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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkHalf_DEFINED
#define SkHalf_DEFINED
#include "SkCpu.h"
#include "SkNx.h"
#include "SkTypes.h"
// 16-bit floating point value
// format is 1 bit sign, 5 bits exponent, 10 bits mantissa
// only used for storage
typedef uint16_t SkHalf;
#define SK_HalfMin 0x0400 // 2^-24 (minimum positive normal value)
#define SK_HalfMax 0x7bff // 65504
#define SK_HalfEpsilon 0x1400 // 2^-10
// convert between half and single precision floating point
float SkHalfToFloat(SkHalf h);
SkHalf SkFloatToHalf(float f);
// Convert between half and single precision floating point, but pull any dirty
// trick we can to make it faster as long as it's correct enough for values in [0,1].
static inline Sk4f SkHalfToFloat_01(uint64_t);
static inline uint64_t SkFloatToHalf_01(const Sk4f&);
// ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ //
// Like the serial versions in SkHalf.cpp, these are based on
// https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
// GCC 4.9 lacks the intrinsics to use ARMv8 f16<->f32 instructions, so we use inline assembly.
static inline Sk4f SkHalfToFloat_01(uint64_t hs) {
#if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64)
float32x4_t fs;
asm ("fmov %d[fs], %[hs] \n" // vcreate_f16(hs)
"fcvtl %[fs].4s, %[fs].4h \n" // vcvt_f32_f16(...)
: [fs] "=w" (fs) // =w: write-only NEON register
: [hs] "r" (hs)); // r: read-only 64-bit general register
return fs;
#elif !defined(SKNX_NO_SIMD) && defined(SK_ARM_HAS_NEON)
// NEON makes this pretty easy:
// - denormals are 10-bit * 2^-14 == 24-bit fixed point;
// - handle normals the same way as in SSE: align mantissa, then rebias exponent.
uint32x4_t h = vmovl_u16(vcreate_u16(hs)),
is_denorm = vcltq_u32(h, vdupq_n_u32(1<<10));
float32x4_t denorm = vcvtq_n_f32_u32(h, 24),
norm = vreinterpretq_f32_u32(vaddq_u32(vshlq_n_u32(h, 13),
vdupq_n_u32((127-15) << 23)));
return vbslq_f32(is_denorm, denorm, norm);
#elif !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
// If our input is a normal 16-bit float, things are pretty easy:
// - shift left by 13 to put the mantissa in the right place;
// - the exponent is wrong, but it just needs to be rebiased;
// - re-bias the exponent from 15-bias to 127-bias by adding (127-15).
// If our input is denormalized, we're going to do the same steps, plus a few more fix ups:
// - the input is h = K*2^-14, for some 10-bit fixed point K in [0,1);
// - by shifting left 13 and adding (127-15) to the exponent, we constructed the float value
// 2^-15*(1+K);
// - we'd need to subtract 2^-15 and multiply by 2 to get back to K*2^-14, or equivallently
// multiply by 2 then subtract 2^-14.
//
// - We'll work that multiply by 2 into the rebias, by adding 1 more to the exponent.
// - Conveniently, this leaves that rebias constant 2^-14, exactly what we want to subtract.
__m128i h = _mm_unpacklo_epi16(_mm_loadl_epi64((const __m128i*)&hs), _mm_setzero_si128());
const __m128i is_denorm = _mm_cmplt_epi32(h, _mm_set1_epi32(1<<10));
__m128i rebias = _mm_set1_epi32((127-15) << 23);
rebias = _mm_add_epi32(rebias, _mm_and_si128(is_denorm, _mm_set1_epi32(1<<23)));
__m128i f = _mm_add_epi32(_mm_slli_epi32(h, 13), rebias);
return _mm_sub_ps(_mm_castsi128_ps(f),
_mm_castsi128_ps(_mm_and_si128(is_denorm, rebias)));
#else
float fs[4];
for (int i = 0; i < 4; i++) {
fs[i] = SkHalfToFloat(hs >> (i*16));
}
return Sk4f::Load(fs);
#endif
}
static inline uint64_t SkFloatToHalf_01(const Sk4f& fs) {
uint64_t r;
#if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64)
float32x4_t vec = fs.fVec;
asm ("fcvtn %[vec].4h, %[vec].4s \n" // vcvt_f16_f32(vec)
"fmov %[r], %d[vec] \n" // vst1_f16(&r, ...)
: [r] "=r" (r) // =r: write-only 64-bit general register
, [vec] "+w" (vec)); // +w: read-write NEON register
// TODO: ARMv7 NEON float->half?
#elif !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
// Scale down from 127-bias to 15-bias, then cut off bottom 13 mantissa bits.
// This doesn't round, so it can be 1 bit too small.
const __m128 rebias = _mm_castsi128_ps(_mm_set1_epi32((127 - (127-15)) << 23));
__m128i h = _mm_srli_epi32(_mm_castps_si128(_mm_mul_ps(fs.fVec, rebias)), 13);
_mm_storel_epi64((__m128i*)&r, _mm_packs_epi32(h,h));
#else
SkHalf hs[4];
for (int i = 0; i < 4; i++) {
hs[i] = SkFloatToHalf(fs[i]);
}
r = (uint64_t)hs[3] << 48
| (uint64_t)hs[2] << 32
| (uint64_t)hs[1] << 16
| (uint64_t)hs[0] << 0;
#endif
return r;
}
#endif
static inline Sk4f SkHalfToFloat_01(const uint64_t* hs) {
#if !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
if (SkCpu::Supports(SkCpu::F16C)) {
__m128 fs;
#if defined(__GNUC__) || defined(__clang__)
asm("vcvtph2ps %[hs], %[fs]" : [fs]"=x"(fs) : [hs]"m"(*hs));
#else
fs = _mm_cvtph_ps(_mm_loadl_epi64((const __m128i*)hs));
#endif
return fs;
}
#endif
return SkHalfToFloat_01(*hs);
}
static inline void SkFloatToHalf_01(const Sk4f& fs, uint64_t* hs) {
#if !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
if (SkCpu::Supports(SkCpu::F16C)) {
#if defined(__GNUC__) || defined(__clang__)
asm("vcvtps2ph $0, %[fs], %[hs]" : [hs]"=m"(*hs) : [fs]"x"(fs.fVec));
#else
_mm_storel_epi64((__m128i*)hs, _mm_cvtps_ph(fs.fVec, 0));
#endif
return;
}
#endif
*hs = SkFloatToHalf_01(fs);
}
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