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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkResourceCache_DEFINED
#define SkResourceCache_DEFINED
#include "SkBitmap.h"
class SkDiscardableMemory;
class SkMipMap;
/**
* Cache object for bitmaps (with possible scale in X Y as part of the key).
*
* Multiple caches can be instantiated, but each instance is not implicitly
* thread-safe, so if a given instance is to be shared across threads, the
* caller must manage the access itself (e.g. via a mutex).
*
* As a convenience, a global instance is also defined, which can be safely
* access across threads via the static methods (e.g. FindAndLock, etc.).
*/
class SkResourceCache {
public:
struct Key {
// Call this to access your private contents. Must not use the address after calling init()
void* writableContents() { return this + 1; }
// must call this after your private data has been written.
// length must be a multiple of 4
void init(size_t length);
// This is only valid after having called init().
uint32_t hash() const { return fHash; }
bool operator==(const Key& other) const {
const uint32_t* a = this->as32();
const uint32_t* b = other.as32();
for (int i = 0; i < fCount32; ++i) {
if (a[i] != b[i]) {
return false;
}
}
return true;
}
private:
// store fCount32 first, so we don't consider it in operator<
int32_t fCount32; // 2 + user contents count32
uint32_t fHash;
/* uint32_t fContents32[] */
const uint32_t* as32() const { return (const uint32_t*)this; }
const uint32_t* as32SkipCount() const { return this->as32() + 1; }
};
struct Rec {
typedef SkResourceCache::Key Key;
Rec() : fLockCount(1) {}
virtual ~Rec() {}
uint32_t getHash() const { return this->getKey().hash(); }
virtual const Key& getKey() const = 0;
virtual size_t bytesUsed() const = 0;
// for SkTDynamicHash::Traits
static uint32_t Hash(const Key& key) { return key.hash(); }
static const Key& GetKey(const Rec& rec) { return rec.getKey(); }
private:
Rec* fNext;
Rec* fPrev;
int32_t fLockCount;
int32_t fPad;
friend class SkResourceCache;
};
typedef const Rec* ID;
/**
* Returns a locked/pinned SkDiscardableMemory instance for the specified
* number of bytes, or NULL on failure.
*/
typedef SkDiscardableMemory* (*DiscardableFactory)(size_t bytes);
/*
* The following static methods are thread-safe wrappers around a global
* instance of this cache.
*/
static const Rec* FindAndLock(const Key& key);
static const Rec* AddAndLock(Rec*);
static void Add(Rec*);
static void Unlock(ID);
static size_t GetTotalBytesUsed();
static size_t GetTotalByteLimit();
static size_t SetTotalByteLimit(size_t newLimit);
static size_t SetSingleAllocationByteLimit(size_t);
static size_t GetSingleAllocationByteLimit();
/**
* Use this allocator for bitmaps, so they can use ashmem when available.
* Returns NULL if the ResourceCache has not been initialized with a DiscardableFactory.
*/
static SkBitmap::Allocator* GetAllocator();
/**
* Call SkDebugf() with diagnostic information about the state of the cache
*/
static void Dump();
///////////////////////////////////////////////////////////////////////////
/**
* Construct the cache to call DiscardableFactory when it
* allocates memory for the pixels. In this mode, the cache has
* not explicit budget, and so methods like getTotalBytesUsed()
* and getTotalByteLimit() will return 0, and setTotalByteLimit
* will ignore its argument and return 0.
*/
SkResourceCache(DiscardableFactory);
/**
* Construct the cache, allocating memory with malloc, and respect the
* byteLimit, purging automatically when a new image is added to the cache
* that pushes the total bytesUsed over the limit. Note: The limit can be
* changed at runtime with setTotalByteLimit.
*/
explicit SkResourceCache(size_t byteLimit);
~SkResourceCache();
const Rec* findAndLock(const Key& key);
const Rec* addAndLock(Rec*);
void add(Rec*);
/**
* Given a non-null ID ptr returned by either findAndLock or addAndLock,
* this releases the associated resources to be available to be purged
* if needed. After this, the cached bitmap should no longer be
* referenced by the caller.
*/
void unlock(ID);
size_t getTotalBytesUsed() const { return fTotalBytesUsed; }
size_t getTotalByteLimit() const { return fTotalByteLimit; }
/**
* This is respected by SkBitmapProcState::possiblyScaleImage.
* 0 is no maximum at all; this is the default.
* setSingleAllocationByteLimit() returns the previous value.
*/
size_t setSingleAllocationByteLimit(size_t maximumAllocationSize);
size_t getSingleAllocationByteLimit() const;
/**
* Set the maximum number of bytes available to this cache. If the current
* cache exceeds this new value, it will be purged to try to fit within
* this new limit.
*/
size_t setTotalByteLimit(size_t newLimit);
SkBitmap::Allocator* allocator() const { return fAllocator; };
/**
* Call SkDebugf() with diagnostic information about the state of the cache
*/
void dump() const;
private:
Rec* fHead;
Rec* fTail;
class Hash;
Hash* fHash;
DiscardableFactory fDiscardableFactory;
// the allocator is NULL or one that matches discardables
SkBitmap::Allocator* fAllocator;
size_t fTotalBytesUsed;
size_t fTotalByteLimit;
size_t fSingleAllocationByteLimit;
int fCount;
void purgeRec(Rec*);
void purgeAsNeeded();
// linklist management
void moveToHead(Rec*);
void addToHead(Rec*);
void detach(Rec*);
void init(); // called by constructors
#ifdef SK_DEBUG
void validate() const;
#else
void validate() const {}
#endif
};
#endif
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