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|
/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkMatrix.h"
#include "Sk64.h"
#include "SkFloatBits.h"
#include "SkScalarCompare.h"
#include "SkString.h"
#ifdef SK_SCALAR_IS_FLOAT
#define kMatrix22Elem SK_Scalar1
static inline float SkDoubleToFloat(double x) {
return static_cast<float>(x);
}
#else
#define kMatrix22Elem SK_Fract1
#endif
/* [scale-x skew-x trans-x] [X] [X']
[skew-y scale-y trans-y] * [Y] = [Y']
[persp-0 persp-1 persp-2] [1] [1 ]
*/
void SkMatrix::reset() {
fMat[kMScaleX] = fMat[kMScaleY] = SK_Scalar1;
fMat[kMSkewX] = fMat[kMSkewY] =
fMat[kMTransX] = fMat[kMTransY] =
fMat[kMPersp0] = fMat[kMPersp1] = 0;
fMat[kMPersp2] = kMatrix22Elem;
this->setTypeMask(kIdentity_Mask | kRectStaysRect_Mask);
}
// this guy aligns with the masks, so we can compute a mask from a varaible 0/1
enum {
kTranslate_Shift,
kScale_Shift,
kAffine_Shift,
kPerspective_Shift,
kRectStaysRect_Shift
};
#ifdef SK_SCALAR_IS_FLOAT
static const int32_t kScalar1Int = 0x3f800000;
static const int32_t kPersp1Int = 0x3f800000;
#else
#define scalarAsInt(x) (x)
static const int32_t kScalar1Int = (1 << 16);
static const int32_t kPersp1Int = (1 << 30);
#endif
uint8_t SkMatrix::computePerspectiveTypeMask() const {
#ifdef SK_SCALAR_SLOW_COMPARES
if (SkScalarAs2sCompliment(fMat[kMPersp0]) |
SkScalarAs2sCompliment(fMat[kMPersp1]) |
(SkScalarAs2sCompliment(fMat[kMPersp2]) - kPersp1Int)) {
return SkToU8(kORableMasks);
}
#else
// Benchmarking suggests that replacing this set of SkScalarAs2sCompliment
// is a win, but replacing those below is not. We don't yet understand
// that result.
if (fMat[kMPersp0] != 0 || fMat[kMPersp1] != 0 ||
fMat[kMPersp2] != kMatrix22Elem) {
// If this is a perspective transform, we return true for all other
// transform flags - this does not disable any optimizations, respects
// the rule that the type mask must be conservative, and speeds up
// type mask computation.
return SkToU8(kORableMasks);
}
#endif
return SkToU8(kOnlyPerspectiveValid_Mask | kUnknown_Mask);
}
uint8_t SkMatrix::computeTypeMask() const {
unsigned mask = 0;
#ifdef SK_SCALAR_SLOW_COMPARES
if (SkScalarAs2sCompliment(fMat[kMPersp0]) |
SkScalarAs2sCompliment(fMat[kMPersp1]) |
(SkScalarAs2sCompliment(fMat[kMPersp2]) - kPersp1Int)) {
return SkToU8(kORableMasks);
}
if (SkScalarAs2sCompliment(fMat[kMTransX]) |
SkScalarAs2sCompliment(fMat[kMTransY])) {
mask |= kTranslate_Mask;
}
#else
if (fMat[kMPersp0] != 0 || fMat[kMPersp1] != 0 ||
fMat[kMPersp2] != kMatrix22Elem) {
// Once it is determined that that this is a perspective transform,
// all other flags are moot as far as optimizations are concerned.
return SkToU8(kORableMasks);
}
if (fMat[kMTransX] != 0 || fMat[kMTransY] != 0) {
mask |= kTranslate_Mask;
}
#endif
int m00 = SkScalarAs2sCompliment(fMat[SkMatrix::kMScaleX]);
int m01 = SkScalarAs2sCompliment(fMat[SkMatrix::kMSkewX]);
int m10 = SkScalarAs2sCompliment(fMat[SkMatrix::kMSkewY]);
int m11 = SkScalarAs2sCompliment(fMat[SkMatrix::kMScaleY]);
if (m01 | m10) {
// The skew components may be scale-inducing, unless we are dealing
// with a pure rotation. Testing for a pure rotation is expensive,
// so we opt for being conservative by always setting the scale bit.
// along with affine.
// By doing this, we are also ensuring that matrices have the same
// type masks as their inverses.
mask |= kAffine_Mask | kScale_Mask;
// For rectStaysRect, in the affine case, we only need check that
// the primary diagonal is all zeros and that the secondary diagonal
// is all non-zero.
// map non-zero to 1
m01 = m01 != 0;
m10 = m10 != 0;
int dp0 = 0 == (m00 | m11) ; // true if both are 0
int ds1 = m01 & m10; // true if both are 1
mask |= (dp0 & ds1) << kRectStaysRect_Shift;
} else {
// Only test for scale explicitly if not affine, since affine sets the
// scale bit.
if ((m00 - kScalar1Int) | (m11 - kScalar1Int)) {
mask |= kScale_Mask;
}
// Not affine, therefore we already know secondary diagonal is
// all zeros, so we just need to check that primary diagonal is
// all non-zero.
// map non-zero to 1
m00 = m00 != 0;
m11 = m11 != 0;
// record if the (p)rimary diagonal is all non-zero
mask |= (m00 & m11) << kRectStaysRect_Shift;
}
return SkToU8(mask);
}
///////////////////////////////////////////////////////////////////////////////
#ifdef SK_SCALAR_IS_FLOAT
bool operator==(const SkMatrix& a, const SkMatrix& b) {
const SkScalar* SK_RESTRICT ma = a.fMat;
const SkScalar* SK_RESTRICT mb = b.fMat;
return ma[0] == mb[0] && ma[1] == mb[1] && ma[2] == mb[2] &&
ma[3] == mb[3] && ma[4] == mb[4] && ma[5] == mb[5] &&
ma[6] == mb[6] && ma[7] == mb[7] && ma[8] == mb[8];
}
#endif
///////////////////////////////////////////////////////////////////////////////
void SkMatrix::setTranslate(SkScalar dx, SkScalar dy) {
if (SkScalarToCompareType(dx) || SkScalarToCompareType(dy)) {
fMat[kMTransX] = dx;
fMat[kMTransY] = dy;
fMat[kMScaleX] = fMat[kMScaleY] = SK_Scalar1;
fMat[kMSkewX] = fMat[kMSkewY] =
fMat[kMPersp0] = fMat[kMPersp1] = 0;
fMat[kMPersp2] = kMatrix22Elem;
this->setTypeMask(kTranslate_Mask | kRectStaysRect_Mask);
} else {
this->reset();
}
}
bool SkMatrix::preTranslate(SkScalar dx, SkScalar dy) {
if (this->hasPerspective()) {
SkMatrix m;
m.setTranslate(dx, dy);
return this->preConcat(m);
}
if (SkScalarToCompareType(dx) || SkScalarToCompareType(dy)) {
fMat[kMTransX] += SkScalarMul(fMat[kMScaleX], dx) +
SkScalarMul(fMat[kMSkewX], dy);
fMat[kMTransY] += SkScalarMul(fMat[kMSkewY], dx) +
SkScalarMul(fMat[kMScaleY], dy);
this->setTypeMask(kUnknown_Mask | kOnlyPerspectiveValid_Mask);
}
return true;
}
bool SkMatrix::postTranslate(SkScalar dx, SkScalar dy) {
if (this->hasPerspective()) {
SkMatrix m;
m.setTranslate(dx, dy);
return this->postConcat(m);
}
if (SkScalarToCompareType(dx) || SkScalarToCompareType(dy)) {
fMat[kMTransX] += dx;
fMat[kMTransY] += dy;
this->setTypeMask(kUnknown_Mask | kOnlyPerspectiveValid_Mask);
}
return true;
}
///////////////////////////////////////////////////////////////////////////////
void SkMatrix::setScale(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py) {
if (SK_Scalar1 == sx && SK_Scalar1 == sy) {
this->reset();
} else {
fMat[kMScaleX] = sx;
fMat[kMScaleY] = sy;
fMat[kMTransX] = px - SkScalarMul(sx, px);
fMat[kMTransY] = py - SkScalarMul(sy, py);
fMat[kMPersp2] = kMatrix22Elem;
fMat[kMSkewX] = fMat[kMSkewY] =
fMat[kMPersp0] = fMat[kMPersp1] = 0;
this->setTypeMask(kScale_Mask | kTranslate_Mask | kRectStaysRect_Mask);
}
}
void SkMatrix::setScale(SkScalar sx, SkScalar sy) {
if (SK_Scalar1 == sx && SK_Scalar1 == sy) {
this->reset();
} else {
fMat[kMScaleX] = sx;
fMat[kMScaleY] = sy;
fMat[kMPersp2] = kMatrix22Elem;
fMat[kMTransX] = fMat[kMTransY] =
fMat[kMSkewX] = fMat[kMSkewY] =
fMat[kMPersp0] = fMat[kMPersp1] = 0;
this->setTypeMask(kScale_Mask | kRectStaysRect_Mask);
}
}
bool SkMatrix::setIDiv(int divx, int divy) {
if (!divx || !divy) {
return false;
}
this->setScale(SK_Scalar1 / divx, SK_Scalar1 / divy);
return true;
}
bool SkMatrix::preScale(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py) {
SkMatrix m;
m.setScale(sx, sy, px, py);
return this->preConcat(m);
}
bool SkMatrix::preScale(SkScalar sx, SkScalar sy) {
if (SK_Scalar1 == sx && SK_Scalar1 == sy) {
return true;
}
#ifdef SK_SCALAR_IS_FIXED
SkMatrix m;
m.setScale(sx, sy);
return this->preConcat(m);
#else
// the assumption is that these multiplies are very cheap, and that
// a full concat and/or just computing the matrix type is more expensive.
// Also, the fixed-point case checks for overflow, but the float doesn't,
// so we can get away with these blind multiplies.
fMat[kMScaleX] = SkScalarMul(fMat[kMScaleX], sx);
fMat[kMSkewY] = SkScalarMul(fMat[kMSkewY], sx);
fMat[kMPersp0] = SkScalarMul(fMat[kMPersp0], sx);
fMat[kMSkewX] = SkScalarMul(fMat[kMSkewX], sy);
fMat[kMScaleY] = SkScalarMul(fMat[kMScaleY], sy);
fMat[kMPersp1] = SkScalarMul(fMat[kMPersp1], sy);
this->orTypeMask(kScale_Mask);
return true;
#endif
}
bool SkMatrix::postScale(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py) {
if (SK_Scalar1 == sx && SK_Scalar1 == sy) {
return true;
}
SkMatrix m;
m.setScale(sx, sy, px, py);
return this->postConcat(m);
}
bool SkMatrix::postScale(SkScalar sx, SkScalar sy) {
if (SK_Scalar1 == sx && SK_Scalar1 == sy) {
return true;
}
SkMatrix m;
m.setScale(sx, sy);
return this->postConcat(m);
}
#ifdef SK_SCALAR_IS_FIXED
static inline SkFixed roundidiv(SkFixed numer, int denom) {
int ns = numer >> 31;
int ds = denom >> 31;
numer = (numer ^ ns) - ns;
denom = (denom ^ ds) - ds;
SkFixed answer = (numer + (denom >> 1)) / denom;
int as = ns ^ ds;
return (answer ^ as) - as;
}
#endif
// this guy perhaps can go away, if we have a fract/high-precision way to
// scale matrices
bool SkMatrix::postIDiv(int divx, int divy) {
if (divx == 0 || divy == 0) {
return false;
}
#ifdef SK_SCALAR_IS_FIXED
fMat[kMScaleX] = roundidiv(fMat[kMScaleX], divx);
fMat[kMSkewX] = roundidiv(fMat[kMSkewX], divx);
fMat[kMTransX] = roundidiv(fMat[kMTransX], divx);
fMat[kMScaleY] = roundidiv(fMat[kMScaleY], divy);
fMat[kMSkewY] = roundidiv(fMat[kMSkewY], divy);
fMat[kMTransY] = roundidiv(fMat[kMTransY], divy);
#else
const float invX = 1.f / divx;
const float invY = 1.f / divy;
fMat[kMScaleX] *= invX;
fMat[kMSkewX] *= invX;
fMat[kMTransX] *= invX;
fMat[kMScaleY] *= invY;
fMat[kMSkewY] *= invY;
fMat[kMTransY] *= invY;
#endif
this->setTypeMask(kUnknown_Mask);
return true;
}
////////////////////////////////////////////////////////////////////////////////////
void SkMatrix::setSinCos(SkScalar sinV, SkScalar cosV,
SkScalar px, SkScalar py) {
const SkScalar oneMinusCosV = SK_Scalar1 - cosV;
fMat[kMScaleX] = cosV;
fMat[kMSkewX] = -sinV;
fMat[kMTransX] = SkScalarMul(sinV, py) + SkScalarMul(oneMinusCosV, px);
fMat[kMSkewY] = sinV;
fMat[kMScaleY] = cosV;
fMat[kMTransY] = SkScalarMul(-sinV, px) + SkScalarMul(oneMinusCosV, py);
fMat[kMPersp0] = fMat[kMPersp1] = 0;
fMat[kMPersp2] = kMatrix22Elem;
this->setTypeMask(kUnknown_Mask | kOnlyPerspectiveValid_Mask);
}
void SkMatrix::setSinCos(SkScalar sinV, SkScalar cosV) {
fMat[kMScaleX] = cosV;
fMat[kMSkewX] = -sinV;
fMat[kMTransX] = 0;
fMat[kMSkewY] = sinV;
fMat[kMScaleY] = cosV;
fMat[kMTransY] = 0;
fMat[kMPersp0] = fMat[kMPersp1] = 0;
fMat[kMPersp2] = kMatrix22Elem;
this->setTypeMask(kUnknown_Mask | kOnlyPerspectiveValid_Mask);
}
void SkMatrix::setRotate(SkScalar degrees, SkScalar px, SkScalar py) {
SkScalar sinV, cosV;
sinV = SkScalarSinCos(SkDegreesToRadians(degrees), &cosV);
this->setSinCos(sinV, cosV, px, py);
}
void SkMatrix::setRotate(SkScalar degrees) {
SkScalar sinV, cosV;
sinV = SkScalarSinCos(SkDegreesToRadians(degrees), &cosV);
this->setSinCos(sinV, cosV);
}
bool SkMatrix::preRotate(SkScalar degrees, SkScalar px, SkScalar py) {
SkMatrix m;
m.setRotate(degrees, px, py);
return this->preConcat(m);
}
bool SkMatrix::preRotate(SkScalar degrees) {
SkMatrix m;
m.setRotate(degrees);
return this->preConcat(m);
}
bool SkMatrix::postRotate(SkScalar degrees, SkScalar px, SkScalar py) {
SkMatrix m;
m.setRotate(degrees, px, py);
return this->postConcat(m);
}
bool SkMatrix::postRotate(SkScalar degrees) {
SkMatrix m;
m.setRotate(degrees);
return this->postConcat(m);
}
////////////////////////////////////////////////////////////////////////////////////
void SkMatrix::setSkew(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py) {
fMat[kMScaleX] = SK_Scalar1;
fMat[kMSkewX] = sx;
fMat[kMTransX] = SkScalarMul(-sx, py);
fMat[kMSkewY] = sy;
fMat[kMScaleY] = SK_Scalar1;
fMat[kMTransY] = SkScalarMul(-sy, px);
fMat[kMPersp0] = fMat[kMPersp1] = 0;
fMat[kMPersp2] = kMatrix22Elem;
this->setTypeMask(kUnknown_Mask | kOnlyPerspectiveValid_Mask);
}
void SkMatrix::setSkew(SkScalar sx, SkScalar sy) {
fMat[kMScaleX] = SK_Scalar1;
fMat[kMSkewX] = sx;
fMat[kMTransX] = 0;
fMat[kMSkewY] = sy;
fMat[kMScaleY] = SK_Scalar1;
fMat[kMTransY] = 0;
fMat[kMPersp0] = fMat[kMPersp1] = 0;
fMat[kMPersp2] = kMatrix22Elem;
this->setTypeMask(kUnknown_Mask | kOnlyPerspectiveValid_Mask);
}
bool SkMatrix::preSkew(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py) {
SkMatrix m;
m.setSkew(sx, sy, px, py);
return this->preConcat(m);
}
bool SkMatrix::preSkew(SkScalar sx, SkScalar sy) {
SkMatrix m;
m.setSkew(sx, sy);
return this->preConcat(m);
}
bool SkMatrix::postSkew(SkScalar sx, SkScalar sy, SkScalar px, SkScalar py) {
SkMatrix m;
m.setSkew(sx, sy, px, py);
return this->postConcat(m);
}
bool SkMatrix::postSkew(SkScalar sx, SkScalar sy) {
SkMatrix m;
m.setSkew(sx, sy);
return this->postConcat(m);
}
///////////////////////////////////////////////////////////////////////////////
bool SkMatrix::setRectToRect(const SkRect& src, const SkRect& dst,
ScaleToFit align)
{
if (src.isEmpty()) {
this->reset();
return false;
}
if (dst.isEmpty()) {
sk_bzero(fMat, 8 * sizeof(SkScalar));
this->setTypeMask(kScale_Mask | kRectStaysRect_Mask);
} else {
SkScalar tx, sx = SkScalarDiv(dst.width(), src.width());
SkScalar ty, sy = SkScalarDiv(dst.height(), src.height());
bool xLarger = false;
if (align != kFill_ScaleToFit) {
if (sx > sy) {
xLarger = true;
sx = sy;
} else {
sy = sx;
}
}
tx = dst.fLeft - SkScalarMul(src.fLeft, sx);
ty = dst.fTop - SkScalarMul(src.fTop, sy);
if (align == kCenter_ScaleToFit || align == kEnd_ScaleToFit) {
SkScalar diff;
if (xLarger) {
diff = dst.width() - SkScalarMul(src.width(), sy);
} else {
diff = dst.height() - SkScalarMul(src.height(), sy);
}
if (align == kCenter_ScaleToFit) {
diff = SkScalarHalf(diff);
}
if (xLarger) {
tx += diff;
} else {
ty += diff;
}
}
fMat[kMScaleX] = sx;
fMat[kMScaleY] = sy;
fMat[kMTransX] = tx;
fMat[kMTransY] = ty;
fMat[kMSkewX] = fMat[kMSkewY] =
fMat[kMPersp0] = fMat[kMPersp1] = 0;
unsigned mask = kRectStaysRect_Mask;
if (sx != SK_Scalar1 || sy != SK_Scalar1) {
mask |= kScale_Mask;
}
if (tx || ty) {
mask |= kTranslate_Mask;
}
this->setTypeMask(mask);
}
// shared cleanup
fMat[kMPersp2] = kMatrix22Elem;
return true;
}
///////////////////////////////////////////////////////////////////////////////
#ifdef SK_SCALAR_IS_FLOAT
static inline int fixmuladdmul(float a, float b, float c, float d,
float* result) {
*result = SkDoubleToFloat((double)a * b + (double)c * d);
return true;
}
static inline bool rowcol3(const float row[], const float col[],
float* result) {
*result = row[0] * col[0] + row[1] * col[3] + row[2] * col[6];
return true;
}
static inline int negifaddoverflows(float& result, float a, float b) {
result = a + b;
return 0;
}
#else
static inline bool fixmuladdmul(SkFixed a, SkFixed b, SkFixed c, SkFixed d,
SkFixed* result) {
Sk64 tmp1, tmp2;
tmp1.setMul(a, b);
tmp2.setMul(c, d);
tmp1.add(tmp2);
if (tmp1.isFixed()) {
*result = tmp1.getFixed();
return true;
}
return false;
}
static inline SkFixed fracmuladdmul(SkFixed a, SkFract b, SkFixed c,
SkFract d) {
Sk64 tmp1, tmp2;
tmp1.setMul(a, b);
tmp2.setMul(c, d);
tmp1.add(tmp2);
return tmp1.getFract();
}
static inline bool rowcol3(const SkFixed row[], const SkFixed col[],
SkFixed* result) {
Sk64 tmp1, tmp2;
tmp1.setMul(row[0], col[0]); // N * fixed
tmp2.setMul(row[1], col[3]); // N * fixed
tmp1.add(tmp2);
tmp2.setMul(row[2], col[6]); // N * fract
tmp2.roundRight(14); // make it fixed
tmp1.add(tmp2);
if (tmp1.isFixed()) {
*result = tmp1.getFixed();
return true;
}
return false;
}
static inline int negifaddoverflows(SkFixed& result, SkFixed a, SkFixed b) {
SkFixed c = a + b;
result = c;
return (c ^ a) & (c ^ b);
}
#endif
static void normalize_perspective(SkScalar mat[9]) {
if (SkScalarAbs(mat[SkMatrix::kMPersp2]) > kMatrix22Elem) {
for (int i = 0; i < 9; i++)
mat[i] = SkScalarHalf(mat[i]);
}
}
bool SkMatrix::setConcat(const SkMatrix& a, const SkMatrix& b) {
TypeMask aType = a.getPerspectiveTypeMaskOnly();
TypeMask bType = b.getPerspectiveTypeMaskOnly();
if (a.isTriviallyIdentity()) {
*this = b;
} else if (b.isTriviallyIdentity()) {
*this = a;
} else {
SkMatrix tmp;
if ((aType | bType) & kPerspective_Mask) {
if (!rowcol3(&a.fMat[0], &b.fMat[0], &tmp.fMat[kMScaleX])) {
return false;
}
if (!rowcol3(&a.fMat[0], &b.fMat[1], &tmp.fMat[kMSkewX])) {
return false;
}
if (!rowcol3(&a.fMat[0], &b.fMat[2], &tmp.fMat[kMTransX])) {
return false;
}
if (!rowcol3(&a.fMat[3], &b.fMat[0], &tmp.fMat[kMSkewY])) {
return false;
}
if (!rowcol3(&a.fMat[3], &b.fMat[1], &tmp.fMat[kMScaleY])) {
return false;
}
if (!rowcol3(&a.fMat[3], &b.fMat[2], &tmp.fMat[kMTransY])) {
return false;
}
if (!rowcol3(&a.fMat[6], &b.fMat[0], &tmp.fMat[kMPersp0])) {
return false;
}
if (!rowcol3(&a.fMat[6], &b.fMat[1], &tmp.fMat[kMPersp1])) {
return false;
}
if (!rowcol3(&a.fMat[6], &b.fMat[2], &tmp.fMat[kMPersp2])) {
return false;
}
normalize_perspective(tmp.fMat);
tmp.setTypeMask(kUnknown_Mask);
} else { // not perspective
if (!fixmuladdmul(a.fMat[kMScaleX], b.fMat[kMScaleX],
a.fMat[kMSkewX], b.fMat[kMSkewY], &tmp.fMat[kMScaleX])) {
return false;
}
if (!fixmuladdmul(a.fMat[kMScaleX], b.fMat[kMSkewX],
a.fMat[kMSkewX], b.fMat[kMScaleY], &tmp.fMat[kMSkewX])) {
return false;
}
if (!fixmuladdmul(a.fMat[kMScaleX], b.fMat[kMTransX],
a.fMat[kMSkewX], b.fMat[kMTransY], &tmp.fMat[kMTransX])) {
return false;
}
if (negifaddoverflows(tmp.fMat[kMTransX], tmp.fMat[kMTransX],
a.fMat[kMTransX]) < 0) {
return false;
}
if (!fixmuladdmul(a.fMat[kMSkewY], b.fMat[kMScaleX],
a.fMat[kMScaleY], b.fMat[kMSkewY], &tmp.fMat[kMSkewY])) {
return false;
}
if (!fixmuladdmul(a.fMat[kMSkewY], b.fMat[kMSkewX],
a.fMat[kMScaleY], b.fMat[kMScaleY], &tmp.fMat[kMScaleY])) {
return false;
}
if (!fixmuladdmul(a.fMat[kMSkewY], b.fMat[kMTransX],
a.fMat[kMScaleY], b.fMat[kMTransY], &tmp.fMat[kMTransY])) {
return false;
}
if (negifaddoverflows(tmp.fMat[kMTransY], tmp.fMat[kMTransY],
a.fMat[kMTransY]) < 0) {
return false;
}
tmp.fMat[kMPersp0] = tmp.fMat[kMPersp1] = 0;
tmp.fMat[kMPersp2] = kMatrix22Elem;
//SkDebugf("Concat mat non-persp type: %d\n", tmp.getType());
//SkASSERT(!(tmp.getType() & kPerspective_Mask));
tmp.setTypeMask(kUnknown_Mask | kOnlyPerspectiveValid_Mask);
}
*this = tmp;
}
return true;
}
bool SkMatrix::preConcat(const SkMatrix& mat) {
// check for identity first, so we don't do a needless copy of ourselves
// to ourselves inside setConcat()
return mat.isIdentity() || this->setConcat(*this, mat);
}
bool SkMatrix::postConcat(const SkMatrix& mat) {
// check for identity first, so we don't do a needless copy of ourselves
// to ourselves inside setConcat()
return mat.isIdentity() || this->setConcat(mat, *this);
}
///////////////////////////////////////////////////////////////////////////////
/* Matrix inversion is very expensive, but also the place where keeping
precision may be most important (here and matrix concat). Hence to avoid
bitmap blitting artifacts when walking the inverse, we use doubles for
the intermediate math, even though we know that is more expensive.
The fixed counter part is us using Sk64 for temp calculations.
*/
#ifdef SK_SCALAR_IS_FLOAT
typedef double SkDetScalar;
#define SkPerspMul(a, b) SkScalarMul(a, b)
#define SkScalarMulShift(a, b, s) SkDoubleToFloat((a) * (b))
static double sk_inv_determinant(const float mat[9], int isPerspective,
int* /* (only used in Fixed case) */) {
double det;
if (isPerspective) {
det = mat[SkMatrix::kMScaleX] * ((double)mat[SkMatrix::kMScaleY] * mat[SkMatrix::kMPersp2] - (double)mat[SkMatrix::kMTransY] * mat[SkMatrix::kMPersp1]) +
mat[SkMatrix::kMSkewX] * ((double)mat[SkMatrix::kMTransY] * mat[SkMatrix::kMPersp0] - (double)mat[SkMatrix::kMSkewY] * mat[SkMatrix::kMPersp2]) +
mat[SkMatrix::kMTransX] * ((double)mat[SkMatrix::kMSkewY] * mat[SkMatrix::kMPersp1] - (double)mat[SkMatrix::kMScaleY] * mat[SkMatrix::kMPersp0]);
} else {
det = (double)mat[SkMatrix::kMScaleX] * mat[SkMatrix::kMScaleY] - (double)mat[SkMatrix::kMSkewX] * mat[SkMatrix::kMSkewY];
}
// Since the determinant is on the order of the cube of the matrix members,
// compare to the cube of the default nearly-zero constant (although an
// estimate of the condition number would be better if it wasn't so expensive).
if (SkScalarNearlyZero((float)det, SK_ScalarNearlyZero * SK_ScalarNearlyZero * SK_ScalarNearlyZero)) {
return 0;
}
return 1.0 / det;
}
// we declar a,b,c,d to all be doubles, because we want to perform
// double-precision muls and subtract, even though the original values are
// from the matrix, which are floats.
static float inline mul_diff_scale(double a, double b, double c, double d,
double scale) {
return SkDoubleToFloat((a * b - c * d) * scale);
}
#else
typedef SkFixed SkDetScalar;
#define SkPerspMul(a, b) SkFractMul(a, b)
#define SkScalarMulShift(a, b, s) SkMulShift(a, b, s)
static void set_muladdmul(Sk64* dst, int32_t a, int32_t b, int32_t c,
int32_t d) {
Sk64 tmp;
dst->setMul(a, b);
tmp.setMul(c, d);
dst->add(tmp);
}
static SkFixed sk_inv_determinant(const SkFixed mat[9], int isPerspective,
int* shift) {
Sk64 tmp1, tmp2;
if (isPerspective) {
tmp1.setMul(mat[SkMatrix::kMScaleX], fracmuladdmul(mat[SkMatrix::kMScaleY], mat[SkMatrix::kMPersp2], -mat[SkMatrix::kMTransY], mat[SkMatrix::kMPersp1]));
tmp2.setMul(mat[SkMatrix::kMSkewX], fracmuladdmul(mat[SkMatrix::kMTransY], mat[SkMatrix::kMPersp0], -mat[SkMatrix::kMSkewY], mat[SkMatrix::kMPersp2]));
tmp1.add(tmp2);
tmp2.setMul(mat[SkMatrix::kMTransX], fracmuladdmul(mat[SkMatrix::kMSkewY], mat[SkMatrix::kMPersp1], -mat[SkMatrix::kMScaleY], mat[SkMatrix::kMPersp0]));
tmp1.add(tmp2);
} else {
tmp1.setMul(mat[SkMatrix::kMScaleX], mat[SkMatrix::kMScaleY]);
tmp2.setMul(mat[SkMatrix::kMSkewX], mat[SkMatrix::kMSkewY]);
tmp1.sub(tmp2);
}
int s = tmp1.getClzAbs();
*shift = s;
SkFixed denom;
if (s <= 32) {
denom = tmp1.getShiftRight(33 - s);
} else {
denom = (int32_t)tmp1.fLo << (s - 33);
}
if (denom == 0) {
return 0;
}
/** This could perhaps be a special fractdiv function, since both of its
arguments are known to have bit 31 clear and bit 30 set (when they
are made positive), thus eliminating the need for calling clz()
*/
return SkFractDiv(SK_Fract1, denom);
}
#endif
void SkMatrix::SetAffineIdentity(SkScalar affine[6]) {
affine[kAScaleX] = SK_Scalar1;
affine[kASkewY] = 0;
affine[kASkewX] = 0;
affine[kAScaleY] = SK_Scalar1;
affine[kATransX] = 0;
affine[kATransY] = 0;
}
bool SkMatrix::asAffine(SkScalar affine[6]) const {
if (this->hasPerspective()) {
return false;
}
if (affine) {
affine[kAScaleX] = this->fMat[kMScaleX];
affine[kASkewY] = this->fMat[kMSkewY];
affine[kASkewX] = this->fMat[kMSkewX];
affine[kAScaleY] = this->fMat[kMScaleY];
affine[kATransX] = this->fMat[kMTransX];
affine[kATransY] = this->fMat[kMTransY];
}
return true;
}
bool SkMatrix::invertNonIdentity(SkMatrix* inv) const {
SkASSERT(!this->isIdentity());
int isPersp = this->hasPerspective();
int shift;
SkDetScalar scale = sk_inv_determinant(fMat, isPersp, &shift);
if (scale == 0) { // underflow
return false;
}
if (inv) {
SkMatrix tmp;
if (inv == this) {
inv = &tmp;
}
if (isPersp) {
shift = 61 - shift;
inv->fMat[kMScaleX] = SkScalarMulShift(SkPerspMul(fMat[kMScaleY], fMat[kMPersp2]) - SkPerspMul(fMat[kMTransY], fMat[kMPersp1]), scale, shift);
inv->fMat[kMSkewX] = SkScalarMulShift(SkPerspMul(fMat[kMTransX], fMat[kMPersp1]) - SkPerspMul(fMat[kMSkewX], fMat[kMPersp2]), scale, shift);
inv->fMat[kMTransX] = SkScalarMulShift(SkScalarMul(fMat[kMSkewX], fMat[kMTransY]) - SkScalarMul(fMat[kMTransX], fMat[kMScaleY]), scale, shift);
inv->fMat[kMSkewY] = SkScalarMulShift(SkPerspMul(fMat[kMTransY], fMat[kMPersp0]) - SkPerspMul(fMat[kMSkewY], fMat[kMPersp2]), scale, shift);
inv->fMat[kMScaleY] = SkScalarMulShift(SkPerspMul(fMat[kMScaleX], fMat[kMPersp2]) - SkPerspMul(fMat[kMTransX], fMat[kMPersp0]), scale, shift);
inv->fMat[kMTransY] = SkScalarMulShift(SkScalarMul(fMat[kMTransX], fMat[kMSkewY]) - SkScalarMul(fMat[kMScaleX], fMat[kMTransY]), scale, shift);
inv->fMat[kMPersp0] = SkScalarMulShift(SkScalarMul(fMat[kMSkewY], fMat[kMPersp1]) - SkScalarMul(fMat[kMScaleY], fMat[kMPersp0]), scale, shift);
inv->fMat[kMPersp1] = SkScalarMulShift(SkScalarMul(fMat[kMSkewX], fMat[kMPersp0]) - SkScalarMul(fMat[kMScaleX], fMat[kMPersp1]), scale, shift);
inv->fMat[kMPersp2] = SkScalarMulShift(SkScalarMul(fMat[kMScaleX], fMat[kMScaleY]) - SkScalarMul(fMat[kMSkewX], fMat[kMSkewY]), scale, shift);
#ifdef SK_SCALAR_IS_FIXED
if (SkAbs32(inv->fMat[kMPersp2]) > SK_Fixed1) {
Sk64 tmp;
tmp.set(SK_Fract1);
tmp.shiftLeft(16);
tmp.div(inv->fMat[kMPersp2], Sk64::kRound_DivOption);
SkFract scale = tmp.get32();
for (int i = 0; i < 9; i++) {
inv->fMat[i] = SkFractMul(inv->fMat[i], scale);
}
}
inv->fMat[kMPersp2] = SkFixedToFract(inv->fMat[kMPersp2]);
#endif
} else { // not perspective
#ifdef SK_SCALAR_IS_FIXED
Sk64 tx, ty;
int clzNumer;
// check the 2x2 for overflow
{
int32_t value = SkAbs32(fMat[kMScaleY]);
value |= SkAbs32(fMat[kMSkewX]);
value |= SkAbs32(fMat[kMScaleX]);
value |= SkAbs32(fMat[kMSkewY]);
clzNumer = SkCLZ(value);
if (shift - clzNumer > 31)
return false; // overflow
}
set_muladdmul(&tx, fMat[kMSkewX], fMat[kMTransY], -fMat[kMScaleY], fMat[kMTransX]);
set_muladdmul(&ty, fMat[kMSkewY], fMat[kMTransX], -fMat[kMScaleX], fMat[kMTransY]);
// check tx,ty for overflow
clzNumer = SkCLZ(SkAbs32(tx.fHi) | SkAbs32(ty.fHi));
if (shift - clzNumer > 14) {
return false; // overflow
}
int fixedShift = 61 - shift;
int sk64shift = 44 - shift + clzNumer;
inv->fMat[kMScaleX] = SkMulShift(fMat[kMScaleY], scale, fixedShift);
inv->fMat[kMSkewX] = SkMulShift(-fMat[kMSkewX], scale, fixedShift);
inv->fMat[kMTransX] = SkMulShift(tx.getShiftRight(33 - clzNumer), scale, sk64shift);
inv->fMat[kMSkewY] = SkMulShift(-fMat[kMSkewY], scale, fixedShift);
inv->fMat[kMScaleY] = SkMulShift(fMat[kMScaleX], scale, fixedShift);
inv->fMat[kMTransY] = SkMulShift(ty.getShiftRight(33 - clzNumer), scale, sk64shift);
#else
inv->fMat[kMScaleX] = SkDoubleToFloat(fMat[kMScaleY] * scale);
inv->fMat[kMSkewX] = SkDoubleToFloat(-fMat[kMSkewX] * scale);
inv->fMat[kMTransX] = mul_diff_scale(fMat[kMSkewX], fMat[kMTransY],
fMat[kMScaleY], fMat[kMTransX], scale);
inv->fMat[kMSkewY] = SkDoubleToFloat(-fMat[kMSkewY] * scale);
inv->fMat[kMScaleY] = SkDoubleToFloat(fMat[kMScaleX] * scale);
inv->fMat[kMTransY] = mul_diff_scale(fMat[kMSkewY], fMat[kMTransX],
fMat[kMScaleX], fMat[kMTransY], scale);
#endif
inv->fMat[kMPersp0] = 0;
inv->fMat[kMPersp1] = 0;
inv->fMat[kMPersp2] = kMatrix22Elem;
}
inv->setTypeMask(fTypeMask);
if (inv == &tmp) {
*(SkMatrix*)this = tmp;
}
}
return true;
}
///////////////////////////////////////////////////////////////////////////////
void SkMatrix::Identity_pts(const SkMatrix& m, SkPoint dst[],
const SkPoint src[], int count) {
SkASSERT(m.getType() == 0);
if (dst != src && count > 0)
memcpy(dst, src, count * sizeof(SkPoint));
}
void SkMatrix::Trans_pts(const SkMatrix& m, SkPoint dst[],
const SkPoint src[], int count) {
SkASSERT(m.getType() == kTranslate_Mask);
if (count > 0) {
SkScalar tx = m.fMat[kMTransX];
SkScalar ty = m.fMat[kMTransY];
do {
dst->fY = src->fY + ty;
dst->fX = src->fX + tx;
src += 1;
dst += 1;
} while (--count);
}
}
void SkMatrix::Scale_pts(const SkMatrix& m, SkPoint dst[],
const SkPoint src[], int count) {
SkASSERT(m.getType() == kScale_Mask);
if (count > 0) {
SkScalar mx = m.fMat[kMScaleX];
SkScalar my = m.fMat[kMScaleY];
do {
dst->fY = SkScalarMul(src->fY, my);
dst->fX = SkScalarMul(src->fX, mx);
src += 1;
dst += 1;
} while (--count);
}
}
void SkMatrix::ScaleTrans_pts(const SkMatrix& m, SkPoint dst[],
const SkPoint src[], int count) {
SkASSERT(m.getType() == (kScale_Mask | kTranslate_Mask));
if (count > 0) {
SkScalar mx = m.fMat[kMScaleX];
SkScalar my = m.fMat[kMScaleY];
SkScalar tx = m.fMat[kMTransX];
SkScalar ty = m.fMat[kMTransY];
do {
dst->fY = SkScalarMulAdd(src->fY, my, ty);
dst->fX = SkScalarMulAdd(src->fX, mx, tx);
src += 1;
dst += 1;
} while (--count);
}
}
void SkMatrix::Rot_pts(const SkMatrix& m, SkPoint dst[],
const SkPoint src[], int count) {
SkASSERT((m.getType() & (kPerspective_Mask | kTranslate_Mask)) == 0);
if (count > 0) {
SkScalar mx = m.fMat[kMScaleX];
SkScalar my = m.fMat[kMScaleY];
SkScalar kx = m.fMat[kMSkewX];
SkScalar ky = m.fMat[kMSkewY];
do {
SkScalar sy = src->fY;
SkScalar sx = src->fX;
src += 1;
dst->fY = SkScalarMul(sx, ky) + SkScalarMul(sy, my);
dst->fX = SkScalarMul(sx, mx) + SkScalarMul(sy, kx);
dst += 1;
} while (--count);
}
}
void SkMatrix::RotTrans_pts(const SkMatrix& m, SkPoint dst[],
const SkPoint src[], int count) {
SkASSERT(!m.hasPerspective());
if (count > 0) {
SkScalar mx = m.fMat[kMScaleX];
SkScalar my = m.fMat[kMScaleY];
SkScalar kx = m.fMat[kMSkewX];
SkScalar ky = m.fMat[kMSkewY];
SkScalar tx = m.fMat[kMTransX];
SkScalar ty = m.fMat[kMTransY];
do {
SkScalar sy = src->fY;
SkScalar sx = src->fX;
src += 1;
dst->fY = SkScalarMul(sx, ky) + SkScalarMulAdd(sy, my, ty);
dst->fX = SkScalarMul(sx, mx) + SkScalarMulAdd(sy, kx, tx);
dst += 1;
} while (--count);
}
}
void SkMatrix::Persp_pts(const SkMatrix& m, SkPoint dst[],
const SkPoint src[], int count) {
SkASSERT(m.hasPerspective());
#ifdef SK_SCALAR_IS_FIXED
SkFixed persp2 = SkFractToFixed(m.fMat[kMPersp2]);
#endif
if (count > 0) {
do {
SkScalar sy = src->fY;
SkScalar sx = src->fX;
src += 1;
SkScalar x = SkScalarMul(sx, m.fMat[kMScaleX]) +
SkScalarMul(sy, m.fMat[kMSkewX]) + m.fMat[kMTransX];
SkScalar y = SkScalarMul(sx, m.fMat[kMSkewY]) +
SkScalarMul(sy, m.fMat[kMScaleY]) + m.fMat[kMTransY];
#ifdef SK_SCALAR_IS_FIXED
SkFixed z = SkFractMul(sx, m.fMat[kMPersp0]) +
SkFractMul(sy, m.fMat[kMPersp1]) + persp2;
#else
float z = SkScalarMul(sx, m.fMat[kMPersp0]) +
SkScalarMulAdd(sy, m.fMat[kMPersp1], m.fMat[kMPersp2]);
#endif
if (z) {
z = SkScalarFastInvert(z);
}
dst->fY = SkScalarMul(y, z);
dst->fX = SkScalarMul(x, z);
dst += 1;
} while (--count);
}
}
const SkMatrix::MapPtsProc SkMatrix::gMapPtsProcs[] = {
SkMatrix::Identity_pts, SkMatrix::Trans_pts,
SkMatrix::Scale_pts, SkMatrix::ScaleTrans_pts,
SkMatrix::Rot_pts, SkMatrix::RotTrans_pts,
SkMatrix::Rot_pts, SkMatrix::RotTrans_pts,
// repeat the persp proc 8 times
SkMatrix::Persp_pts, SkMatrix::Persp_pts,
SkMatrix::Persp_pts, SkMatrix::Persp_pts,
SkMatrix::Persp_pts, SkMatrix::Persp_pts,
SkMatrix::Persp_pts, SkMatrix::Persp_pts
};
void SkMatrix::mapPoints(SkPoint dst[], const SkPoint src[], int count) const {
SkASSERT((dst && src && count > 0) || count == 0);
// no partial overlap
SkASSERT(src == dst || SkAbs32((int32_t)(src - dst)) >= count);
this->getMapPtsProc()(*this, dst, src, count);
}
///////////////////////////////////////////////////////////////////////////////
void SkMatrix::mapVectors(SkPoint dst[], const SkPoint src[], int count) const {
if (this->hasPerspective()) {
SkPoint origin;
MapXYProc proc = this->getMapXYProc();
proc(*this, 0, 0, &origin);
for (int i = count - 1; i >= 0; --i) {
SkPoint tmp;
proc(*this, src[i].fX, src[i].fY, &tmp);
dst[i].set(tmp.fX - origin.fX, tmp.fY - origin.fY);
}
} else {
SkMatrix tmp = *this;
tmp.fMat[kMTransX] = tmp.fMat[kMTransY] = 0;
tmp.clearTypeMask(kTranslate_Mask);
tmp.mapPoints(dst, src, count);
}
}
bool SkMatrix::mapRect(SkRect* dst, const SkRect& src) const {
SkASSERT(dst && &src);
if (this->rectStaysRect()) {
this->mapPoints((SkPoint*)dst, (const SkPoint*)&src, 2);
dst->sort();
return true;
} else {
SkPoint quad[4];
src.toQuad(quad);
this->mapPoints(quad, quad, 4);
dst->set(quad, 4);
return false;
}
}
SkScalar SkMatrix::mapRadius(SkScalar radius) const {
SkVector vec[2];
vec[0].set(radius, 0);
vec[1].set(0, radius);
this->mapVectors(vec, 2);
SkScalar d0 = vec[0].length();
SkScalar d1 = vec[1].length();
return SkScalarMean(d0, d1);
}
///////////////////////////////////////////////////////////////////////////////
void SkMatrix::Persp_xy(const SkMatrix& m, SkScalar sx, SkScalar sy,
SkPoint* pt) {
SkASSERT(m.hasPerspective());
SkScalar x = SkScalarMul(sx, m.fMat[kMScaleX]) +
SkScalarMul(sy, m.fMat[kMSkewX]) + m.fMat[kMTransX];
SkScalar y = SkScalarMul(sx, m.fMat[kMSkewY]) +
SkScalarMul(sy, m.fMat[kMScaleY]) + m.fMat[kMTransY];
#ifdef SK_SCALAR_IS_FIXED
SkFixed z = SkFractMul(sx, m.fMat[kMPersp0]) +
SkFractMul(sy, m.fMat[kMPersp1]) +
SkFractToFixed(m.fMat[kMPersp2]);
#else
float z = SkScalarMul(sx, m.fMat[kMPersp0]) +
SkScalarMul(sy, m.fMat[kMPersp1]) + m.fMat[kMPersp2];
#endif
if (z) {
z = SkScalarFastInvert(z);
}
pt->fX = SkScalarMul(x, z);
pt->fY = SkScalarMul(y, z);
}
#ifdef SK_SCALAR_IS_FIXED
static SkFixed fixmuladdmul(SkFixed a, SkFixed b, SkFixed c, SkFixed d) {
Sk64 tmp, tmp1;
tmp.setMul(a, b);
tmp1.setMul(c, d);
return tmp.addGetFixed(tmp1);
// tmp.add(tmp1);
// return tmp.getFixed();
}
#endif
void SkMatrix::RotTrans_xy(const SkMatrix& m, SkScalar sx, SkScalar sy,
SkPoint* pt) {
SkASSERT((m.getType() & (kAffine_Mask | kPerspective_Mask)) == kAffine_Mask);
#ifdef SK_SCALAR_IS_FIXED
pt->fX = fixmuladdmul(sx, m.fMat[kMScaleX], sy, m.fMat[kMSkewX]) +
m.fMat[kMTransX];
pt->fY = fixmuladdmul(sx, m.fMat[kMSkewY], sy, m.fMat[kMScaleY]) +
m.fMat[kMTransY];
#else
pt->fX = SkScalarMul(sx, m.fMat[kMScaleX]) +
SkScalarMulAdd(sy, m.fMat[kMSkewX], m.fMat[kMTransX]);
pt->fY = SkScalarMul(sx, m.fMat[kMSkewY]) +
SkScalarMulAdd(sy, m.fMat[kMScaleY], m.fMat[kMTransY]);
#endif
}
void SkMatrix::Rot_xy(const SkMatrix& m, SkScalar sx, SkScalar sy,
SkPoint* pt) {
SkASSERT((m.getType() & (kAffine_Mask | kPerspective_Mask))== kAffine_Mask);
SkASSERT(0 == m.fMat[kMTransX]);
SkASSERT(0 == m.fMat[kMTransY]);
#ifdef SK_SCALAR_IS_FIXED
pt->fX = fixmuladdmul(sx, m.fMat[kMScaleX], sy, m.fMat[kMSkewX]);
pt->fY = fixmuladdmul(sx, m.fMat[kMSkewY], sy, m.fMat[kMScaleY]);
#else
pt->fX = SkScalarMul(sx, m.fMat[kMScaleX]) +
SkScalarMulAdd(sy, m.fMat[kMSkewX], m.fMat[kMTransX]);
pt->fY = SkScalarMul(sx, m.fMat[kMSkewY]) +
SkScalarMulAdd(sy, m.fMat[kMScaleY], m.fMat[kMTransY]);
#endif
}
void SkMatrix::ScaleTrans_xy(const SkMatrix& m, SkScalar sx, SkScalar sy,
SkPoint* pt) {
SkASSERT((m.getType() & (kScale_Mask | kAffine_Mask | kPerspective_Mask))
== kScale_Mask);
pt->fX = SkScalarMulAdd(sx, m.fMat[kMScaleX], m.fMat[kMTransX]);
pt->fY = SkScalarMulAdd(sy, m.fMat[kMScaleY], m.fMat[kMTransY]);
}
void SkMatrix::Scale_xy(const SkMatrix& m, SkScalar sx, SkScalar sy,
SkPoint* pt) {
SkASSERT((m.getType() & (kScale_Mask | kAffine_Mask | kPerspective_Mask))
== kScale_Mask);
SkASSERT(0 == m.fMat[kMTransX]);
SkASSERT(0 == m.fMat[kMTransY]);
pt->fX = SkScalarMul(sx, m.fMat[kMScaleX]);
pt->fY = SkScalarMul(sy, m.fMat[kMScaleY]);
}
void SkMatrix::Trans_xy(const SkMatrix& m, SkScalar sx, SkScalar sy,
SkPoint* pt) {
SkASSERT(m.getType() == kTranslate_Mask);
pt->fX = sx + m.fMat[kMTransX];
pt->fY = sy + m.fMat[kMTransY];
}
void SkMatrix::Identity_xy(const SkMatrix& m, SkScalar sx, SkScalar sy,
SkPoint* pt) {
SkASSERT(0 == m.getType());
pt->fX = sx;
pt->fY = sy;
}
const SkMatrix::MapXYProc SkMatrix::gMapXYProcs[] = {
SkMatrix::Identity_xy, SkMatrix::Trans_xy,
SkMatrix::Scale_xy, SkMatrix::ScaleTrans_xy,
SkMatrix::Rot_xy, SkMatrix::RotTrans_xy,
SkMatrix::Rot_xy, SkMatrix::RotTrans_xy,
// repeat the persp proc 8 times
SkMatrix::Persp_xy, SkMatrix::Persp_xy,
SkMatrix::Persp_xy, SkMatrix::Persp_xy,
SkMatrix::Persp_xy, SkMatrix::Persp_xy,
SkMatrix::Persp_xy, SkMatrix::Persp_xy
};
///////////////////////////////////////////////////////////////////////////////
// if its nearly zero (just made up 26, perhaps it should be bigger or smaller)
#ifdef SK_SCALAR_IS_FIXED
typedef SkFract SkPerspElemType;
#define PerspNearlyZero(x) (SkAbs32(x) < (SK_Fract1 >> 26))
#else
typedef float SkPerspElemType;
#define PerspNearlyZero(x) SkScalarNearlyZero(x, (1.0f / (1 << 26)))
#endif
bool SkMatrix::fixedStepInX(SkScalar y, SkFixed* stepX, SkFixed* stepY) const {
if (PerspNearlyZero(fMat[kMPersp0])) {
if (stepX || stepY) {
if (PerspNearlyZero(fMat[kMPersp1]) &&
PerspNearlyZero(fMat[kMPersp2] - kMatrix22Elem)) {
if (stepX) {
*stepX = SkScalarToFixed(fMat[kMScaleX]);
}
if (stepY) {
*stepY = SkScalarToFixed(fMat[kMSkewY]);
}
} else {
#ifdef SK_SCALAR_IS_FIXED
SkFixed z = SkFractMul(y, fMat[kMPersp1]) +
SkFractToFixed(fMat[kMPersp2]);
#else
float z = y * fMat[kMPersp1] + fMat[kMPersp2];
#endif
if (stepX) {
*stepX = SkScalarToFixed(SkScalarDiv(fMat[kMScaleX], z));
}
if (stepY) {
*stepY = SkScalarToFixed(SkScalarDiv(fMat[kMSkewY], z));
}
}
}
return true;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
#include "SkPerspIter.h"
SkPerspIter::SkPerspIter(const SkMatrix& m, SkScalar x0, SkScalar y0, int count)
: fMatrix(m), fSX(x0), fSY(y0), fCount(count) {
SkPoint pt;
SkMatrix::Persp_xy(m, x0, y0, &pt);
fX = SkScalarToFixed(pt.fX);
fY = SkScalarToFixed(pt.fY);
}
int SkPerspIter::next() {
int n = fCount;
if (0 == n) {
return 0;
}
SkPoint pt;
SkFixed x = fX;
SkFixed y = fY;
SkFixed dx, dy;
if (n >= kCount) {
n = kCount;
fSX += SkIntToScalar(kCount);
SkMatrix::Persp_xy(fMatrix, fSX, fSY, &pt);
fX = SkScalarToFixed(pt.fX);
fY = SkScalarToFixed(pt.fY);
dx = (fX - x) >> kShift;
dy = (fY - y) >> kShift;
} else {
fSX += SkIntToScalar(n);
SkMatrix::Persp_xy(fMatrix, fSX, fSY, &pt);
fX = SkScalarToFixed(pt.fX);
fY = SkScalarToFixed(pt.fY);
dx = (fX - x) / n;
dy = (fY - y) / n;
}
SkFixed* p = fStorage;
for (int i = 0; i < n; i++) {
*p++ = x; x += dx;
*p++ = y; y += dy;
}
fCount -= n;
return n;
}
///////////////////////////////////////////////////////////////////////////////
#ifdef SK_SCALAR_IS_FIXED
static inline bool poly_to_point(SkPoint* pt, const SkPoint poly[], int count) {
SkFixed x = SK_Fixed1, y = SK_Fixed1;
SkPoint pt1, pt2;
Sk64 w1, w2;
if (count > 1) {
pt1.fX = poly[1].fX - poly[0].fX;
pt1.fY = poly[1].fY - poly[0].fY;
y = SkPoint::Length(pt1.fX, pt1.fY);
if (y == 0) {
return false;
}
switch (count) {
case 2:
break;
case 3:
pt2.fX = poly[0].fY - poly[2].fY;
pt2.fY = poly[2].fX - poly[0].fX;
goto CALC_X;
default:
pt2.fX = poly[0].fY - poly[3].fY;
pt2.fY = poly[3].fX - poly[0].fX;
CALC_X:
w1.setMul(pt1.fX, pt2.fX);
w2.setMul(pt1.fY, pt2.fY);
w1.add(w2);
w1.div(y, Sk64::kRound_DivOption);
if (!w1.is32()) {
return false;
}
x = w1.get32();
break;
}
}
pt->set(x, y);
return true;
}
bool SkMatrix::Poly2Proc(const SkPoint srcPt[], SkMatrix* dst,
const SkPoint& scalePt) {
// need to check if SkFixedDiv overflows...
const SkFixed scale = scalePt.fY;
dst->fMat[kMScaleX] = SkFixedDiv(srcPt[1].fY - srcPt[0].fY, scale);
dst->fMat[kMSkewY] = SkFixedDiv(srcPt[0].fX - srcPt[1].fX, scale);
dst->fMat[kMPersp0] = 0;
dst->fMat[kMSkewX] = SkFixedDiv(srcPt[1].fX - srcPt[0].fX, scale);
dst->fMat[kMScaleY] = SkFixedDiv(srcPt[1].fY - srcPt[0].fY, scale);
dst->fMat[kMPersp1] = 0;
dst->fMat[kMTransX] = srcPt[0].fX;
dst->fMat[kMTransY] = srcPt[0].fY;
dst->fMat[kMPersp2] = SK_Fract1;
dst->setTypeMask(kUnknown_Mask);
return true;
}
bool SkMatrix::Poly3Proc(const SkPoint srcPt[], SkMatrix* dst,
const SkPoint& scale) {
// really, need to check if SkFixedDiv overflow'd
dst->fMat[kMScaleX] = SkFixedDiv(srcPt[2].fX - srcPt[0].fX, scale.fX);
dst->fMat[kMSkewY] = SkFixedDiv(srcPt[2].fY - srcPt[0].fY, scale.fX);
dst->fMat[kMPersp0] = 0;
dst->fMat[kMSkewX] = SkFixedDiv(srcPt[1].fX - srcPt[0].fX, scale.fY);
dst->fMat[kMScaleY] = SkFixedDiv(srcPt[1].fY - srcPt[0].fY, scale.fY);
dst->fMat[kMPersp1] = 0;
dst->fMat[kMTransX] = srcPt[0].fX;
dst->fMat[kMTransY] = srcPt[0].fY;
dst->fMat[kMPersp2] = SK_Fract1;
dst->setTypeMask(kUnknown_Mask);
return true;
}
bool SkMatrix::Poly4Proc(const SkPoint srcPt[], SkMatrix* dst,
const SkPoint& scale) {
SkFract a1, a2;
SkFixed x0, y0, x1, y1, x2, y2;
x0 = srcPt[2].fX - srcPt[0].fX;
y0 = srcPt[2].fY - srcPt[0].fY;
x1 = srcPt[2].fX - srcPt[1].fX;
y1 = srcPt[2].fY - srcPt[1].fY;
x2 = srcPt[2].fX - srcPt[3].fX;
y2 = srcPt[2].fY - srcPt[3].fY;
/* check if abs(x2) > abs(y2) */
if ( x2 > 0 ? y2 > 0 ? x2 > y2 : x2 > -y2 : y2 > 0 ? -x2 > y2 : x2 < y2) {
SkFixed denom = SkMulDiv(x1, y2, x2) - y1;
if (0 == denom) {
return false;
}
a1 = SkFractDiv(SkMulDiv(x0 - x1, y2, x2) - y0 + y1, denom);
} else {
SkFixed denom = x1 - SkMulDiv(y1, x2, y2);
if (0 == denom) {
return false;
}
a1 = SkFractDiv(x0 - x1 - SkMulDiv(y0 - y1, x2, y2), denom);
}
/* check if abs(x1) > abs(y1) */
if ( x1 > 0 ? y1 > 0 ? x1 > y1 : x1 > -y1 : y1 > 0 ? -x1 > y1 : x1 < y1) {
SkFixed denom = y2 - SkMulDiv(x2, y1, x1);
if (0 == denom) {
return false;
}
a2 = SkFractDiv(y0 - y2 - SkMulDiv(x0 - x2, y1, x1), denom);
} else {
SkFixed denom = SkMulDiv(y2, x1, y1) - x2;
if (0 == denom) {
return false;
}
a2 = SkFractDiv(SkMulDiv(y0 - y2, x1, y1) - x0 + x2, denom);
}
// need to check if SkFixedDiv overflows...
dst->fMat[kMScaleX] = SkFixedDiv(SkFractMul(a2, srcPt[3].fX) +
srcPt[3].fX - srcPt[0].fX, scale.fX);
dst->fMat[kMSkewY] = SkFixedDiv(SkFractMul(a2, srcPt[3].fY) +
srcPt[3].fY - srcPt[0].fY, scale.fX);
dst->fMat[kMPersp0] = SkFixedDiv(a2, scale.fX);
dst->fMat[kMSkewX] = SkFixedDiv(SkFractMul(a1, srcPt[1].fX) +
srcPt[1].fX - srcPt[0].fX, scale.fY);
dst->fMat[kMScaleY] = SkFixedDiv(SkFractMul(a1, srcPt[1].fY) +
srcPt[1].fY - srcPt[0].fY, scale.fY);
dst->fMat[kMPersp1] = SkFixedDiv(a1, scale.fY);
dst->fMat[kMTransX] = srcPt[0].fX;
dst->fMat[kMTransY] = srcPt[0].fY;
dst->fMat[kMPersp2] = SK_Fract1;
dst->setTypeMask(kUnknown_Mask);
return true;
}
#else /* Scalar is float */
static inline bool checkForZero(float x) {
return x*x == 0;
}
static inline bool poly_to_point(SkPoint* pt, const SkPoint poly[], int count) {
float x = 1, y = 1;
SkPoint pt1, pt2;
if (count > 1) {
pt1.fX = poly[1].fX - poly[0].fX;
pt1.fY = poly[1].fY - poly[0].fY;
y = SkPoint::Length(pt1.fX, pt1.fY);
if (checkForZero(y)) {
return false;
}
switch (count) {
case 2:
break;
case 3:
pt2.fX = poly[0].fY - poly[2].fY;
pt2.fY = poly[2].fX - poly[0].fX;
goto CALC_X;
default:
pt2.fX = poly[0].fY - poly[3].fY;
pt2.fY = poly[3].fX - poly[0].fX;
CALC_X:
x = SkScalarDiv(SkScalarMul(pt1.fX, pt2.fX) +
SkScalarMul(pt1.fY, pt2.fY), y);
break;
}
}
pt->set(x, y);
return true;
}
bool SkMatrix::Poly2Proc(const SkPoint srcPt[], SkMatrix* dst,
const SkPoint& scale) {
float invScale = 1 / scale.fY;
dst->fMat[kMScaleX] = (srcPt[1].fY - srcPt[0].fY) * invScale;
dst->fMat[kMSkewY] = (srcPt[0].fX - srcPt[1].fX) * invScale;
dst->fMat[kMPersp0] = 0;
dst->fMat[kMSkewX] = (srcPt[1].fX - srcPt[0].fX) * invScale;
dst->fMat[kMScaleY] = (srcPt[1].fY - srcPt[0].fY) * invScale;
dst->fMat[kMPersp1] = 0;
dst->fMat[kMTransX] = srcPt[0].fX;
dst->fMat[kMTransY] = srcPt[0].fY;
dst->fMat[kMPersp2] = 1;
dst->setTypeMask(kUnknown_Mask);
return true;
}
bool SkMatrix::Poly3Proc(const SkPoint srcPt[], SkMatrix* dst,
const SkPoint& scale) {
float invScale = 1 / scale.fX;
dst->fMat[kMScaleX] = (srcPt[2].fX - srcPt[0].fX) * invScale;
dst->fMat[kMSkewY] = (srcPt[2].fY - srcPt[0].fY) * invScale;
dst->fMat[kMPersp0] = 0;
invScale = 1 / scale.fY;
dst->fMat[kMSkewX] = (srcPt[1].fX - srcPt[0].fX) * invScale;
dst->fMat[kMScaleY] = (srcPt[1].fY - srcPt[0].fY) * invScale;
dst->fMat[kMPersp1] = 0;
dst->fMat[kMTransX] = srcPt[0].fX;
dst->fMat[kMTransY] = srcPt[0].fY;
dst->fMat[kMPersp2] = 1;
dst->setTypeMask(kUnknown_Mask);
return true;
}
bool SkMatrix::Poly4Proc(const SkPoint srcPt[], SkMatrix* dst,
const SkPoint& scale) {
float a1, a2;
float x0, y0, x1, y1, x2, y2;
x0 = srcPt[2].fX - srcPt[0].fX;
y0 = srcPt[2].fY - srcPt[0].fY;
x1 = srcPt[2].fX - srcPt[1].fX;
y1 = srcPt[2].fY - srcPt[1].fY;
x2 = srcPt[2].fX - srcPt[3].fX;
y2 = srcPt[2].fY - srcPt[3].fY;
/* check if abs(x2) > abs(y2) */
if ( x2 > 0 ? y2 > 0 ? x2 > y2 : x2 > -y2 : y2 > 0 ? -x2 > y2 : x2 < y2) {
float denom = SkScalarMulDiv(x1, y2, x2) - y1;
if (checkForZero(denom)) {
return false;
}
a1 = SkScalarDiv(SkScalarMulDiv(x0 - x1, y2, x2) - y0 + y1, denom);
} else {
float denom = x1 - SkScalarMulDiv(y1, x2, y2);
if (checkForZero(denom)) {
return false;
}
a1 = SkScalarDiv(x0 - x1 - SkScalarMulDiv(y0 - y1, x2, y2), denom);
}
/* check if abs(x1) > abs(y1) */
if ( x1 > 0 ? y1 > 0 ? x1 > y1 : x1 > -y1 : y1 > 0 ? -x1 > y1 : x1 < y1) {
float denom = y2 - SkScalarMulDiv(x2, y1, x1);
if (checkForZero(denom)) {
return false;
}
a2 = SkScalarDiv(y0 - y2 - SkScalarMulDiv(x0 - x2, y1, x1), denom);
} else {
float denom = SkScalarMulDiv(y2, x1, y1) - x2;
if (checkForZero(denom)) {
return false;
}
a2 = SkScalarDiv(SkScalarMulDiv(y0 - y2, x1, y1) - x0 + x2, denom);
}
float invScale = 1 / scale.fX;
dst->fMat[kMScaleX] = SkScalarMul(SkScalarMul(a2, srcPt[3].fX) +
srcPt[3].fX - srcPt[0].fX, invScale);
dst->fMat[kMSkewY] = SkScalarMul(SkScalarMul(a2, srcPt[3].fY) +
srcPt[3].fY - srcPt[0].fY, invScale);
dst->fMat[kMPersp0] = SkScalarMul(a2, invScale);
invScale = 1 / scale.fY;
dst->fMat[kMSkewX] = SkScalarMul(SkScalarMul(a1, srcPt[1].fX) +
srcPt[1].fX - srcPt[0].fX, invScale);
dst->fMat[kMScaleY] = SkScalarMul(SkScalarMul(a1, srcPt[1].fY) +
srcPt[1].fY - srcPt[0].fY, invScale);
dst->fMat[kMPersp1] = SkScalarMul(a1, invScale);
dst->fMat[kMTransX] = srcPt[0].fX;
dst->fMat[kMTransY] = srcPt[0].fY;
dst->fMat[kMPersp2] = 1;
dst->setTypeMask(kUnknown_Mask);
return true;
}
#endif
typedef bool (*PolyMapProc)(const SkPoint[], SkMatrix*, const SkPoint&);
/* Taken from Rob Johnson's original sample code in QuickDraw GX
*/
bool SkMatrix::setPolyToPoly(const SkPoint src[], const SkPoint dst[],
int count) {
if ((unsigned)count > 4) {
SkDebugf("--- SkMatrix::setPolyToPoly count out of range %d\n", count);
return false;
}
if (0 == count) {
this->reset();
return true;
}
if (1 == count) {
this->setTranslate(dst[0].fX - src[0].fX, dst[0].fY - src[0].fY);
return true;
}
SkPoint scale;
if (!poly_to_point(&scale, src, count) ||
SkScalarNearlyZero(scale.fX) ||
SkScalarNearlyZero(scale.fY)) {
return false;
}
static const PolyMapProc gPolyMapProcs[] = {
SkMatrix::Poly2Proc, SkMatrix::Poly3Proc, SkMatrix::Poly4Proc
};
PolyMapProc proc = gPolyMapProcs[count - 2];
SkMatrix tempMap, result;
tempMap.setTypeMask(kUnknown_Mask);
if (!proc(src, &tempMap, scale)) {
return false;
}
if (!tempMap.invert(&result)) {
return false;
}
if (!proc(dst, &tempMap, scale)) {
return false;
}
if (!result.setConcat(tempMap, result)) {
return false;
}
*this = result;
return true;
}
///////////////////////////////////////////////////////////////////////////////
SkScalar SkMatrix::getMaxStretch() const {
TypeMask mask = this->getType();
if (this->hasPerspective()) {
return -SK_Scalar1;
}
if (this->isIdentity()) {
return SK_Scalar1;
}
if (!(mask & kAffine_Mask)) {
return SkMaxScalar(SkScalarAbs(fMat[kMScaleX]),
SkScalarAbs(fMat[kMScaleY]));
}
// ignore the translation part of the matrix, just look at 2x2 portion.
// compute singular values, take largest abs value.
// [a b; b c] = A^T*A
SkScalar a = SkScalarMul(fMat[kMScaleX], fMat[kMScaleX]) +
SkScalarMul(fMat[kMSkewY], fMat[kMSkewY]);
SkScalar b = SkScalarMul(fMat[kMScaleX], fMat[kMSkewX]) +
SkScalarMul(fMat[kMScaleY], fMat[kMSkewY]);
SkScalar c = SkScalarMul(fMat[kMSkewX], fMat[kMSkewX]) +
SkScalarMul(fMat[kMScaleY], fMat[kMScaleY]);
// eigenvalues of A^T*A are the squared singular values of A.
// characteristic equation is det((A^T*A) - l*I) = 0
// l^2 - (a + c)l + (ac-b^2)
// solve using quadratic equation (divisor is non-zero since l^2 has 1 coeff
// and roots are guaraunteed to be pos and real).
SkScalar largerRoot;
SkScalar bSqd = SkScalarMul(b,b);
// if upper left 2x2 is orthogonal save some math
if (bSqd <= SK_ScalarNearlyZero) {
largerRoot = SkMaxScalar(a, c);
} else {
SkScalar aminusc = a - c;
SkScalar apluscdiv2 = SkScalarHalf(a + c);
SkScalar x = SkScalarHalf(SkScalarSqrt(SkScalarMul(aminusc, aminusc) + 4 * bSqd));
largerRoot = apluscdiv2 + x;
}
return SkScalarSqrt(largerRoot);
}
const SkMatrix& SkMatrix::I() {
static SkMatrix gIdentity;
static bool gOnce;
if (!gOnce) {
gIdentity.reset();
gOnce = true;
}
return gIdentity;
}
const SkMatrix& SkMatrix::InvalidMatrix() {
static SkMatrix gInvalid;
static bool gOnce;
if (!gOnce) {
gInvalid.setAll(SK_ScalarMax, SK_ScalarMax, SK_ScalarMax,
SK_ScalarMax, SK_ScalarMax, SK_ScalarMax,
SK_ScalarMax, SK_ScalarMax, SK_ScalarMax);
gInvalid.getType(); // force the type to be computed
gOnce = true;
}
return gInvalid;
}
///////////////////////////////////////////////////////////////////////////////
uint32_t SkMatrix::writeToMemory(void* buffer) const {
// TODO write less for simple matrices
if (buffer) {
memcpy(buffer, fMat, 9 * sizeof(SkScalar));
}
return 9 * sizeof(SkScalar);
}
uint32_t SkMatrix::readFromMemory(const void* buffer) {
if (buffer) {
memcpy(fMat, buffer, 9 * sizeof(SkScalar));
this->setTypeMask(kUnknown_Mask);
}
return 9 * sizeof(SkScalar);
}
void SkMatrix::dump() const {
SkString str;
this->toDumpString(&str);
SkDebugf("%s\n", str.c_str());
}
void SkMatrix::toDumpString(SkString* str) const {
str->printf("[%8.4f %8.4f %8.4f][%8.4f %8.4f %8.4f][%8.4f %8.4f %8.4f]",
#ifdef SK_SCALAR_IS_FLOAT
fMat[0], fMat[1], fMat[2], fMat[3], fMat[4], fMat[5],
fMat[6], fMat[7], fMat[8]);
#else
SkFixedToFloat(fMat[0]), SkFixedToFloat(fMat[1]), SkFixedToFloat(fMat[2]),
SkFixedToFloat(fMat[3]), SkFixedToFloat(fMat[4]), SkFixedToFloat(fMat[5]),
SkFractToFloat(fMat[6]), SkFractToFloat(fMat[7]), SkFractToFloat(fMat[8]));
#endif
}
///////////////////////////////////////////////////////////////////////////////
#include "SkMatrixUtils.h"
bool SkTreatAsSprite(const SkMatrix& mat, int width, int height,
unsigned subpixelBits) {
// quick reject on affine or perspective
if (mat.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) {
return false;
}
// quick success check
if (!subpixelBits && !(mat.getType() & ~SkMatrix::kTranslate_Mask)) {
return true;
}
// mapRect supports negative scales, so we eliminate those first
if (mat.getScaleX() < 0 || mat.getScaleY() < 0) {
return false;
}
SkRect dst;
SkIRect isrc = { 0, 0, width, height };
{
SkRect src;
src.set(isrc);
mat.mapRect(&dst, src);
}
// just apply the translate to isrc
isrc.offset(SkScalarRoundToInt(mat.getTranslateX()),
SkScalarRoundToInt(mat.getTranslateY()));
if (subpixelBits) {
isrc.fLeft <<= subpixelBits;
isrc.fTop <<= subpixelBits;
isrc.fRight <<= subpixelBits;
isrc.fBottom <<= subpixelBits;
const float scale = 1 << subpixelBits;
dst.fLeft *= scale;
dst.fTop *= scale;
dst.fRight *= scale;
dst.fBottom *= scale;
}
SkIRect idst;
dst.round(&idst);
return isrc == idst;
}
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