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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOrderedReadBuffer_DEFINED
#define SkOrderedReadBuffer_DEFINED
#include "SkRefCnt.h"
#include "SkBitmap.h"
#include "SkBitmapHeap.h"
#include "SkFlattenableBuffers.h"
#include "SkReader32.h"
#include "SkPath.h"
class SkOrderedReadBuffer : public SkFlattenableReadBuffer {
public:
SkOrderedReadBuffer();
SkOrderedReadBuffer(const void* data, size_t size);
SkOrderedReadBuffer(SkStream* stream);
virtual ~SkOrderedReadBuffer();
virtual SkOrderedReadBuffer* getOrderedBinaryBuffer() SK_OVERRIDE { return this; }
SkReader32* getReader32() { return &fReader; }
uint32_t size() { return fReader.size(); }
uint32_t offset() { return fReader.offset(); }
bool eof() { return fReader.eof(); }
const void* skip(size_t size) { return fReader.skip(size); }
// primitives
virtual bool readBool() SK_OVERRIDE;
virtual SkColor readColor() SK_OVERRIDE;
virtual SkFixed readFixed() SK_OVERRIDE;
virtual int32_t readInt() SK_OVERRIDE;
virtual SkScalar readScalar() SK_OVERRIDE;
virtual uint32_t readUInt() SK_OVERRIDE;
virtual int32_t read32() SK_OVERRIDE;
// strings -- the caller is responsible for freeing the string contents
virtual char* readString() SK_OVERRIDE;
virtual void* readEncodedString(size_t* length, SkPaint::TextEncoding encoding) SK_OVERRIDE;
// common data structures
virtual SkFlattenable* readFlattenable() SK_OVERRIDE;
virtual void readPoint(SkPoint* point) SK_OVERRIDE;
virtual void readMatrix(SkMatrix* matrix) SK_OVERRIDE;
virtual void readIRect(SkIRect* rect) SK_OVERRIDE;
virtual void readRect(SkRect* rect) SK_OVERRIDE;
virtual void readRegion(SkRegion* region) SK_OVERRIDE;
virtual void readPath(SkPath* path) SK_OVERRIDE;
// binary data and arrays
virtual uint32_t readByteArray(void* value) SK_OVERRIDE;
virtual uint32_t readColorArray(SkColor* colors) SK_OVERRIDE;
virtual uint32_t readIntArray(int32_t* values) SK_OVERRIDE;
virtual uint32_t readPointArray(SkPoint* points) SK_OVERRIDE;
virtual uint32_t readScalarArray(SkScalar* values) SK_OVERRIDE;
// helpers to get info about arrays and binary data
virtual uint32_t getArrayCount() SK_OVERRIDE;
virtual void readBitmap(SkBitmap* bitmap) SK_OVERRIDE;
virtual SkTypeface* readTypeface() SK_OVERRIDE;
void setBitmapStorage(SkBitmapHeapReader* bitmapStorage) {
SkRefCnt_SafeAssign(fBitmapStorage, bitmapStorage);
}
void setTypefaceArray(SkTypeface* array[], int count) {
fTFArray = array;
fTFCount = count;
}
/**
* Call this with a pre-loaded array of Factories, in the same order as
* were created/written by the writer. SkPicture uses this.
*/
void setFactoryPlayback(SkFlattenable::Factory array[], int count) {
fFactoryTDArray = NULL;
fFactoryArray = array;
fFactoryCount = count;
}
/**
* Call this with an initially empty array, so the reader can cache each
* factory it sees by name. Used by the pipe code in conjunction with
* SkOrderedWriteBuffer::setNamedFactoryRecorder.
*/
void setFactoryArray(SkTDArray<SkFlattenable::Factory>* array) {
fFactoryTDArray = array;
fFactoryArray = NULL;
fFactoryCount = 0;
}
private:
SkReader32 fReader;
void* fMemoryPtr;
SkBitmapHeapReader* fBitmapStorage;
SkTypeface** fTFArray;
int fTFCount;
SkTDArray<SkFlattenable::Factory>* fFactoryTDArray;
SkFlattenable::Factory* fFactoryArray;
int fFactoryCount;
typedef SkFlattenableReadBuffer INHERITED;
};
#endif // SkOrderedReadBuffer_DEFINED
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