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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLocalMatrixShader.h"
SkFlattenable* SkLocalMatrixShader::CreateProc(SkReadBuffer& buffer) {
SkMatrix lm;
buffer.readMatrix(&lm);
SkAutoTUnref<SkShader> shader(buffer.readShader());
if (!shader.get()) {
return NULL;
}
return SkShader::CreateLocalMatrixShader(shader, lm);
}
void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeMatrix(this->getLocalMatrix());
buffer.writeFlattenable(fProxyShader.get());
}
SkShader::Context* SkLocalMatrixShader::onCreateContext(const ContextRec& rec,
void* storage) const {
ContextRec newRec(rec);
SkMatrix tmp;
if (rec.fLocalMatrix) {
tmp.setConcat(*rec.fLocalMatrix, this->getLocalMatrix());
newRec.fLocalMatrix = &tmp;
} else {
newRec.fLocalMatrix = &this->getLocalMatrix();
}
return fProxyShader->createContext(newRec, storage);
}
#ifndef SK_IGNORE_TO_STRING
void SkLocalMatrixShader::toString(SkString* str) const {
str->append("SkLocalMatrixShader: (");
fProxyShader->toString(str);
this->INHERITED::toString(str);
str->append(")");
}
#endif
SkShader* SkShader::CreateLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) {
if (NULL == proxy) {
return NULL;
}
if (localMatrix.isIdentity()) {
return SkRef(proxy);
}
const SkMatrix* lm = &localMatrix;
SkMatrix otherLocalMatrix;
SkAutoTUnref<SkShader> otherProxy(proxy->refAsALocalMatrixShader(&otherLocalMatrix));
if (otherProxy.get()) {
otherLocalMatrix.preConcat(localMatrix);
lm = &otherLocalMatrix;
proxy = otherProxy.get();
}
return SkNEW_ARGS(SkLocalMatrixShader, (proxy, *lm));
}
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