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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCpu.h"
#include "SkHalf.h"
#include "SkOnce.h"
#include "SkOpts.h"
#define SK_OPTS_NS sk_default
#include "SkBlitMask_opts.h"
#include "SkBlitRow_opts.h"
#include "SkBlurImageFilter_opts.h"
#include "SkColorCubeFilter_opts.h"
#include "SkMorphologyImageFilter_opts.h"
#include "SkSwizzler_opts.h"
#include "SkTextureCompressor_opts.h"
#include "SkXfermode_opts.h"
namespace SK_OPTS_NS {
static void float_to_half(uint16_t dst[], const float src[], int n) {
while (n-->0) {
*dst++ = SkFloatToHalf(*src++);
}
}
static void half_to_float(float dst[], const uint16_t src[], int n) {
while (n-->0) {
*dst++ = SkHalfToFloat(*src++);
}
}
}
namespace SkOpts {
// Define default function pointer values here...
// If our global compile options are set high enough, these defaults might even be
// CPU-specialized, e.g. a typical x86-64 machine might start with SSE2 defaults.
// They'll still get a chance to be replaced with even better ones, e.g. using SSE4.1.
decltype(create_xfermode) create_xfermode = sk_default::create_xfermode;
decltype(color_cube_filter_span) color_cube_filter_span = sk_default::color_cube_filter_span;
decltype(box_blur_xx) box_blur_xx = sk_default::box_blur_xx;
decltype(box_blur_xy) box_blur_xy = sk_default::box_blur_xy;
decltype(box_blur_yx) box_blur_yx = sk_default::box_blur_yx;
decltype(dilate_x) dilate_x = sk_default::dilate_x;
decltype(dilate_y) dilate_y = sk_default::dilate_y;
decltype( erode_x) erode_x = sk_default::erode_x;
decltype( erode_y) erode_y = sk_default::erode_y;
decltype(texture_compressor) texture_compressor = sk_default::texture_compressor;
decltype(fill_block_dimensions) fill_block_dimensions = sk_default::fill_block_dimensions;
decltype(blit_mask_d32_a8) blit_mask_d32_a8 = sk_default::blit_mask_d32_a8;
decltype(blit_row_color32) blit_row_color32 = sk_default::blit_row_color32;
decltype(blit_row_s32a_opaque) blit_row_s32a_opaque = sk_default::blit_row_s32a_opaque;
decltype(RGBA_to_BGRA) RGBA_to_BGRA = sk_default::RGBA_to_BGRA;
decltype(RGBA_to_rgbA) RGBA_to_rgbA = sk_default::RGBA_to_rgbA;
decltype(RGBA_to_bgrA) RGBA_to_bgrA = sk_default::RGBA_to_bgrA;
decltype(RGB_to_RGB1) RGB_to_RGB1 = sk_default::RGB_to_RGB1;
decltype(RGB_to_BGR1) RGB_to_BGR1 = sk_default::RGB_to_BGR1;
decltype(gray_to_RGB1) gray_to_RGB1 = sk_default::gray_to_RGB1;
decltype(grayA_to_RGBA) grayA_to_RGBA = sk_default::grayA_to_RGBA;
decltype(grayA_to_rgbA) grayA_to_rgbA = sk_default::grayA_to_rgbA;
decltype(inverted_CMYK_to_RGB1) inverted_CMYK_to_RGB1 = sk_default::inverted_CMYK_to_RGB1;
decltype(inverted_CMYK_to_BGR1) inverted_CMYK_to_BGR1 = sk_default::inverted_CMYK_to_BGR1;
decltype(half_to_float) half_to_float = sk_default::half_to_float;
decltype(float_to_half) float_to_half = sk_default::float_to_half;
// Each Init_foo() is defined in src/opts/SkOpts_foo.cpp.
void Init_ssse3();
void Init_sse41();
void Init_sse42() {}
void Init_avx() {}
void Init_avx2() {}
void Init_neon();
static void init() {
// TODO: Chrome's not linking _sse* opts on iOS simulator builds. Bug or feature?
#if defined(SK_CPU_X86) && !defined(SK_BUILD_FOR_IOS)
if (SkCpu::Supports(SkCpu::SSSE3)) { Init_ssse3(); }
if (SkCpu::Supports(SkCpu::SSE41)) { Init_sse41(); }
if (SkCpu::Supports(SkCpu::SSE42)) { Init_sse42(); }
if (SkCpu::Supports(SkCpu::AVX )) { Init_avx(); }
if (SkCpu::Supports(SkCpu::AVX2 )) { Init_avx2(); }
#elif defined(SK_CPU_ARM32) && \
defined(SK_BUILD_FOR_ANDROID) && \
!defined(SK_BUILD_FOR_ANDROID_FRAMEWORK)
if (SkCpu::Supports(SkCpu::NEON)) { Init_neon(); }
#endif
}
void Init() {
static SkOnce once;
once(init);
}
} // namespace SkOpts
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