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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkNormalFlatSource_DEFINED
#define SkNormalFlatSource_DEFINED
#include "SkNormalSource.h"
class SK_API SkNormalFlatSourceImpl : public SkNormalSource {
public:
SkNormalFlatSourceImpl(){}
#if SK_SUPPORT_GPU
sk_sp<GrFragmentProcessor> asFragmentProcessor(const SkShader::AsFPArgs&) const override;
#endif
SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
void* storage) const override;
size_t providerSize(const SkShader::ContextRec& rec) const override;
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkNormalFlatSourceImpl)
protected:
void flatten(SkWriteBuffer& buf) const override;
private:
class Provider : public SkNormalSource::Provider {
public:
Provider();
virtual ~Provider();
void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
private:
typedef SkNormalSource::Provider INHERITED;
};
friend class SkNormalSource;
typedef SkNormalSource INHERITED;
};
#endif
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