
kGenA8FromLCD_Flag = 0x0800,
};
// computed values
enum {
kHinting_Mask = kHintingBit1_Flag | kHintingBit2_Flag,
};
SkScalerContext(const SkDescriptor* desc);
virtual ~SkScalerContext();
SkMask::Format getMaskFormat() const {
return (SkMask::Format)fRec.fMaskFormat;
}
bool isSubpixel() const {
return SkToBool(fRec.fFlags & kSubpixelPositioning_Flag);
}
// remember our glyph offset/base
void setBaseGlyphCount(unsigned baseGlyphCount) {
fBaseGlyphCount = baseGlyphCount;
}
/** Return the corresponding glyph for the specified unichar. Since contexts
may be chained (under the hood), the glyphID that is returned may in
fact correspond to a different font/context. In that case, we use the
base-glyph-count to know how to translate back into local glyph space.
*/
uint16_t charToGlyphID(SkUnichar uni);
/** Map the glyphID to its glyph index, and then to its char code. Unmapped
glyphs return zero.
*/
SkUnichar glyphIDToChar(uint16_t glyphID);
unsigned getGlyphCount() { return this->generateGlyphCount(); }
void getAdvance(SkGlyph*);
void getMetrics(SkGlyph*);
void getImage(const SkGlyph&);
void getPath(const SkGlyph&, SkPath*);
void getFontMetrics(SkPaint::FontMetrics* mX,
SkPaint::FontMetrics* mY);
#ifdef SK_BUILD_FOR_ANDROID
unsigned getBaseGlyphCount(SkUnichar charCode);
// This function must be public for SkTypeface_android.h, but should not be
// called by other callers
SkFontID findTypefaceIdForChar(SkUnichar uni) {
SkScalerContext* ctx = this;
while (NULL != ctx) {
if (ctx->generateCharToGlyph(uni)) {
return ctx->fRec.fFontID;
}
ctx = ctx->getNextContext();
}
return 0;
}
#endif
static inline void MakeRec(const SkPaint&, const SkMatrix*, Rec* rec);
static inline void PostMakeRec(const SkPaint&, Rec*);
static SkScalerContext* Create(const SkDescriptor*);
static SkMaskGamma::PreBlend GetMaskPreBlend(const Rec& rec);
protected:
Rec fRec;
unsigned fBaseGlyphCount;
virtual unsigned generateGlyphCount() = 0;
virtual uint16_t generateCharToGlyph(SkUnichar) = 0;
virtual void generateAdvance(SkGlyph*) = 0;
virtual void generateMetrics(SkGlyph*) = 0;
virtual void generateImage(const SkGlyph&, SkMaskGamma::PreBlend* maskPreBlend) = 0;
virtual void generatePath(const SkGlyph&, SkPath*) = 0;
virtual void generateFontMetrics(SkPaint::FontMetrics* mX,
SkPaint::FontMetrics* mY) = 0;
// default impl returns 0, indicating failure.
virtual SkUnichar generateGlyphToChar(uint16_t);
void forceGenerateImageFromPath() { fGenerateImageFromPath = true; }
private:
SkPathEffect* fPathEffect;
SkMaskFilter* fMaskFilter;
SkRasterizer* fRasterizer;
// if this is set, we draw the image from a path, rather than
// calling generateImage.
bool fGenerateImageFromPath;
void internalGetPath(const SkGlyph& glyph, SkPath* fillPath,
SkPath* devPath, SkMatrix* fillToDevMatrix);
// return the next context, treating fNextContext as a cache of the answer
SkScalerContext* getNextContext();
// returns the right context from our link-list for this glyph. If no match
// is found, just returns the original context (this)
SkScalerContext* getGlyphContext(const SkGlyph& glyph);
// link-list of context, to handle missing chars. null-terminated.
SkScalerContext* fNextContext;
// converts linear masks to gamma correcting masks.
SkMaskGamma::PreBlend fMaskPreBlend;
};
#define kRec_SkDescriptorTag SkSetFourByteTag('s', 'r', 'e', 'c')
#define kPathEffect_SkDescriptorTag SkSetFourByteTag('p', 't', 'h', 'e')
#define kMaskFilter_SkDescriptorTag SkSetFourByteTag('m', 's', 'k', 'f')
#define kRasterizer_SkDescriptorTag SkSetFourByteTag('r', 'a', 's', 't')
///////////////////////////////////////////////////////////////////////////////
enum SkAxisAlignment {
kNone_SkAxisAlignment,
kX_SkAxisAlignment,
kY_SkAxisAlignment
};
/**
* Return the axis (if any) that the baseline for horizontal text will land on
* after running through the specified matrix.
*
* As an example, the identity matrix will return kX_SkAxisAlignment
*/
SkAxisAlignment SkComputeAxisAlignmentForHText(const SkMatrix& matrix);
///////////////////////////////////////////////////////////////////////////////
SkPaint::Hinting SkScalerContextRec::getHinting() const {
unsigned hint = (fFlags & SkScalerContext::kHinting_Mask) >>
SkScalerContext::kHinting_Shift;
return static_cast<SkPaint::Hinting>(hint);
}
void SkScalerContextRec::setHinting(SkPaint::Hinting hinting) {
fFlags = (fFlags & ~SkScalerContext::kHinting_Mask) |
(hinting << SkScalerContext::kHinting_Shift);
}
#endif
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