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|
/* libs/graphics/sgl/SkPath.cpp
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "SkPath.h"
#include "SkFlattenable.h"
#include "SkMath.h"
////////////////////////////////////////////////////////////////////////////
/* This guy's constructor/destructor bracket a path editing operation. It is
used when we know the bounds of the amount we are going to add to the path
(usually a new contour, but not required).
It captures some state about the path up front (i.e. if it already has a
cached bounds), and the if it can, it updates the cache bounds explicitly,
avoiding the need to revisit all of the points in getBounds().
*/
class SkAutoPathBoundsUpdate {
public:
SkAutoPathBoundsUpdate(SkPath* path, const SkRect& r) : fRect(r) {
this->init(path);
}
SkAutoPathBoundsUpdate(SkPath* path, SkScalar left, SkScalar top,
SkScalar right, SkScalar bottom) {
fRect.set(left, top, right, bottom);
this->init(path);
}
~SkAutoPathBoundsUpdate() {
if (fEmpty) {
fPath->fBounds = fRect;
fPath->fBoundsIsDirty = false;
} else if (!fDirty) {
fPath->fBounds.join(fRect);
fPath->fBoundsIsDirty = false;
}
}
private:
const SkPath* fPath;
SkRect fRect;
bool fDirty;
bool fEmpty;
// returns true if we should proceed
void init(const SkPath* path) {
fPath = path;
fDirty = path->fBoundsIsDirty;
fEmpty = path->isEmpty();
// Cannot use fRect for our bounds unless we know it is sorted
fRect.sort();
}
};
static void compute_pt_bounds(SkRect* bounds, const SkTDArray<SkPoint>& pts) {
if (pts.count() <= 1) { // we ignore just 1 point (moveto)
bounds->set(0, 0, 0, 0);
} else {
bounds->set(pts.begin(), pts.count());
// SkDebugf("------- compute bounds %p %d", &pts, pts.count());
}
}
////////////////////////////////////////////////////////////////////////////
/*
Stores the verbs and points as they are given to us, with exceptions:
- we only record "Close" if it was immediately preceeded by Line | Quad | Cubic
- we insert a Move(0,0) if Line | Quad | Cubic is our first command
The iterator does more cleanup, especially if forceClose == true
1. if we encounter Close, return a cons'd up Line() first (if the curr-pt != start-pt)
2. if we encounter Move without a preceeding Close, and forceClose is true, goto #1
3. if we encounter Line | Quad | Cubic after Close, cons up a Move
*/
////////////////////////////////////////////////////////////////////////////
SkPath::SkPath() : fBoundsIsDirty(true), fFillType(kWinding_FillType) {}
SkPath::SkPath(const SkPath& src) {
SkDEBUGCODE(src.validate();)
*this = src;
}
SkPath::~SkPath() {
SkDEBUGCODE(this->validate();)
}
SkPath& SkPath::operator=(const SkPath& src) {
SkDEBUGCODE(src.validate();)
if (this != &src) {
fBounds = src.fBounds;
fPts = src.fPts;
fVerbs = src.fVerbs;
fFillType = src.fFillType;
fBoundsIsDirty = src.fBoundsIsDirty;
}
SkDEBUGCODE(this->validate();)
return *this;
}
bool operator==(const SkPath& a, const SkPath& b) {
return &a == &b ||
(a.fFillType == b.fFillType && a.fVerbs == b.fVerbs && a.fPts == b.fPts);
}
void SkPath::swap(SkPath& other) {
SkASSERT(&other != NULL);
if (this != &other) {
SkTSwap<SkRect>(fBounds, other.fBounds);
fPts.swap(other.fPts);
fVerbs.swap(other.fVerbs);
SkTSwap<uint8_t>(fFillType, other.fFillType);
SkTSwap<uint8_t>(fBoundsIsDirty, other.fBoundsIsDirty);
}
}
void SkPath::reset() {
SkDEBUGCODE(this->validate();)
fPts.reset();
fVerbs.reset();
fBoundsIsDirty = true;
}
void SkPath::rewind() {
SkDEBUGCODE(this->validate();)
fPts.rewind();
fVerbs.rewind();
fBoundsIsDirty = true;
}
bool SkPath::isEmpty() const {
SkDEBUGCODE(this->validate();)
int count = fVerbs.count();
return count == 0 || (count == 1 && fVerbs[0] == kMove_Verb);
}
bool SkPath::isRect(SkRect*) const {
SkDEBUGCODE(this->validate();)
SkASSERT(!"unimplemented");
return false;
}
int SkPath::getPoints(SkPoint copy[], int max) const {
SkDEBUGCODE(this->validate();)
SkASSERT(max >= 0);
int count = fPts.count();
if (copy && max > 0 && count > 0) {
memcpy(copy, fPts.begin(), sizeof(SkPoint) * SkMin32(max, count));
}
return count;
}
void SkPath::getLastPt(SkPoint* lastPt) const {
SkDEBUGCODE(this->validate();)
if (lastPt) {
int count = fPts.count();
if (count == 0) {
lastPt->set(0, 0);
} else {
*lastPt = fPts[count - 1];
}
}
}
void SkPath::setLastPt(SkScalar x, SkScalar y) {
SkDEBUGCODE(this->validate();)
int count = fPts.count();
if (count == 0) {
this->moveTo(x, y);
} else {
fPts[count - 1].set(x, y);
}
}
void SkPath::computeBounds() const {
SkDEBUGCODE(this->validate();)
SkASSERT(fBoundsIsDirty);
fBoundsIsDirty = false;
compute_pt_bounds(&fBounds, fPts);
}
//////////////////////////////////////////////////////////////////////////////
// Construction methods
void SkPath::incReserve(U16CPU inc) {
SkDEBUGCODE(this->validate();)
fVerbs.setReserve(fVerbs.count() + inc);
fPts.setReserve(fPts.count() + inc);
SkDEBUGCODE(this->validate();)
}
void SkPath::moveTo(SkScalar x, SkScalar y) {
SkDEBUGCODE(this->validate();)
int vc = fVerbs.count();
SkPoint* pt;
if (vc > 0 && fVerbs[vc - 1] == kMove_Verb) {
pt = &fPts[fPts.count() - 1];
} else {
pt = fPts.append();
*fVerbs.append() = kMove_Verb;
}
pt->set(x, y);
fBoundsIsDirty = true;
}
void SkPath::rMoveTo(SkScalar x, SkScalar y) {
SkPoint pt;
this->getLastPt(&pt);
this->moveTo(pt.fX + x, pt.fY + y);
}
void SkPath::lineTo(SkScalar x, SkScalar y) {
SkDEBUGCODE(this->validate();)
if (fVerbs.count() == 0) {
fPts.append()->set(0, 0);
*fVerbs.append() = kMove_Verb;
}
fPts.append()->set(x, y);
*fVerbs.append() = kLine_Verb;
fBoundsIsDirty = true;
}
void SkPath::rLineTo(SkScalar x, SkScalar y) {
SkPoint pt;
this->getLastPt(&pt);
this->lineTo(pt.fX + x, pt.fY + y);
}
void SkPath::quadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) {
SkDEBUGCODE(this->validate();)
if (fVerbs.count() == 0) {
fPts.append()->set(0, 0);
*fVerbs.append() = kMove_Verb;
}
SkPoint* pts = fPts.append(2);
pts[0].set(x1, y1);
pts[1].set(x2, y2);
*fVerbs.append() = kQuad_Verb;
fBoundsIsDirty = true;
}
void SkPath::rQuadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) {
SkPoint pt;
this->getLastPt(&pt);
this->quadTo(pt.fX + x1, pt.fY + y1, pt.fX + x2, pt.fY + y2);
}
void SkPath::cubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
SkScalar x3, SkScalar y3) {
SkDEBUGCODE(this->validate();)
if (fVerbs.count() == 0) {
fPts.append()->set(0, 0);
*fVerbs.append() = kMove_Verb;
}
SkPoint* pts = fPts.append(3);
pts[0].set(x1, y1);
pts[1].set(x2, y2);
pts[2].set(x3, y3);
*fVerbs.append() = kCubic_Verb;
fBoundsIsDirty = true;
}
void SkPath::rCubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
SkScalar x3, SkScalar y3) {
SkPoint pt;
this->getLastPt(&pt);
this->cubicTo(pt.fX + x1, pt.fY + y1, pt.fX + x2, pt.fY + y2,
pt.fX + x3, pt.fY + y3);
}
void SkPath::close() {
SkDEBUGCODE(this->validate();)
int count = fVerbs.count();
if (count > 0) {
switch (fVerbs[count - 1]) {
case kLine_Verb:
case kQuad_Verb:
case kCubic_Verb:
*fVerbs.append() = kClose_Verb;
break;
default:
// don't add a close if the prev wasn't a primitive
break;
}
}
}
///////////////////////////////////////////////////////////////////////////////
void SkPath::addRect(const SkRect& rect, Direction dir) {
this->addRect(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, dir);
}
void SkPath::addRect(SkScalar left, SkScalar top, SkScalar right,
SkScalar bottom, Direction dir) {
SkAutoPathBoundsUpdate apbu(this, left, top, right, bottom);
this->incReserve(5);
this->moveTo(left, top);
if (dir == kCCW_Direction) {
this->lineTo(left, bottom);
this->lineTo(right, bottom);
this->lineTo(right, top);
} else {
this->lineTo(right, top);
this->lineTo(right, bottom);
this->lineTo(left, bottom);
}
this->close();
}
#define CUBIC_ARC_FACTOR ((SK_ScalarSqrt2 - SK_Scalar1) * 4 / 3)
void SkPath::addRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry,
Direction dir) {
SkAutoPathBoundsUpdate apbu(this, rect);
SkScalar w = rect.width();
SkScalar halfW = SkScalarHalf(w);
SkScalar h = rect.height();
SkScalar halfH = SkScalarHalf(h);
if (halfW <= 0 || halfH <= 0) {
return;
}
bool skip_hori = rx >= halfW;
bool skip_vert = ry >= halfH;
if (skip_hori && skip_vert) {
this->addOval(rect, dir);
return;
}
if (skip_hori) {
rx = halfW;
} else if (skip_vert) {
ry = halfH;
}
SkScalar sx = SkScalarMul(rx, CUBIC_ARC_FACTOR);
SkScalar sy = SkScalarMul(ry, CUBIC_ARC_FACTOR);
this->incReserve(17);
this->moveTo(rect.fRight - rx, rect.fTop);
if (dir == kCCW_Direction) {
if (!skip_hori) {
this->lineTo(rect.fLeft + rx, rect.fTop); // top
}
this->cubicTo(rect.fLeft + rx - sx, rect.fTop,
rect.fLeft, rect.fTop + ry - sy,
rect.fLeft, rect.fTop + ry); // top-left
if (!skip_vert) {
this->lineTo(rect.fLeft, rect.fBottom - ry); // left
}
this->cubicTo(rect.fLeft, rect.fBottom - ry + sy,
rect.fLeft + rx - sx, rect.fBottom,
rect.fLeft + rx, rect.fBottom); // bot-left
if (!skip_hori) {
this->lineTo(rect.fRight - rx, rect.fBottom); // bottom
}
this->cubicTo(rect.fRight - rx + sx, rect.fBottom,
rect.fRight, rect.fBottom - ry + sy,
rect.fRight, rect.fBottom - ry); // bot-right
if (!skip_vert) {
this->lineTo(rect.fRight, rect.fTop + ry);
}
this->cubicTo(rect.fRight, rect.fTop + ry - sy,
rect.fRight - rx + sx, rect.fTop,
rect.fRight - rx, rect.fTop); // top-right
} else {
this->cubicTo(rect.fRight - rx + sx, rect.fTop,
rect.fRight, rect.fTop + ry - sy,
rect.fRight, rect.fTop + ry); // top-right
if (!skip_vert) {
this->lineTo(rect.fRight, rect.fBottom - ry);
}
this->cubicTo(rect.fRight, rect.fBottom - ry + sy,
rect.fRight - rx + sx, rect.fBottom,
rect.fRight - rx, rect.fBottom); // bot-right
if (!skip_hori) {
this->lineTo(rect.fLeft + rx, rect.fBottom); // bottom
}
this->cubicTo(rect.fLeft + rx - sx, rect.fBottom,
rect.fLeft, rect.fBottom - ry + sy,
rect.fLeft, rect.fBottom - ry); // bot-left
if (!skip_vert) {
this->lineTo(rect.fLeft, rect.fTop + ry); // left
}
this->cubicTo(rect.fLeft, rect.fTop + ry - sy,
rect.fLeft + rx - sx, rect.fTop,
rect.fLeft + rx, rect.fTop); // top-left
if (!skip_hori) {
this->lineTo(rect.fRight - rx, rect.fTop); // top
}
}
this->close();
}
static void add_corner_arc(SkPath* path, const SkRect& rect,
SkScalar rx, SkScalar ry, int startAngle,
SkPath::Direction dir, bool forceMoveTo) {
rx = SkMinScalar(SkScalarHalf(rect.width()), rx);
ry = SkMinScalar(SkScalarHalf(rect.height()), ry);
SkRect r;
r.set(-rx, -ry, rx, ry);
switch (startAngle) {
case 0:
r.offset(rect.fRight - r.fRight, rect.fBottom - r.fBottom);
break;
case 90:
r.offset(rect.fLeft - r.fLeft, rect.fBottom - r.fBottom);
break;
case 180: r.offset(rect.fLeft - r.fLeft, rect.fTop - r.fTop); break;
case 270: r.offset(rect.fRight - r.fRight, rect.fTop - r.fTop); break;
default: SkASSERT(!"unexpected startAngle in add_corner_arc");
}
SkScalar start = SkIntToScalar(startAngle);
SkScalar sweep = SkIntToScalar(90);
if (SkPath::kCCW_Direction == dir) {
start += sweep;
sweep = -sweep;
}
path->arcTo(r, start, sweep, forceMoveTo);
}
void SkPath::addRoundRect(const SkRect& rect, const SkScalar rad[],
Direction dir) {
SkAutoPathBoundsUpdate apbu(this, rect);
if (kCW_Direction == dir) {
add_corner_arc(this, rect, rad[0], rad[1], 180, dir, true);
add_corner_arc(this, rect, rad[2], rad[3], 270, dir, false);
add_corner_arc(this, rect, rad[4], rad[5], 0, dir, false);
add_corner_arc(this, rect, rad[6], rad[7], 90, dir, false);
} else {
add_corner_arc(this, rect, rad[0], rad[1], 180, dir, true);
add_corner_arc(this, rect, rad[6], rad[7], 90, dir, false);
add_corner_arc(this, rect, rad[4], rad[5], 0, dir, false);
add_corner_arc(this, rect, rad[2], rad[3], 270, dir, false);
}
this->close();
}
void SkPath::addOval(const SkRect& oval, Direction dir) {
SkAutoPathBoundsUpdate apbu(this, oval);
SkScalar cx = oval.centerX();
SkScalar cy = oval.centerY();
SkScalar rx = SkScalarHalf(oval.width());
SkScalar ry = SkScalarHalf(oval.height());
#if 0 // these seem faster than using quads (1/2 the number of edges)
SkScalar sx = SkScalarMul(rx, CUBIC_ARC_FACTOR);
SkScalar sy = SkScalarMul(ry, CUBIC_ARC_FACTOR);
this->incReserve(13);
this->moveTo(cx + rx, cy);
if (dir == kCCW_Direction) {
this->cubicTo(cx + rx, cy - sy, cx + sx, cy - ry, cx, cy - ry);
this->cubicTo(cx - sx, cy - ry, cx - rx, cy - sy, cx - rx, cy);
this->cubicTo(cx - rx, cy + sy, cx - sx, cy + ry, cx, cy + ry);
this->cubicTo(cx + sx, cy + ry, cx + rx, cy + sy, cx + rx, cy);
} else {
this->cubicTo(cx + rx, cy + sy, cx + sx, cy + ry, cx, cy + ry);
this->cubicTo(cx - sx, cy + ry, cx - rx, cy + sy, cx - rx, cy);
this->cubicTo(cx - rx, cy - sy, cx - sx, cy - ry, cx, cy - ry);
this->cubicTo(cx + sx, cy - ry, cx + rx, cy - sy, cx + rx, cy);
}
#else
SkScalar sx = SkScalarMul(rx, SK_ScalarTanPIOver8);
SkScalar sy = SkScalarMul(ry, SK_ScalarTanPIOver8);
SkScalar mx = SkScalarMul(rx, SK_ScalarRoot2Over2);
SkScalar my = SkScalarMul(ry, SK_ScalarRoot2Over2);
/*
To handle imprecision in computing the center and radii, we revert to
the provided bounds when we can (i.e. use oval.fLeft instead of cx-rx)
to ensure that we don't exceed the oval's bounds *ever*, since we want
to use oval for our fast-bounds, rather than have to recompute it.
*/
const SkScalar L = oval.fLeft; // cx - rx
const SkScalar T = oval.fTop; // cy - ry
const SkScalar R = oval.fRight; // cx + rx
const SkScalar B = oval.fBottom; // cy + ry
this->incReserve(17); // 8 quads + close
this->moveTo(R, cy);
if (dir == kCCW_Direction) {
this->quadTo( R, cy - sy, cx + mx, cy - my);
this->quadTo(cx + sx, T, cx , T);
this->quadTo(cx - sx, T, cx - mx, cy - my);
this->quadTo( L, cy - sy, L, cy );
this->quadTo( L, cy + sy, cx - mx, cy + my);
this->quadTo(cx - sx, B, cx , B);
this->quadTo(cx + sx, B, cx + mx, cy + my);
this->quadTo( R, cy + sy, R, cy );
} else {
this->quadTo( R, cy + sy, cx + mx, cy + my);
this->quadTo(cx + sx, B, cx , B);
this->quadTo(cx - sx, B, cx - mx, cy + my);
this->quadTo( L, cy + sy, L, cy );
this->quadTo( L, cy - sy, cx - mx, cy - my);
this->quadTo(cx - sx, T, cx , T);
this->quadTo(cx + sx, T, cx + mx, cy - my);
this->quadTo( R, cy - sy, R, cy );
}
#endif
this->close();
}
void SkPath::addCircle(SkScalar x, SkScalar y, SkScalar r, Direction dir) {
if (r > 0) {
SkRect rect;
rect.set(x - r, y - r, x + r, y + r);
this->addOval(rect, dir);
}
}
#include "SkGeometry.h"
static int build_arc_points(const SkRect& oval, SkScalar startAngle,
SkScalar sweepAngle,
SkPoint pts[kSkBuildQuadArcStorage]) {
SkVector start, stop;
start.fY = SkScalarSinCos(SkDegreesToRadians(startAngle), &start.fX);
stop.fY = SkScalarSinCos(SkDegreesToRadians(startAngle + sweepAngle),
&stop.fX);
SkMatrix matrix;
matrix.setScale(SkScalarHalf(oval.width()), SkScalarHalf(oval.height()));
matrix.postTranslate(oval.centerX(), oval.centerY());
return SkBuildQuadArc(start, stop,
sweepAngle > 0 ? kCW_SkRotationDirection : kCCW_SkRotationDirection,
&matrix, pts);
}
void SkPath::arcTo(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
bool forceMoveTo) {
if (oval.width() < 0 || oval.height() < 0) {
return;
}
SkPoint pts[kSkBuildQuadArcStorage];
int count = build_arc_points(oval, startAngle, sweepAngle, pts);
SkASSERT((count & 1) == 1);
if (fVerbs.count() == 0) {
forceMoveTo = true;
}
this->incReserve(count);
forceMoveTo ? this->moveTo(pts[0]) : this->lineTo(pts[0]);
for (int i = 1; i < count; i += 2) {
this->quadTo(pts[i], pts[i+1]);
}
}
void SkPath::addArc(const SkRect& oval, SkScalar startAngle,
SkScalar sweepAngle) {
if (oval.isEmpty() || 0 == sweepAngle) {
return;
}
const SkScalar kFullCircleAngle = SkIntToScalar(360);
if (sweepAngle >= kFullCircleAngle || sweepAngle <= -kFullCircleAngle) {
this->addOval(oval, sweepAngle > 0 ? kCW_Direction : kCCW_Direction);
return;
}
SkPoint pts[kSkBuildQuadArcStorage];
int count = build_arc_points(oval, startAngle, sweepAngle, pts);
this->incReserve(count);
this->moveTo(pts[0]);
for (int i = 1; i < count; i += 2) {
this->quadTo(pts[i], pts[i+1]);
}
}
/*
Need to handle the case when the angle is sharp, and our computed end-points
for the arc go behind pt1 and/or p2...
*/
void SkPath::arcTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
SkScalar radius) {
SkVector before, after;
// need to know our prev pt so we can construct tangent vectors
{
SkPoint start;
this->getLastPt(&start);
before.setNormalize(x1 - start.fX, y1 - start.fY);
after.setNormalize(x2 - x1, y2 - y1);
}
SkScalar cosh = SkPoint::DotProduct(before, after);
SkScalar sinh = SkPoint::CrossProduct(before, after);
if (SkScalarNearlyZero(sinh)) { // angle is too tight
return;
}
SkScalar dist = SkScalarMulDiv(radius, SK_Scalar1 - cosh, sinh);
if (dist < 0) {
dist = -dist;
}
SkScalar xx = x1 - SkScalarMul(dist, before.fX);
SkScalar yy = y1 - SkScalarMul(dist, before.fY);
SkRotationDirection arcDir;
// now turn before/after into normals
if (sinh > 0) {
before.rotateCCW();
after.rotateCCW();
arcDir = kCW_SkRotationDirection;
} else {
before.rotateCW();
after.rotateCW();
arcDir = kCCW_SkRotationDirection;
}
SkMatrix matrix;
SkPoint pts[kSkBuildQuadArcStorage];
matrix.setScale(radius, radius);
matrix.postTranslate(xx - SkScalarMul(radius, before.fX),
yy - SkScalarMul(radius, before.fY));
int count = SkBuildQuadArc(before, after, arcDir, &matrix, pts);
this->incReserve(count);
// [xx,yy] == pts[0]
this->lineTo(xx, yy);
for (int i = 1; i < count; i += 2) {
this->quadTo(pts[i], pts[i+1]);
}
}
///////////////////////////////////////////////////////////////////////////////
void SkPath::addPath(const SkPath& path, SkScalar dx, SkScalar dy) {
SkMatrix matrix;
matrix.setTranslate(dx, dy);
this->addPath(path, matrix);
}
void SkPath::addPath(const SkPath& path, const SkMatrix& matrix) {
this->incReserve(path.fPts.count());
Iter iter(path, false);
SkPoint pts[4];
Verb verb;
SkMatrix::MapPtsProc proc = matrix.getMapPtsProc();
while ((verb = iter.next(pts)) != kDone_Verb) {
switch (verb) {
case kMove_Verb:
proc(matrix, &pts[0], &pts[0], 1);
this->moveTo(pts[0]);
break;
case kLine_Verb:
proc(matrix, &pts[1], &pts[1], 1);
this->lineTo(pts[1]);
break;
case kQuad_Verb:
proc(matrix, &pts[1], &pts[1], 2);
this->quadTo(pts[1], pts[2]);
break;
case kCubic_Verb:
proc(matrix, &pts[1], &pts[1], 3);
this->cubicTo(pts[1], pts[2], pts[3]);
break;
case kClose_Verb:
this->close();
break;
default:
SkASSERT(!"unknown verb");
}
}
}
///////////////////////////////////////////////////////////////////////////////
static const uint8_t gPtsInVerb[] = {
1, // kMove
1, // kLine
2, // kQuad
3, // kCubic
0, // kClose
0 // kDone
};
// ignore the initial moveto, and stop when the 1st contour ends
void SkPath::pathTo(const SkPath& path) {
int i, vcount = path.fVerbs.count();
if (vcount == 0) {
return;
}
this->incReserve(vcount);
const uint8_t* verbs = path.fVerbs.begin();
const SkPoint* pts = path.fPts.begin() + 1; // 1 for the initial moveTo
SkASSERT(verbs[0] == kMove_Verb);
for (i = 1; i < vcount; i++) {
switch (verbs[i]) {
case kLine_Verb:
this->lineTo(pts[0].fX, pts[0].fY);
break;
case kQuad_Verb:
this->quadTo(pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY);
break;
case kCubic_Verb:
this->cubicTo(pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY,
pts[2].fX, pts[2].fY);
break;
case kClose_Verb:
return;
}
pts += gPtsInVerb[verbs[i]];
}
}
// ignore the last point of the 1st contour
void SkPath::reversePathTo(const SkPath& path) {
int i, vcount = path.fVerbs.count();
if (vcount == 0) {
return;
}
this->incReserve(vcount);
const uint8_t* verbs = path.fVerbs.begin();
const SkPoint* pts = path.fPts.begin();
SkASSERT(verbs[0] == kMove_Verb);
for (i = 1; i < vcount; i++) {
int n = gPtsInVerb[verbs[i]];
if (n == 0) {
break;
}
pts += n;
}
while (--i > 0) {
switch (verbs[i]) {
case kLine_Verb:
this->lineTo(pts[-1].fX, pts[-1].fY);
break;
case kQuad_Verb:
this->quadTo(pts[-1].fX, pts[-1].fY, pts[-2].fX, pts[-2].fY);
break;
case kCubic_Verb:
this->cubicTo(pts[-1].fX, pts[-1].fY, pts[-2].fX, pts[-2].fY,
pts[-3].fX, pts[-3].fY);
break;
default:
SkASSERT(!"bad verb");
break;
}
pts -= gPtsInVerb[verbs[i]];
}
}
///////////////////////////////////////////////////////////////////////////////
void SkPath::offset(SkScalar dx, SkScalar dy, SkPath* dst) const {
SkMatrix matrix;
matrix.setTranslate(dx, dy);
this->transform(matrix, dst);
}
#include "SkGeometry.h"
static void subdivide_quad_to(SkPath* path, const SkPoint pts[3],
int level = 2) {
if (--level >= 0) {
SkPoint tmp[5];
SkChopQuadAtHalf(pts, tmp);
subdivide_quad_to(path, &tmp[0], level);
subdivide_quad_to(path, &tmp[2], level);
} else {
path->quadTo(pts[1], pts[2]);
}
}
static void subdivide_cubic_to(SkPath* path, const SkPoint pts[4],
int level = 2) {
if (--level >= 0) {
SkPoint tmp[7];
SkChopCubicAtHalf(pts, tmp);
subdivide_cubic_to(path, &tmp[0], level);
subdivide_cubic_to(path, &tmp[3], level);
} else {
path->cubicTo(pts[1], pts[2], pts[3]);
}
}
void SkPath::transform(const SkMatrix& matrix, SkPath* dst) const {
SkDEBUGCODE(this->validate();)
if (dst == NULL) {
dst = (SkPath*)this;
}
if (matrix.getType() & SkMatrix::kPerspective_Mask) {
SkPath tmp;
tmp.fFillType = fFillType;
SkPath::Iter iter(*this, false);
SkPoint pts[4];
SkPath::Verb verb;
while ((verb = iter.next(pts)) != kDone_Verb) {
switch (verb) {
case kMove_Verb:
tmp.moveTo(pts[0]);
break;
case kLine_Verb:
tmp.lineTo(pts[1]);
break;
case kQuad_Verb:
subdivide_quad_to(&tmp, pts);
break;
case kCubic_Verb:
subdivide_cubic_to(&tmp, pts);
break;
case kClose_Verb:
tmp.close();
break;
default:
SkASSERT(!"unknown verb");
break;
}
}
dst->swap(tmp);
matrix.mapPoints(dst->fPts.begin(), dst->fPts.count());
} else {
// remember that dst might == this, so be sure to check
// fBoundsIsDirty before we set it
if (!fBoundsIsDirty && matrix.rectStaysRect() && fPts.count() > 1) {
// if we're empty, fastbounds should not be mapped
matrix.mapRect(&dst->fBounds, fBounds);
dst->fBoundsIsDirty = false;
} else {
dst->fBoundsIsDirty = true;
}
if (this != dst) {
dst->fVerbs = fVerbs;
dst->fPts.setCount(fPts.count());
dst->fFillType = fFillType;
}
matrix.mapPoints(dst->fPts.begin(), fPts.begin(), fPts.count());
SkDEBUGCODE(dst->validate();)
}
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
enum NeedMoveToState {
kAfterClose_NeedMoveToState,
kAfterCons_NeedMoveToState,
kAfterPrefix_NeedMoveToState
};
SkPath::Iter::Iter() {
#ifdef SK_DEBUG
fPts = NULL;
fMoveTo.fX = fMoveTo.fY = fLastPt.fX = fLastPt.fY = 0;
fForceClose = fNeedMoveTo = fCloseLine = false;
#endif
// need to init enough to make next() harmlessly return kDone_Verb
fVerbs = NULL;
fVerbStop = NULL;
fNeedClose = false;
}
SkPath::Iter::Iter(const SkPath& path, bool forceClose) {
this->setPath(path, forceClose);
}
void SkPath::Iter::setPath(const SkPath& path, bool forceClose) {
fPts = path.fPts.begin();
fVerbs = path.fVerbs.begin();
fVerbStop = path.fVerbs.end();
fForceClose = SkToU8(forceClose);
fNeedClose = false;
fNeedMoveTo = kAfterPrefix_NeedMoveToState;
}
bool SkPath::Iter::isClosedContour() const {
if (fVerbs == NULL || fVerbs == fVerbStop) {
return false;
}
if (fForceClose) {
return true;
}
const uint8_t* verbs = fVerbs;
const uint8_t* stop = fVerbStop;
if (kMove_Verb == *verbs) {
verbs += 1; // skip the initial moveto
}
while (verbs < stop) {
unsigned v = *verbs++;
if (kMove_Verb == v) {
break;
}
if (kClose_Verb == v) {
return true;
}
}
return false;
}
SkPath::Verb SkPath::Iter::autoClose(SkPoint pts[2]) {
if (fLastPt != fMoveTo) {
// A special case: if both points are NaN, SkPoint::operation== returns
// false, but the iterator expects that they are treated as the same.
// (consider SkPoint is a 2-dimension float point).
if (SkScalarIsNaN(fLastPt.fX) && SkScalarIsNaN(fLastPt.fY) &&
SkScalarIsNaN(fMoveTo.fX) && SkScalarIsNaN(fMoveTo.fY)) {
return kClose_Verb;
}
if (pts) {
pts[0] = fLastPt;
pts[1] = fMoveTo;
}
fLastPt = fMoveTo;
fCloseLine = true;
return kLine_Verb;
}
return kClose_Verb;
}
bool SkPath::Iter::cons_moveTo(SkPoint pts[1]) {
if (fNeedMoveTo == kAfterClose_NeedMoveToState) {
if (pts) {
*pts = fMoveTo;
}
fNeedClose = fForceClose;
fNeedMoveTo = kAfterCons_NeedMoveToState;
fVerbs -= 1;
return true;
}
if (fNeedMoveTo == kAfterCons_NeedMoveToState) {
if (pts) {
*pts = fMoveTo;
}
fNeedMoveTo = kAfterPrefix_NeedMoveToState;
} else {
SkASSERT(fNeedMoveTo == kAfterPrefix_NeedMoveToState);
if (pts) {
*pts = fPts[-1];
}
}
return false;
}
SkPath::Verb SkPath::Iter::next(SkPoint pts[4]) {
if (fVerbs == fVerbStop) {
if (fNeedClose) {
if (kLine_Verb == this->autoClose(pts)) {
return kLine_Verb;
}
fNeedClose = false;
return kClose_Verb;
}
return kDone_Verb;
}
unsigned verb = *fVerbs++;
const SkPoint* srcPts = fPts;
switch (verb) {
case kMove_Verb:
if (fNeedClose) {
fVerbs -= 1;
verb = this->autoClose(pts);
if (verb == kClose_Verb) {
fNeedClose = false;
}
return (Verb)verb;
}
if (fVerbs == fVerbStop) { // might be a trailing moveto
return kDone_Verb;
}
fMoveTo = *srcPts;
if (pts) {
pts[0] = *srcPts;
}
srcPts += 1;
fNeedMoveTo = kAfterCons_NeedMoveToState;
fNeedClose = fForceClose;
break;
case kLine_Verb:
if (this->cons_moveTo(pts)) {
return kMove_Verb;
}
if (pts) {
pts[1] = srcPts[0];
}
fLastPt = srcPts[0];
fCloseLine = false;
srcPts += 1;
break;
case kQuad_Verb:
if (this->cons_moveTo(pts)) {
return kMove_Verb;
}
if (pts) {
memcpy(&pts[1], srcPts, 2 * sizeof(SkPoint));
}
fLastPt = srcPts[1];
srcPts += 2;
break;
case kCubic_Verb:
if (this->cons_moveTo(pts)) {
return kMove_Verb;
}
if (pts) {
memcpy(&pts[1], srcPts, 3 * sizeof(SkPoint));
}
fLastPt = srcPts[2];
srcPts += 3;
break;
case kClose_Verb:
verb = this->autoClose(pts);
if (verb == kLine_Verb) {
fVerbs -= 1;
} else {
fNeedClose = false;
}
fNeedMoveTo = kAfterClose_NeedMoveToState;
break;
}
fPts = srcPts;
return (Verb)verb;
}
///////////////////////////////////////////////////////////////////////////////
static bool exceeds_dist(const SkScalar p[], const SkScalar q[], SkScalar dist,
int count) {
SkASSERT(dist > 0);
count *= 2;
for (int i = 0; i < count; i++) {
if (SkScalarAbs(p[i] - q[i]) > dist) {
return true;
}
}
return false;
}
static void subdivide_quad(SkPath* dst, const SkPoint pts[3], SkScalar dist,
int subLevel = 4) {
if (--subLevel >= 0 && exceeds_dist(&pts[0].fX, &pts[1].fX, dist, 4)) {
SkPoint tmp[5];
SkChopQuadAtHalf(pts, tmp);
subdivide_quad(dst, &tmp[0], dist, subLevel);
subdivide_quad(dst, &tmp[2], dist, subLevel);
} else {
dst->quadTo(pts[1], pts[2]);
}
}
static void subdivide_cubic(SkPath* dst, const SkPoint pts[4], SkScalar dist,
int subLevel = 4) {
if (--subLevel >= 0 && exceeds_dist(&pts[0].fX, &pts[1].fX, dist, 6)) {
SkPoint tmp[7];
SkChopCubicAtHalf(pts, tmp);
subdivide_cubic(dst, &tmp[0], dist, subLevel);
subdivide_cubic(dst, &tmp[3], dist, subLevel);
} else {
dst->cubicTo(pts[1], pts[2], pts[3]);
}
}
void SkPath::subdivide(SkScalar dist, bool bendLines, SkPath* dst) const {
SkPath tmpPath;
if (NULL == dst || this == dst) {
dst = &tmpPath;
}
SkPath::Iter iter(*this, false);
SkPoint pts[4];
for (;;) {
switch (iter.next(pts)) {
case SkPath::kMove_Verb:
dst->moveTo(pts[0]);
break;
case SkPath::kLine_Verb:
if (!bendLines) {
dst->lineTo(pts[1]);
break;
}
// construct a quad from the line
pts[2] = pts[1];
pts[1].set(SkScalarAve(pts[0].fX, pts[2].fX),
SkScalarAve(pts[0].fY, pts[2].fY));
// fall through to the quad case
case SkPath::kQuad_Verb:
subdivide_quad(dst, pts, dist);
break;
case SkPath::kCubic_Verb:
subdivide_cubic(dst, pts, dist);
break;
case SkPath::kClose_Verb:
dst->close();
break;
case SkPath::kDone_Verb:
goto DONE;
}
}
DONE:
if (&tmpPath == dst) { // i.e. the dst should be us
dst->swap(*(SkPath*)this);
}
}
///////////////////////////////////////////////////////////////////////
/*
Format in flattened buffer: [ptCount, verbCount, pts[], verbs[]]
*/
void SkPath::flatten(SkFlattenableWriteBuffer& buffer) const {
SkDEBUGCODE(this->validate();)
buffer.write32(fPts.count());
buffer.write32(fVerbs.count());
buffer.write32(fFillType);
buffer.writeMul4(fPts.begin(), sizeof(SkPoint) * fPts.count());
buffer.writePad(fVerbs.begin(), fVerbs.count());
}
void SkPath::unflatten(SkFlattenableReadBuffer& buffer) {
fPts.setCount(buffer.readS32());
fVerbs.setCount(buffer.readS32());
fFillType = buffer.readS32();
buffer.read(fPts.begin(), sizeof(SkPoint) * fPts.count());
buffer.read(fVerbs.begin(), fVerbs.count());
fBoundsIsDirty = true;
SkDEBUGCODE(this->validate();)
}
///////////////////////////////////////////////////////////////////////////////
#include "SkString.h"
#include "SkStream.h"
static void write_scalar(SkWStream* stream, SkScalar value) {
char buffer[SkStrAppendScalar_MaxSize];
char* stop = SkStrAppendScalar(buffer, value);
stream->write(buffer, stop - buffer);
}
static void append_scalars(SkWStream* stream, char verb, const SkScalar data[],
int count) {
stream->write(&verb, 1);
write_scalar(stream, data[0]);
for (int i = 1; i < count; i++) {
if (data[i] >= 0) {
// can skip the separater if data[i] is negative
stream->write(" ", 1);
}
write_scalar(stream, data[i]);
}
}
void SkPath::toString(SkString* str) const {
SkDynamicMemoryWStream stream;
SkPath::Iter iter(*this, false);
SkPoint pts[4];
for (;;) {
switch (iter.next(pts)) {
case SkPath::kMove_Verb:
append_scalars(&stream, 'M', &pts[0].fX, 2);
break;
case SkPath::kLine_Verb:
append_scalars(&stream, 'L', &pts[1].fX, 2);
break;
case SkPath::kQuad_Verb:
append_scalars(&stream, 'Q', &pts[1].fX, 4);
break;
case SkPath::kCubic_Verb:
append_scalars(&stream, 'C', &pts[1].fX, 6);
break;
case SkPath::kClose_Verb:
stream.write("Z", 1);
break;
case SkPath::kDone_Verb:
str->resize(stream.getOffset());
stream.copyTo(str->writable_str());
return;
}
}
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#ifdef SK_DEBUG
void SkPath::validate() const {
SkASSERT(this != NULL);
SkASSERT((fFillType & ~3) == 0);
fPts.validate();
fVerbs.validate();
if (!fBoundsIsDirty) {
SkRect bounds;
compute_pt_bounds(&bounds, fPts);
// can't call contains(), since it returns false if the rect is empty
SkASSERT(fBounds.fLeft <= bounds.fLeft);
SkASSERT(fBounds.fTop <= bounds.fTop);
SkASSERT(fBounds.fRight >= bounds.fRight);
SkASSERT(fBounds.fBottom >= bounds.fBottom);
}
}
void SkPath::dump(bool forceClose, const char title[]) const {
Iter iter(*this, forceClose);
SkPoint pts[4];
Verb verb;
SkDebugf("path: forceClose=%s %s\n", forceClose ? "true" : "false",
title ? title : "");
while ((verb = iter.next(pts)) != kDone_Verb) {
switch (verb) {
case kMove_Verb:
#ifdef SK_CAN_USE_FLOAT
SkDebugf(" path: moveTo [%g %g]\n",
SkScalarToFloat(pts[0].fX), SkScalarToFloat(pts[0].fY));
#else
SkDebugf(" path: moveTo [%x %x]\n", pts[0].fX, pts[0].fY);
#endif
break;
case kLine_Verb:
#ifdef SK_CAN_USE_FLOAT
SkDebugf(" path: lineTo [%g %g]\n",
SkScalarToFloat(pts[1].fX), SkScalarToFloat(pts[1].fY));
#else
SkDebugf(" path: lineTo [%x %x]\n", pts[1].fX, pts[1].fY);
#endif
break;
case kQuad_Verb:
#ifdef SK_CAN_USE_FLOAT
SkDebugf(" path: quadTo [%g %g] [%g %g]\n",
SkScalarToFloat(pts[1].fX), SkScalarToFloat(pts[1].fY),
SkScalarToFloat(pts[2].fX), SkScalarToFloat(pts[2].fY));
#else
SkDebugf(" path: quadTo [%x %x] [%x %x]\n",
pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY);
#endif
break;
case kCubic_Verb:
#ifdef SK_CAN_USE_FLOAT
SkDebugf(" path: cubeTo [%g %g] [%g %g] [%g %g]\n",
SkScalarToFloat(pts[1].fX), SkScalarToFloat(pts[1].fY),
SkScalarToFloat(pts[2].fX), SkScalarToFloat(pts[2].fY),
SkScalarToFloat(pts[3].fX), SkScalarToFloat(pts[3].fY));
#else
SkDebugf(" path: cubeTo [%x %x] [%x %x] [%x %x]\n",
pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY,
pts[3].fX, pts[3].fY);
#endif
break;
case kClose_Verb:
SkDebugf(" path: close\n");
break;
default:
SkDebugf(" path: UNKNOWN VERB %d, aborting dump...\n", verb);
verb = kDone_Verb; // stop the loop
break;
}
}
SkDebugf("path: done %s\n", title ? title : "");
}
#endif
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