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path: root/src/core/SkOrderedWriteBuffer.cpp
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/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "SkOrderedWriteBuffer.h"
#include "SkPtrRecorder.h"
#include "SkTypeface.h"

SkOrderedWriteBuffer::SkOrderedWriteBuffer(size_t minSize)
    : INHERITED()
    , fFactorySet(NULL)
    , fNamedFactorySet(NULL)
    , fWriter(minSize)
    , fBitmapHeap(NULL)
    , fTFSet(NULL) {
}

SkOrderedWriteBuffer::SkOrderedWriteBuffer(size_t minSize, void* storage, size_t storageSize)
    : INHERITED()
    , fFactorySet(NULL)
    , fNamedFactorySet(NULL)
    , fWriter(minSize, storage, storageSize)
    , fBitmapHeap(NULL)
    , fTFSet(NULL) {
}

SkOrderedWriteBuffer::~SkOrderedWriteBuffer() {
    SkSafeUnref(fFactorySet);
    SkSafeUnref(fNamedFactorySet);
    SkSafeUnref(fBitmapHeap);
    SkSafeUnref(fTFSet);
}

void SkOrderedWriteBuffer::writeByteArray(const void* data, size_t size) {
    fWriter.write32(size);
    fWriter.writePad(data, size);
}

void SkOrderedWriteBuffer::writeBool(bool value) {
    fWriter.writeBool(value);
}

void SkOrderedWriteBuffer::writeFixed(SkFixed value) {
    fWriter.write32(value);
}

void SkOrderedWriteBuffer::writeScalar(SkScalar value) {
    fWriter.writeScalar(value);
}

void SkOrderedWriteBuffer::writeScalarArray(const SkScalar* value, uint32_t count) {
    fWriter.write32(count);
    fWriter.write(value, count * sizeof(SkScalar));
}

void SkOrderedWriteBuffer::writeInt(int32_t value) {
    fWriter.write32(value);
}

void SkOrderedWriteBuffer::writeIntArray(const int32_t* value, uint32_t count) {
    fWriter.write32(count);
    fWriter.write(value, count * sizeof(int32_t));
}

void SkOrderedWriteBuffer::writeUInt(uint32_t value) {
    fWriter.write32(value);
}

void SkOrderedWriteBuffer::write32(int32_t value) {
    fWriter.write32(value);
}

void SkOrderedWriteBuffer::writeString(const char* value) {
    fWriter.writeString(value);
}

void SkOrderedWriteBuffer::writeEncodedString(const void* value, size_t byteLength,
                                              SkPaint::TextEncoding encoding) {
    fWriter.writeInt(encoding);
    fWriter.writeInt(byteLength);
    fWriter.write(value, byteLength);
}


void SkOrderedWriteBuffer::writeColor(const SkColor& color) {
    fWriter.write32(color);
}

void SkOrderedWriteBuffer::writeColorArray(const SkColor* color, uint32_t count) {
    fWriter.write32(count);
    fWriter.write(color, count * sizeof(SkColor));
}

void SkOrderedWriteBuffer::writePoint(const SkPoint& point) {
    fWriter.writeScalar(point.fX);
    fWriter.writeScalar(point.fY);
}

void SkOrderedWriteBuffer::writePointArray(const SkPoint* point, uint32_t count) {
    fWriter.write32(count);
    fWriter.write(point, count * sizeof(SkPoint));
}

void SkOrderedWriteBuffer::writeMatrix(const SkMatrix& matrix) {
    fWriter.writeMatrix(matrix);
}

void SkOrderedWriteBuffer::writeIRect(const SkIRect& rect) {
    fWriter.write(&rect, sizeof(SkIRect));
}

void SkOrderedWriteBuffer::writeRect(const SkRect& rect) {
    fWriter.writeRect(rect);
}

void SkOrderedWriteBuffer::writeRegion(const SkRegion& region) {
    fWriter.writeRegion(region);
}

void SkOrderedWriteBuffer::writePath(const SkPath& path) {
    fWriter.writePath(path);
}

size_t SkOrderedWriteBuffer::writeStream(SkStream* stream, size_t length) {
    return fWriter.readFromStream(stream, length);
}

bool SkOrderedWriteBuffer::writeToStream(SkWStream* stream) {
    return fWriter.writeToStream(stream);
}

void SkOrderedWriteBuffer::writeBitmap(const SkBitmap& bitmap) {
    if (fBitmapHeap) {
        fWriter.write32(fBitmapHeap->insert(bitmap));
    } else {
        bitmap.flatten(*this);
    }
}

void SkOrderedWriteBuffer::writeTypeface(SkTypeface* obj) {
    if (NULL == obj || NULL == fTFSet) {
        fWriter.write32(0);
    } else {
        fWriter.write32(fTFSet->add(obj));
    }
}

SkFactorySet* SkOrderedWriteBuffer::setFactoryRecorder(SkFactorySet* rec) {
    SkRefCnt_SafeAssign(fFactorySet, rec);
    if (fNamedFactorySet != NULL) {
        fNamedFactorySet->unref();
        fNamedFactorySet = NULL;
    }
    return rec;
}

SkNamedFactorySet* SkOrderedWriteBuffer::setNamedFactoryRecorder(SkNamedFactorySet* rec) {
    SkRefCnt_SafeAssign(fNamedFactorySet, rec);
    if (fFactorySet != NULL) {
        fFactorySet->unref();
        fFactorySet = NULL;
    }
    return rec;
}

SkRefCntSet* SkOrderedWriteBuffer::setTypefaceRecorder(SkRefCntSet* rec) {
    SkRefCnt_SafeAssign(fTFSet, rec);
    return rec;
}

void SkOrderedWriteBuffer::writeFlattenable(SkFlattenable* flattenable) {
    /*
     *  If we have a factoryset, then the first 32bits tell us...
     *       0: failure to write the flattenable
     *      >0: (1-based) index into the SkFactorySet or SkNamedFactorySet
     *  If we don't have a factoryset, then the first "ptr" is either the
     *  factory, or null for failure.
     *
     *  The distinction is important, since 0-index is 32bits (always), but a
     *  0-functionptr might be 32 or 64 bits.
     */

    SkFlattenable::Factory factory = NULL;
    if (flattenable) {
        factory = flattenable->getFactory();
    }
    if (NULL == factory) {
        if (fFactorySet != NULL || fNamedFactorySet != NULL) {
            this->write32(0);
        } else {
            this->writeFunctionPtr(NULL);
        }
        return;
    }

    /*
     *  We can write 1 of 3 versions of the flattenable:
     *  1.  function-ptr : this is the fastest for the reader, but assumes that
     *      the writer and reader are in the same process.
     *  2.  index into fFactorySet : This is assumes the writer will later
     *      resolve the function-ptrs into strings for its reader. SkPicture
     *      does exactly this, by writing a table of names (matching the indices)
     *      up front in its serialized form.
     *  3.  index into fNamedFactorySet. fNamedFactorySet will also store the
     *      name. SkGPipe uses this technique so it can write the name to its
     *      stream before writing the flattenable.
     */
    if (fFactorySet) {
        this->write32(fFactorySet->add(factory));
    } else if (fNamedFactorySet) {
        int32_t index = fNamedFactorySet->find(factory);
        this->write32(index);
        if (0 == index) {
            return;
        }
    } else {
        this->writeFunctionPtr((void*)factory);
    }

    // make room for the size of the flatttened object
    (void)fWriter.reserve(sizeof(uint32_t));
    // record the current size, so we can subtract after the object writes.
    uint32_t offset = fWriter.size();
    // now flatten the object
    flattenObject(flattenable, *this);
    uint32_t objSize = fWriter.size() - offset;
    // record the obj's size
    *fWriter.peek32(offset - sizeof(uint32_t)) = objSize;
}