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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkRecordOpts.h"
#include "SkRecordPattern.h"
#include "SkRecords.h"
#include "SkTDArray.h"
using namespace SkRecords;
// Most of the optimizations in this file are pattern-based. These are all defined as structs with:
// - a Match typedef
// - a bool onMatch(SkRceord*, Match*, int begin, int end) method,
// which returns true if it made changes and false if not.
// Run a pattern-based optimization once across the SkRecord, returning true if it made any changes.
// It looks for spans which match Pass::Match, and when found calls onMatch() with that pattern,
// record, and [begin,end) span of the commands that matched.
template <typename Pass>
static bool apply(Pass* pass, SkRecord* record) {
typename Pass::Match match;
bool changed = false;
int begin, end = 0;
while (match.search(record, &begin, &end)) {
changed |= pass->onMatch(record, &match, begin, end);
}
return changed;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
static void multiple_set_matrices(SkRecord* record) {
struct {
typedef Pattern<Is<SetMatrix>,
Greedy<Is<NoOp>>,
Is<SetMatrix> >
Match;
bool onMatch(SkRecord* record, Match* pattern, int begin, int end) {
record->replace<NoOp>(begin); // first SetMatrix
return true;
}
} pass;
while (apply(&pass, record));
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#if 0 // experimental, but needs knowledge of previous matrix to operate correctly
static void apply_matrix_to_draw_params(SkRecord* record) {
struct {
typedef Pattern<Is<SetMatrix>,
Greedy<Is<NoOp>>,
Is<SetMatrix> >
Pattern;
bool onMatch(SkRecord* record, Pattern* pattern, int begin, int end) {
record->replace<NoOp>(begin); // first SetMatrix
return true;
}
} pass;
// No need to loop, as we never "open up" opportunities for more of this type of optimization.
apply(&pass, record);
}
#endif
///////////////////////////////////////////////////////////////////////////////////////////////////
// Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps.
struct SaveOnlyDrawsRestoreNooper {
typedef Pattern<Is<Save>,
Greedy<Or<Is<NoOp>, IsDraw>>,
Is<Restore>>
Match;
bool onMatch(SkRecord* record, Match*, int begin, int end) {
record->replace<NoOp>(begin); // Save
record->replace<NoOp>(end-1); // Restore
return true;
}
};
static bool fold_opacity_layer_color_to_paint(const SkPaint& layerPaint,
bool isSaveLayer,
SkPaint* paint) {
// We assume layerPaint is always from a saveLayer. If isSaveLayer is
// true, we assume paint is too.
// The alpha folding can proceed if the filter layer paint does not have properties which cause
// the resulting filter layer to be "blended" in complex ways to the parent layer. For example,
// looper drawing unmodulated filter layer twice and then modulating the result produces
// different image to drawing modulated filter layer twice.
// TODO: most likely the looper and only some xfer modes are the hard constraints
if (paint->getXfermode() || paint->getLooper()) {
return false;
}
if (!isSaveLayer && paint->getImageFilter()) {
// For normal draws, the paint color is used as one input for the color for the draw. Image
// filter will operate on the result, and thus we can not change the input.
// For layer saves, the image filter is applied to the layer contents. The layer is then
// modulated with the paint color, so it's fine to proceed with the fold for saveLayer
// paints with image filters.
return false;
}
if (paint->getColorFilter()) {
// Filter input depends on the paint color.
// Here we could filter the color if we knew the draw is going to be uniform color. This
// should be detectable as drawPath/drawRect/.. without a shader being uniform, while
// drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't
// give the type out easily, so just do not optimize that at the moment.
return false;
}
const uint32_t layerColor = layerPaint.getColor();
// The layer paint color must have only alpha component.
if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) {
return false;
}
// The layer paint can not have any effects.
if (layerPaint.getPathEffect() ||
layerPaint.getShader() ||
layerPaint.getXfermode() ||
layerPaint.getMaskFilter() ||
layerPaint.getColorFilter() ||
layerPaint.getRasterizer() ||
layerPaint.getLooper() ||
layerPaint.getImageFilter()) {
return false;
}
paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor)));
return true;
}
// Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops.
struct SaveNoDrawsRestoreNooper {
// Greedy matches greedily, so we also have to exclude Save and Restore.
// Nested SaveLayers need to be excluded, or we'll match their Restore!
typedef Pattern<Is<Save>,
Greedy<Not<Or<Is<Save>,
Is<SaveLayer>,
Is<Restore>,
IsDraw>>>,
Is<Restore>>
Match;
bool onMatch(SkRecord* record, Match*, int begin, int end) {
// The entire span between Save and Restore (inclusively) does nothing.
for (int i = begin; i < end; i++) {
record->replace<NoOp>(i);
}
return true;
}
};
void SkRecordNoopSaveRestores(SkRecord* record) {
SaveOnlyDrawsRestoreNooper onlyDraws;
SaveNoDrawsRestoreNooper noDraws;
// Run until they stop changing things.
while (apply(&onlyDraws, record) || apply(&noDraws, record));
}
// For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the
// draw, and no-op the SaveLayer and Restore.
struct SaveLayerDrawRestoreNooper {
typedef Pattern<Is<SaveLayer>, IsDraw, Is<Restore>> Match;
bool onMatch(SkRecord* record, Match* match, int begin, int end) {
if (match->first<SaveLayer>()->backdrop) {
// can't throw away the layer if we have a backdrop
return false;
}
// A SaveLayer's bounds field is just a hint, so we should be free to ignore it.
SkPaint* layerPaint = match->first<SaveLayer>()->paint;
if (nullptr == layerPaint) {
// There wasn't really any point to this SaveLayer at all.
return KillSaveLayerAndRestore(record, begin);
}
SkPaint* drawPaint = match->second<SkPaint>();
if (drawPaint == nullptr) {
// We can just give the draw the SaveLayer's paint.
// TODO(mtklein): figure out how to do this clearly
return false;
}
if (!fold_opacity_layer_color_to_paint(*layerPaint, false /*isSaveLayer*/, drawPaint)) {
return false;
}
return KillSaveLayerAndRestore(record, begin);
}
static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
record->replace<NoOp>(saveLayerIndex); // SaveLayer
record->replace<NoOp>(saveLayerIndex+2); // Restore
return true;
}
};
void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) {
SaveLayerDrawRestoreNooper pass;
apply(&pass, record);
}
/* For SVG generated:
SaveLayer (non-opaque, typically for CSS opacity)
Save
ClipRect
SaveLayer (typically for SVG filter)
Restore
Restore
Restore
*/
struct SvgOpacityAndFilterLayerMergePass {
typedef Pattern<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>,
Is<Restore>, Is<Restore>, Is<Restore>> Match;
bool onMatch(SkRecord* record, Match* match, int begin, int end) {
if (match->first<SaveLayer>()->backdrop) {
// can't throw away the layer if we have a backdrop
return false;
}
SkPaint* opacityPaint = match->first<SaveLayer>()->paint;
if (nullptr == opacityPaint) {
// There wasn't really any point to this SaveLayer at all.
return KillSaveLayerAndRestore(record, begin);
}
// This layer typically contains a filter, but this should work for layers with for other
// purposes too.
SkPaint* filterLayerPaint = match->fourth<SaveLayer>()->paint;
if (filterLayerPaint == nullptr) {
// We can just give the inner SaveLayer the paint of the outer SaveLayer.
// TODO(mtklein): figure out how to do this clearly
return false;
}
if (!fold_opacity_layer_color_to_paint(*opacityPaint, true /*isSaveLayer*/,
filterLayerPaint)) {
return false;
}
return KillSaveLayerAndRestore(record, begin);
}
static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
record->replace<NoOp>(saveLayerIndex); // SaveLayer
record->replace<NoOp>(saveLayerIndex + 6); // Restore
return true;
}
};
void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) {
SvgOpacityAndFilterLayerMergePass pass;
apply(&pass, record);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
void SkRecordOptimize(SkRecord* record) {
// This might be useful as a first pass in the future if we want to weed
// out junk for other optimization passes. Right now, nothing needs it,
// and the bounding box hierarchy will do the work of skipping no-op
// Save-NoDraw-Restore sequences better than we can here.
//SkRecordNoopSaveRestores(record);
SkRecordNoopSaveLayerDrawRestores(record);
SkRecordMergeSvgOpacityAndFilterLayers(record);
record->defrag();
}
void SkRecordOptimize2(SkRecord* record) {
multiple_set_matrices(record);
SkRecordNoopSaveRestores(record);
SkRecordNoopSaveLayerDrawRestores(record);
SkRecordMergeSvgOpacityAndFilterLayers(record);
record->defrag();
}
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