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|
#include "SkPictureRecord.h"
#include "SkTSearch.h"
#define MIN_WRITER_SIZE 16384
#define HEAP_BLOCK_SIZE 4096
SkPictureRecord::SkPictureRecord(uint32_t flags) :
fHeap(HEAP_BLOCK_SIZE), fWriter(MIN_WRITER_SIZE), fRecordFlags(flags) {
fBitmapIndex = fMatrixIndex = fPaintIndex = fRegionIndex = 1;
#ifdef SK_DEBUG_SIZE
fPointBytes = fRectBytes = fTextBytes = 0;
fPointWrites = fRectWrites = fTextWrites = 0;
#endif
fRestoreOffsetStack.setReserve(32);
fRestoreOffsetStack.push(0);
fPathHeap = NULL; // lazy allocate
}
SkPictureRecord::~SkPictureRecord() {
reset();
}
///////////////////////////////////////////////////////////////////////////////
int SkPictureRecord::save(SaveFlags flags) {
addDraw(SAVE);
addInt(flags);
fRestoreOffsetStack.push(0);
validate();
return this->INHERITED::save(flags);
}
int SkPictureRecord::saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) {
addDraw(SAVE_LAYER);
addRectPtr(bounds);
addPaintPtr(paint);
addInt(flags);
fRestoreOffsetStack.push(0);
validate();
return this->INHERITED::saveLayer(bounds, paint, flags);
}
void SkPictureRecord::restore() {
// patch up the clip offsets
{
uint32_t restoreOffset = (uint32_t)fWriter.size();
uint32_t offset = fRestoreOffsetStack.top();
while (offset) {
uint32_t* peek = fWriter.peek32(offset);
offset = *peek;
*peek = restoreOffset;
}
fRestoreOffsetStack.pop();
}
addDraw(RESTORE);
validate();
return this->INHERITED::restore();
}
bool SkPictureRecord::translate(SkScalar dx, SkScalar dy) {
addDraw(TRANSLATE);
addScalar(dx);
addScalar(dy);
validate();
return this->INHERITED::translate(dx, dy);
}
bool SkPictureRecord::scale(SkScalar sx, SkScalar sy) {
addDraw(SCALE);
addScalar(sx);
addScalar(sy);
validate();
return this->INHERITED::scale(sx, sy);
}
bool SkPictureRecord::rotate(SkScalar degrees) {
addDraw(ROTATE);
addScalar(degrees);
validate();
return this->INHERITED::rotate(degrees);
}
bool SkPictureRecord::skew(SkScalar sx, SkScalar sy) {
addDraw(SKEW);
addScalar(sx);
addScalar(sy);
validate();
return this->INHERITED::skew(sx, sy);
}
bool SkPictureRecord::concat(const SkMatrix& matrix) {
validate();
addDraw(CONCAT);
addMatrix(matrix);
validate();
return this->INHERITED::concat(matrix);
}
void SkPictureRecord::setMatrix(const SkMatrix& matrix) {
validate();
addDraw(SET_MATRIX);
addMatrix(matrix);
validate();
this->INHERITED::setMatrix(matrix);
}
bool SkPictureRecord::clipRect(const SkRect& rect, SkRegion::Op op) {
addDraw(CLIP_RECT);
addRect(rect);
addInt(op);
size_t offset = fWriter.size();
addInt(fRestoreOffsetStack.top());
fRestoreOffsetStack.top() = offset;
validate();
return this->INHERITED::clipRect(rect, op);
}
bool SkPictureRecord::clipPath(const SkPath& path, SkRegion::Op op) {
addDraw(CLIP_PATH);
addPath(path);
addInt(op);
size_t offset = fWriter.size();
addInt(fRestoreOffsetStack.top());
fRestoreOffsetStack.top() = offset;
validate();
if (fRecordFlags & SkPicture::kUsePathBoundsForClip_RecordingFlag) {
return this->INHERITED::clipRect(path.getBounds(), op);
} else {
return this->INHERITED::clipPath(path, op);
}
}
bool SkPictureRecord::clipRegion(const SkRegion& region, SkRegion::Op op) {
addDraw(CLIP_REGION);
addRegion(region);
addInt(op);
size_t offset = fWriter.size();
addInt(fRestoreOffsetStack.top());
fRestoreOffsetStack.top() = offset;
validate();
return this->INHERITED::clipRegion(region, op);
}
void SkPictureRecord::drawPaint(const SkPaint& paint) {
addDraw(DRAW_PAINT);
addPaint(paint);
validate();
}
void SkPictureRecord::drawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint) {
addDraw(DRAW_POINTS);
addPaint(paint);
addInt(mode);
addInt(count);
fWriter.writeMul4(pts, count * sizeof(SkPoint));
validate();
}
void SkPictureRecord::drawRect(const SkRect& rect, const SkPaint& paint) {
addDraw(DRAW_RECT);
addPaint(paint);
addRect(rect);
validate();
}
void SkPictureRecord::drawPath(const SkPath& path, const SkPaint& paint) {
addDraw(DRAW_PATH);
addPaint(paint);
addPath(path);
validate();
}
void SkPictureRecord::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
const SkPaint* paint = NULL) {
addDraw(DRAW_BITMAP);
addPaintPtr(paint);
addBitmap(bitmap);
addScalar(left);
addScalar(top);
validate();
}
void SkPictureRecord::drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint) {
addDraw(DRAW_BITMAP_RECT);
addPaintPtr(paint);
addBitmap(bitmap);
addIRectPtr(src); // may be null
addRect(dst);
validate();
}
void SkPictureRecord::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix,
const SkPaint* paint) {
addDraw(DRAW_BITMAP_MATRIX);
addPaintPtr(paint);
addBitmap(bitmap);
addMatrix(matrix);
validate();
}
void SkPictureRecord::drawSprite(const SkBitmap& bitmap, int left, int top,
const SkPaint* paint = NULL) {
addDraw(DRAW_SPRITE);
addPaintPtr(paint);
addBitmap(bitmap);
addInt(left);
addInt(top);
validate();
}
void SkPictureRecord::addFontMetricsTopBottom(const SkPaint& paint,
SkScalar baselineY) {
SkPaint::FontMetrics metrics;
paint.getFontMetrics(&metrics);
SkRect bounds;
// construct a rect so we can see any adjustments from the paint.
// we use 0,1 for left,right, just so the rect isn't empty
bounds.set(0, metrics.fTop + baselineY,
SK_Scalar1, metrics.fBottom + baselineY);
(void)paint.computeFastBounds(bounds, &bounds);
// now record the top and bottom
addScalar(bounds.fTop);
addScalar(bounds.fBottom);
}
void SkPictureRecord::drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint) {
bool fast = paint.canComputeFastBounds();
addDraw(fast ? DRAW_TEXT_TOP_BOTTOM : DRAW_TEXT);
addPaint(paint);
addText(text, byteLength);
addScalar(x);
addScalar(y);
if (fast) {
addFontMetricsTopBottom(paint, y);
}
validate();
}
void SkPictureRecord::drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint) {
size_t points = paint.countText(text, byteLength);
if (0 == points)
return;
bool canUseDrawH = true;
// check if the caller really should have used drawPosTextH()
{
const SkScalar firstY = pos[0].fY;
for (size_t index = 1; index < points; index++) {
if (pos[index].fY != firstY) {
canUseDrawH = false;
break;
}
}
}
bool fast = canUseDrawH && paint.canComputeFastBounds();
if (fast) {
addDraw(DRAW_POS_TEXT_H_TOP_BOTTOM);
} else {
addDraw(canUseDrawH ? DRAW_POS_TEXT_H : DRAW_POS_TEXT);
}
addPaint(paint);
addText(text, byteLength);
addInt(points);
#ifdef SK_DEBUG_SIZE
size_t start = fWriter.size();
#endif
if (canUseDrawH) {
if (fast) {
addFontMetricsTopBottom(paint, pos[0].fY);
}
addScalar(pos[0].fY);
SkScalar* xptr = (SkScalar*)fWriter.reserve(points * sizeof(SkScalar));
for (size_t index = 0; index < points; index++)
*xptr++ = pos[index].fX;
}
else {
fWriter.writeMul4(pos, points * sizeof(SkPoint));
}
#ifdef SK_DEBUG_SIZE
fPointBytes += fWriter.size() - start;
fPointWrites += points;
#endif
validate();
}
void SkPictureRecord::drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
const SkPaint& paint) {
size_t points = paint.countText(text, byteLength);
if (0 == points)
return;
bool fast = paint.canComputeFastBounds();
addDraw(fast ? DRAW_POS_TEXT_H_TOP_BOTTOM : DRAW_POS_TEXT_H);
addPaint(paint);
addText(text, byteLength);
addInt(points);
#ifdef SK_DEBUG_SIZE
size_t start = fWriter.size();
#endif
if (fast) {
addFontMetricsTopBottom(paint, constY);
}
addScalar(constY);
fWriter.writeMul4(xpos, points * sizeof(SkScalar));
#ifdef SK_DEBUG_SIZE
fPointBytes += fWriter.size() - start;
fPointWrites += points;
#endif
validate();
}
void SkPictureRecord::drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint) {
addDraw(DRAW_TEXT_ON_PATH);
addPaint(paint);
addText(text, byteLength);
addPath(path);
addMatrixPtr(matrix);
validate();
}
void SkPictureRecord::drawPicture(SkPicture& picture) {
addDraw(DRAW_PICTURE);
addPicture(picture);
validate();
}
void SkPictureRecord::drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode*,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
uint32_t flags = 0;
if (texs) {
flags |= DRAW_VERTICES_HAS_TEXS;
}
if (colors) {
flags |= DRAW_VERTICES_HAS_COLORS;
}
if (indexCount > 0) {
flags |= DRAW_VERTICES_HAS_INDICES;
}
addDraw(DRAW_VERTICES);
addPaint(paint);
addInt(flags);
addInt(vmode);
addInt(vertexCount);
addPoints(vertices, vertexCount);
if (flags & DRAW_VERTICES_HAS_TEXS) {
addPoints(texs, vertexCount);
}
if (flags & DRAW_VERTICES_HAS_COLORS) {
fWriter.writeMul4(colors, vertexCount * sizeof(SkColor));
}
if (flags & DRAW_VERTICES_HAS_INDICES) {
addInt(indexCount);
fWriter.writePad(indices, indexCount * sizeof(uint16_t));
}
}
///////////////////////////////////////////////////////////////////////////////
void SkPictureRecord::reset() {
fPathHeap->safeUnref();
fPathHeap = NULL;
fBitmaps.reset();
fMatrices.reset();
fPaints.reset();
fPictureRefs.unrefAll();
fRegions.reset();
fWriter.reset();
fHeap.reset();
fRestoreOffsetStack.setCount(1);
fRestoreOffsetStack.top() = 0;
fRCRecorder.reset();
fTFRecorder.reset();
}
void SkPictureRecord::addBitmap(const SkBitmap& bitmap) {
addInt(find(fBitmaps, bitmap));
}
void SkPictureRecord::addMatrix(const SkMatrix& matrix) {
addMatrixPtr(&matrix);
}
void SkPictureRecord::addMatrixPtr(const SkMatrix* matrix) {
addInt(find(fMatrices, matrix));
}
void SkPictureRecord::addPaint(const SkPaint& paint) {
addPaintPtr(&paint);
}
void SkPictureRecord::addPaintPtr(const SkPaint* paint) {
addInt(find(fPaints, paint));
}
void SkPictureRecord::addPath(const SkPath& path) {
if (NULL == fPathHeap) {
fPathHeap = SkNEW(SkPathHeap);
}
addInt(fPathHeap->append(path));
}
void SkPictureRecord::addPicture(SkPicture& picture) {
int index = fPictureRefs.find(&picture);
if (index < 0) { // not found
index = fPictureRefs.count();
*fPictureRefs.append() = &picture;
picture.ref();
}
// follow the convention of recording a 1-based index
addInt(index + 1);
}
void SkPictureRecord::addPoint(const SkPoint& point) {
#ifdef SK_DEBUG_SIZE
size_t start = fWriter.size();
#endif
fWriter.writePoint(point);
#ifdef SK_DEBUG_SIZE
fPointBytes += fWriter.size() - start;
fPointWrites++;
#endif
}
void SkPictureRecord::addPoints(const SkPoint pts[], int count) {
fWriter.writeMul4(pts, count * sizeof(SkPoint));
#ifdef SK_DEBUG_SIZE
fPointBytes += count * sizeof(SkPoint);
fPointWrites++;
#endif
}
void SkPictureRecord::addRect(const SkRect& rect) {
#ifdef SK_DEBUG_SIZE
size_t start = fWriter.size();
#endif
fWriter.writeRect(rect);
#ifdef SK_DEBUG_SIZE
fRectBytes += fWriter.size() - start;
fRectWrites++;
#endif
}
void SkPictureRecord::addRectPtr(const SkRect* rect) {
if (fWriter.writeBool(rect != NULL)) {
fWriter.writeRect(*rect);
}
}
void SkPictureRecord::addIRectPtr(const SkIRect* rect) {
if (fWriter.writeBool(rect != NULL)) {
*(SkIRect*)fWriter.reserve(sizeof(SkIRect)) = *rect;
}
}
void SkPictureRecord::addRegion(const SkRegion& region) {
addInt(find(fRegions, region));
}
void SkPictureRecord::addText(const void* text, size_t byteLength) {
#ifdef SK_DEBUG_SIZE
size_t start = fWriter.size();
#endif
addInt(byteLength);
fWriter.writePad(text, byteLength);
#ifdef SK_DEBUG_SIZE
fTextBytes += fWriter.size() - start;
fTextWrites++;
#endif
}
///////////////////////////////////////////////////////////////////////////////
int SkPictureRecord::find(SkTDArray<const SkFlatBitmap* >& bitmaps, const SkBitmap& bitmap) {
SkFlatBitmap* flat = SkFlatBitmap::Flatten(&fHeap, bitmap, fBitmapIndex,
&fRCRecorder);
int index = SkTSearch<SkFlatData>((const SkFlatData**) bitmaps.begin(),
bitmaps.count(), (SkFlatData*) flat, sizeof(flat), &SkFlatData::Compare);
if (index >= 0) {
(void)fHeap.unalloc(flat);
return bitmaps[index]->index();
}
index = ~index;
*bitmaps.insert(index) = flat;
return fBitmapIndex++;
}
int SkPictureRecord::find(SkTDArray<const SkFlatMatrix* >& matrices, const SkMatrix* matrix) {
if (matrix == NULL)
return 0;
SkFlatMatrix* flat = SkFlatMatrix::Flatten(&fHeap, *matrix, fMatrixIndex);
int index = SkTSearch<SkFlatData>((const SkFlatData**) matrices.begin(),
matrices.count(), (SkFlatData*) flat, sizeof(flat), &SkFlatData::Compare);
if (index >= 0) {
(void)fHeap.unalloc(flat);
return matrices[index]->index();
}
index = ~index;
*matrices.insert(index) = flat;
return fMatrixIndex++;
}
int SkPictureRecord::find(SkTDArray<const SkFlatPaint* >& paints, const SkPaint* paint) {
if (paint == NULL) {
return 0;
}
SkFlatPaint* flat = SkFlatPaint::Flatten(&fHeap, *paint, fPaintIndex,
&fRCRecorder, &fTFRecorder);
int index = SkTSearch<SkFlatData>((const SkFlatData**) paints.begin(),
paints.count(), (SkFlatData*) flat, sizeof(flat), &SkFlatData::Compare);
if (index >= 0) {
(void)fHeap.unalloc(flat);
return paints[index]->index();
}
index = ~index;
*paints.insert(index) = flat;
return fPaintIndex++;
}
int SkPictureRecord::find(SkTDArray<const SkFlatRegion* >& regions, const SkRegion& region) {
SkFlatRegion* flat = SkFlatRegion::Flatten(&fHeap, region, fRegionIndex);
int index = SkTSearch<SkFlatData>((const SkFlatData**) regions.begin(),
regions.count(), (SkFlatData*) flat, sizeof(flat), &SkFlatData::Compare);
if (index >= 0) {
(void)fHeap.unalloc(flat);
return regions[index]->index();
}
index = ~index;
*regions.insert(index) = flat;
return fRegionIndex++;
}
#ifdef SK_DEBUG_DUMP
void SkPictureRecord::dumpMatrices() {
int count = fMatrices.count();
SkMatrix defaultMatrix;
defaultMatrix.reset();
for (int index = 0; index < count; index++) {
const SkFlatMatrix* flatMatrix = fMatrices[index];
flatMatrix->dump();
}
}
void SkPictureRecord::dumpPaints() {
int count = fPaints.count();
for (int index = 0; index < count; index++)
fPaints[index]->dump();
}
#endif
#ifdef SK_DEBUG_SIZE
size_t SkPictureRecord::size() const {
size_t result = 0;
size_t sizeData;
bitmaps(&sizeData);
result += sizeData;
matrices(&sizeData);
result += sizeData;
paints(&sizeData);
result += sizeData;
paths(&sizeData);
result += sizeData;
pictures(&sizeData);
result += sizeData;
regions(&sizeData);
result += sizeData;
result += streamlen();
return result;
}
int SkPictureRecord::bitmaps(size_t* size) const {
size_t result = 0;
int count = fBitmaps.count();
for (int index = 0; index < count; index++)
result += sizeof(fBitmaps[index]) + fBitmaps[index]->size();
*size = result;
return count;
}
int SkPictureRecord::matrices(size_t* size) const {
int count = fMatrices.count();
*size = sizeof(fMatrices[0]) * count;
return count;
}
int SkPictureRecord::paints(size_t* size) const {
size_t result = 0;
int count = fPaints.count();
for (int index = 0; index < count; index++)
result += sizeof(fPaints[index]) + fPaints[index]->size();
*size = result;
return count;
}
int SkPictureRecord::paths(size_t* size) const {
size_t result = 0;
int count = fPaths.count();
for (int index = 0; index < count; index++)
result += sizeof(fPaths[index]) + fPaths[index]->size();
*size = result;
return count;
}
int SkPictureRecord::regions(size_t* size) const {
size_t result = 0;
int count = fRegions.count();
for (int index = 0; index < count; index++)
result += sizeof(fRegions[index]) + fRegions[index]->size();
*size = result;
return count;
}
size_t SkPictureRecord::streamlen() const {
return fWriter.size();
}
#endif
#ifdef SK_DEBUG_VALIDATE
void SkPictureRecord::validate() const {
validateBitmaps();
validateMatrices();
validatePaints();
validatePaths();
validatePictures();
validateRegions();
}
void SkPictureRecord::validateBitmaps() const {
int count = fBitmaps.count();
SkASSERT((unsigned) count < 0x1000);
for (int index = 0; index < count; index++) {
const SkFlatBitmap* bitPtr = fBitmaps[index];
SkASSERT(bitPtr);
bitPtr->validate();
}
}
void SkPictureRecord::validateMatrices() const {
int count = fMatrices.count();
SkASSERT((unsigned) count < 0x1000);
for (int index = 0; index < count; index++) {
const SkFlatMatrix* matrix = fMatrices[index];
SkASSERT(matrix);
matrix->validate();
}
}
void SkPictureRecord::validatePaints() const {
int count = fPaints.count();
SkASSERT((unsigned) count < 0x1000);
for (int index = 0; index < count; index++) {
const SkFlatPaint* paint = fPaints[index];
SkASSERT(paint);
// paint->validate();
}
}
void SkPictureRecord::validatePaths() const {
int count = fPaths.count();
SkASSERT((unsigned) count < 0x1000);
for (int index = 0; index < count; index++) {
const SkFlatPath* path = fPaths[index];
SkASSERT(path);
path->validate();
}
}
void SkPictureRecord::validateRegions() const {
int count = fRegions.count();
SkASSERT((unsigned) count < 0x1000);
for (int index = 0; index < count; index++) {
const SkFlatRegion* region = fRegions[index];
SkASSERT(region);
region->validate();
}
}
#endif
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