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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGpuBlurUtils.h"
#include "SkRect.h"
#if SK_SUPPORT_GPU
#include "GrCaps.h"
#include "GrContext.h"
#include "GrFixedClip.h"
#include "GrRenderTargetContext.h"
#include "GrRenderTargetContextPriv.h"
#include "effects/GrGaussianConvolutionFragmentProcessor.h"
#include "effects/GrMatrixConvolutionEffect.h"
#include "SkGr.h"
#define MAX_BLUR_SIGMA 4.0f
using Direction = GrGaussianConvolutionFragmentProcessor::Direction;
static void scale_irect_roundout(SkIRect* rect, float xScale, float yScale) {
rect->fLeft = SkScalarFloorToInt(rect->fLeft * xScale);
rect->fTop = SkScalarFloorToInt(rect->fTop * yScale);
rect->fRight = SkScalarCeilToInt(rect->fRight * xScale);
rect->fBottom = SkScalarCeilToInt(rect->fBottom * yScale);
}
static void scale_irect(SkIRect* rect, int xScale, int yScale) {
rect->fLeft *= xScale;
rect->fTop *= yScale;
rect->fRight *= xScale;
rect->fBottom *= yScale;
}
#ifdef SK_DEBUG
static inline int is_even(int x) { return !(x & 1); }
#endif
static void shrink_irect_by_2(SkIRect* rect, bool xAxis, bool yAxis) {
if (xAxis) {
SkASSERT(is_even(rect->fLeft) && is_even(rect->fRight));
rect->fLeft /= 2;
rect->fRight /= 2;
}
if (yAxis) {
SkASSERT(is_even(rect->fTop) && is_even(rect->fBottom));
rect->fTop /= 2;
rect->fBottom /= 2;
}
}
static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int *radius) {
*scaleFactor = 1;
while (sigma > MAX_BLUR_SIGMA) {
*scaleFactor *= 2;
sigma *= 0.5f;
if (*scaleFactor > maxTextureSize) {
*scaleFactor = maxTextureSize;
sigma = MAX_BLUR_SIGMA;
}
}
*radius = static_cast<int>(ceilf(sigma * 3.0f));
SkASSERT(*radius <= GrGaussianConvolutionFragmentProcessor::kMaxKernelRadius);
return sigma;
}
static void convolve_gaussian_1d(GrRenderTargetContext* renderTargetContext,
const GrClip& clip,
const SkIRect& dstRect,
const SkIPoint& srcOffset,
sk_sp<GrTextureProxy> proxy,
Direction direction,
int radius,
float sigma,
GrTextureDomain::Mode mode,
int bounds[2]) {
GrPaint paint;
paint.setGammaCorrect(renderTargetContext->colorSpaceInfo().isGammaCorrect());
std::unique_ptr<GrFragmentProcessor> conv(GrGaussianConvolutionFragmentProcessor::Make(
std::move(proxy), direction, radius, sigma, mode, bounds));
paint.addColorFragmentProcessor(std::move(conv));
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
-SkIntToScalar(srcOffset.y()));
renderTargetContext->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(),
SkRect::Make(dstRect), localMatrix);
}
static GrPixelConfig get_blur_config(GrTextureProxy* proxy, SkColorSpace* cs) {
GrPixelConfig config = proxy->config();
if (GrPixelConfigIsSRGB(config) && !cs) {
// If the context doesn't have sRGB write control, and we make an sRGB RTC, we won't be
// able to suppress the linear -> sRGB conversion out of the shader. Not all GL drivers
// have that feature, and Vulkan is missing it entirely. To keep things simple, switch to
// a non-sRGB destination, to ensure correct blurring behavior.
config = kRGBA_8888_GrPixelConfig;
}
SkASSERT(kBGRA_8888_GrPixelConfig == config || kRGBA_8888_GrPixelConfig == config ||
kRGB_888_GrPixelConfig == config || kRGBA_4444_GrPixelConfig == config ||
kRGB_565_GrPixelConfig == config || kSRGBA_8888_GrPixelConfig == config ||
kSBGRA_8888_GrPixelConfig == config || kRGBA_half_GrPixelConfig == config ||
kAlpha_8_GrPixelConfig == config || kRGBA_1010102_GrPixelConfig == config);
return config;
}
static sk_sp<GrRenderTargetContext> convolve_gaussian_2d(GrContext* context,
sk_sp<GrTextureProxy> proxy,
const SkIRect& srcBounds,
const SkIPoint& srcOffset,
int radiusX,
int radiusY,
SkScalar sigmaX,
SkScalar sigmaY,
GrTextureDomain::Mode mode,
const SkImageInfo& dstII,
SkBackingFit dstFit) {
GrPixelConfig config = get_blur_config(proxy.get(), dstII.colorSpace());
sk_sp<GrRenderTargetContext> renderTargetContext;
renderTargetContext = context->contextPriv().makeDeferredRenderTargetContext(
dstFit, dstII.width(), dstII.height(),
config, dstII.refColorSpace());
if (!renderTargetContext) {
return nullptr;
}
SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
-SkIntToScalar(srcOffset.y()));
SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1);
SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
GrPaint paint;
paint.setGammaCorrect(renderTargetContext->colorSpaceInfo().isGammaCorrect());
auto conv = GrMatrixConvolutionEffect::MakeGaussian(std::move(proxy), srcBounds, size, 1.0, 0.0,
kernelOffset, mode, true, sigmaX, sigmaY);
paint.addColorFragmentProcessor(std::move(conv));
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
GrFixedClip clip(dstII.bounds());
renderTargetContext->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(),
SkRect::Make(dstII.bounds()), localMatrix);
return renderTargetContext;
}
static sk_sp<GrRenderTargetContext> convolve_gaussian(GrContext* context,
sk_sp<GrTextureProxy> proxy,
const SkIRect& srcRect,
const SkIPoint& srcOffset,
Direction direction,
int radius,
float sigma,
const SkIRect& srcBounds,
GrTextureDomain::Mode mode,
const SkImageInfo& dstII,
SkBackingFit fit) {
SkASSERT(srcRect.width() <= dstII.width() && srcRect.height() <= dstII.height());
GrPixelConfig config = get_blur_config(proxy.get(), dstII.colorSpace());
sk_sp<GrRenderTargetContext> dstRenderTargetContext;
dstRenderTargetContext = context->contextPriv().makeDeferredRenderTargetContext(
fit, srcRect.width(),
srcRect.height(),
config,
dstII.refColorSpace());
if (!dstRenderTargetContext) {
return nullptr;
}
GrFixedClip clip(dstII.bounds());
int bounds[2] = { 0, 0 };
SkIRect dstRect = SkIRect::MakeWH(srcRect.width(), srcRect.height());
if (GrTextureDomain::kIgnore_Mode == mode) {
convolve_gaussian_1d(dstRenderTargetContext.get(), clip, dstRect, srcOffset,
std::move(proxy), direction, radius, sigma,
GrTextureDomain::kIgnore_Mode, bounds);
return dstRenderTargetContext;
}
SkIRect midRect = srcBounds, leftRect, rightRect;
midRect.offset(srcOffset);
SkIRect topRect, bottomRect;
if (Direction::kX == direction) {
bounds[0] = srcBounds.left();
bounds[1] = srcBounds.right();
topRect = SkIRect::MakeLTRB(0, 0, dstRect.right(), midRect.top());
bottomRect = SkIRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom());
midRect.inset(radius, 0);
leftRect = SkIRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
rightRect =
SkIRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
dstRect.fTop = midRect.top();
dstRect.fBottom = midRect.bottom();
} else {
bounds[0] = srcBounds.top();
bounds[1] = srcBounds.bottom();
topRect = SkIRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom());
bottomRect = SkIRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom());
midRect.inset(0, radius);
leftRect = SkIRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
rightRect =
SkIRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
dstRect.fLeft = midRect.left();
dstRect.fRight = midRect.right();
}
if (!topRect.isEmpty()) {
dstRenderTargetContext->clear(&topRect, 0, GrRenderTargetContext::CanClearFullscreen::kNo);
}
if (!bottomRect.isEmpty()) {
dstRenderTargetContext->clear(&bottomRect, 0,
GrRenderTargetContext::CanClearFullscreen::kNo);
}
if (midRect.isEmpty()) {
// Blur radius covers srcBounds; use bounds over entire draw
convolve_gaussian_1d(dstRenderTargetContext.get(), clip, dstRect, srcOffset,
std::move(proxy), direction, radius, sigma, mode, bounds);
} else {
// Draw right and left margins with bounds; middle without.
convolve_gaussian_1d(dstRenderTargetContext.get(), clip, leftRect, srcOffset,
proxy, direction, radius, sigma, mode, bounds);
convolve_gaussian_1d(dstRenderTargetContext.get(), clip, rightRect, srcOffset,
proxy, direction, radius, sigma, mode, bounds);
convolve_gaussian_1d(dstRenderTargetContext.get(), clip, midRect, srcOffset,
std::move(proxy), direction, radius, sigma,
GrTextureDomain::kIgnore_Mode, bounds);
}
return dstRenderTargetContext;
}
static sk_sp<GrTextureProxy> decimate(GrContext* context,
sk_sp<GrTextureProxy> src,
SkIPoint* srcOffset,
SkIRect* contentRect,
int scaleFactorX, int scaleFactorY,
bool willBeXFiltering, bool willBeYFiltering,
int radiusX, int radiusY,
GrTextureDomain::Mode mode,
const SkImageInfo& dstII) {
SkASSERT(SkIsPow2(scaleFactorX) && SkIsPow2(scaleFactorY));
SkASSERT(scaleFactorX > 1 || scaleFactorY > 1);
GrPixelConfig config = get_blur_config(src.get(), dstII.colorSpace());
SkIRect srcRect;
if (GrTextureDomain::kIgnore_Mode == mode) {
srcRect = dstII.bounds();
} else {
srcRect = *contentRect;
srcRect.offset(*srcOffset);
}
scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
scale_irect(&srcRect, scaleFactorX, scaleFactorY);
SkIRect dstRect(srcRect);
sk_sp<GrRenderTargetContext> dstRenderTargetContext;
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY);
// We know this will not be the final draw so we are free to make it an approx match.
dstRenderTargetContext = context->contextPriv().makeDeferredRenderTargetContext(
SkBackingFit::kApprox,
dstRect.fRight,
dstRect.fBottom,
config, dstII.refColorSpace());
if (!dstRenderTargetContext) {
return nullptr;
}
GrPaint paint;
paint.setGammaCorrect(dstRenderTargetContext->colorSpaceInfo().isGammaCorrect());
if (GrTextureDomain::kIgnore_Mode != mode && i == 1) {
// GrTextureDomainEffect does not support kRepeat_Mode with GrSamplerState::Filter.
GrTextureDomain::Mode modeForScaling = GrTextureDomain::kRepeat_Mode == mode
? GrTextureDomain::kDecal_Mode
: mode;
SkRect domain = SkRect::Make(*contentRect);
domain.inset((i < scaleFactorX) ? SK_ScalarHalf : 0.0f,
(i < scaleFactorY) ? SK_ScalarHalf : 0.0f);
auto fp = GrTextureDomainEffect::Make(std::move(src),
SkMatrix::I(),
domain,
modeForScaling,
GrSamplerState::Filter::kBilerp);
paint.addColorFragmentProcessor(std::move(fp));
srcRect.offset(-(*srcOffset));
// TODO: consume the srcOffset in both first draws and always set it to zero
// back in GaussianBlur
srcOffset->set(0, 0);
} else {
paint.addColorTextureProcessor(std::move(src), SkMatrix::I(),
GrSamplerState::ClampBilerp());
}
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
GrFixedClip clip(dstRect);
dstRenderTargetContext->fillRectToRect(clip, std::move(paint), GrAA::kNo,
SkMatrix::I(), SkRect::Make(dstRect),
SkRect::Make(srcRect));
src = dstRenderTargetContext->asTextureProxyRef();
if (!src) {
return nullptr;
}
srcRect = dstRect;
}
*contentRect = dstRect;
SkASSERT(dstRenderTargetContext);
if (willBeXFiltering) {
if (scaleFactorX > 1) {
// Clear out a radius to the right of the contentRect to prevent the
// X convolution from reading garbage.
SkIRect clearRect = SkIRect::MakeXYWH(contentRect->fRight, contentRect->fTop,
radiusX, contentRect->height());
dstRenderTargetContext->priv().absClear(&clearRect, 0x0);
}
} else {
if (scaleFactorY > 1) {
// Clear out a radius below the contentRect to prevent the Y
// convolution from reading garbage.
SkIRect clearRect = SkIRect::MakeXYWH(contentRect->fLeft, contentRect->fBottom,
contentRect->width(), radiusY);
dstRenderTargetContext->priv().absClear(&clearRect, 0x0);
}
}
return dstRenderTargetContext->asTextureProxyRef();
}
// Expand the contents of 'srcRenderTargetContext' to fit in 'dstII'.
static sk_sp<GrRenderTargetContext> reexpand(GrContext* context,
sk_sp<GrRenderTargetContext> srcRenderTargetContext,
const SkIRect& localSrcBounds,
int scaleFactorX, int scaleFactorY,
GrTextureDomain::Mode mode,
const SkImageInfo& dstII,
SkBackingFit fit) {
const SkIRect srcRect = SkIRect::MakeWH(srcRenderTargetContext->width(),
srcRenderTargetContext->height());
// Clear one pixel to the right and below, to accommodate bilinear upsampling.
// TODO: it seems like we should actually be clamping here rather than darkening
// the bottom right edges.
SkIRect clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1);
srcRenderTargetContext->priv().absClear(&clearRect, 0x0);
clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, 1, srcRect.height());
srcRenderTargetContext->priv().absClear(&clearRect, 0x0);
sk_sp<GrTextureProxy> srcProxy = srcRenderTargetContext->asTextureProxyRef();
if (!srcProxy) {
return nullptr;
}
srcRenderTargetContext = nullptr; // no longer needed
GrPixelConfig config = get_blur_config(srcProxy.get(), dstII.colorSpace());
sk_sp<GrRenderTargetContext> dstRenderTargetContext =
context->contextPriv().makeDeferredRenderTargetContext(fit, dstII.width(), dstII.height(),
config, dstII.refColorSpace());
if (!dstRenderTargetContext) {
return nullptr;
}
GrPaint paint;
paint.setGammaCorrect(dstRenderTargetContext->colorSpaceInfo().isGammaCorrect());
if (GrTextureDomain::kIgnore_Mode != mode) {
// GrTextureDomainEffect does not support kRepeat_Mode with GrSamplerState::Filter.
GrTextureDomain::Mode modeForScaling = GrTextureDomain::kRepeat_Mode == mode
? GrTextureDomain::kDecal_Mode
: mode;
SkRect domain = SkRect::Make(localSrcBounds);
auto fp = GrTextureDomainEffect::Make(std::move(srcProxy),
SkMatrix::I(),
domain,
modeForScaling,
GrSamplerState::Filter::kBilerp);
paint.addColorFragmentProcessor(std::move(fp));
} else {
// FIXME: this should be mitchell, not bilinear.
paint.addColorTextureProcessor(std::move(srcProxy), SkMatrix::I(),
GrSamplerState::ClampBilerp());
}
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
GrFixedClip clip(dstII.bounds());
// TODO: using dstII as dstRect results in some image diffs - why?
SkIRect dstRect(srcRect);
scale_irect(&dstRect, scaleFactorX, scaleFactorY);
dstRenderTargetContext->fillRectToRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(),
SkRect::Make(dstRect), SkRect::Make(srcRect));
return dstRenderTargetContext;
}
namespace SkGpuBlurUtils {
sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
sk_sp<GrTextureProxy> srcProxy,
sk_sp<SkColorSpace> colorSpace,
const SkIRect& dstBounds,
const SkIRect& srcBounds,
float sigmaX,
float sigmaY,
GrTextureDomain::Mode mode,
SkAlphaType at,
SkBackingFit fit) {
SkASSERT(context);
const GrPixelConfig config = get_blur_config(srcProxy.get(), colorSpace.get());
SkColorType ct;
if (!GrPixelConfigToColorType(config, &ct)) {
return nullptr;
}
const SkImageInfo finalDestII = SkImageInfo::Make(dstBounds.width(), dstBounds.height(),
ct, at, std::move(colorSpace));
int scaleFactorX, radiusX;
int scaleFactorY, radiusY;
int maxTextureSize = context->caps()->maxTextureSize();
sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
SkASSERT(sigmaX || sigmaY);
SkIPoint srcOffset = SkIPoint::Make(-dstBounds.x(), -dstBounds.y());
// For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
// launch a single non separable kernel vs two launches
if (sigmaX > 0.0f && sigmaY > 0.0f &&
(2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) {
// We shouldn't be scaling because this is a small size blur
SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY));
return convolve_gaussian_2d(context, std::move(srcProxy), srcBounds, srcOffset,
radiusX, radiusY, sigmaX, sigmaY,
mode, finalDestII, fit);
}
// Only the last rendered renderTargetContext needs to match the supplied 'fit'
SkBackingFit xFit = fit, yFit = fit;
if (scaleFactorX > 1 || scaleFactorY > 1) {
xFit = yFit = SkBackingFit::kApprox; // reexpand will be last
} else if (sigmaY > 0.0f) {
xFit = SkBackingFit::kApprox; // the y-pass will be last
}
SkIRect localSrcBounds = srcBounds;
if (scaleFactorX > 1 || scaleFactorY > 1) {
srcProxy = decimate(context, std::move(srcProxy), &srcOffset, &localSrcBounds,
scaleFactorX, scaleFactorY, sigmaX > 0.0f, sigmaY > 0.0f,
radiusX, radiusY, mode, finalDestII);
if (!srcProxy) {
return nullptr;
}
}
sk_sp<GrRenderTargetContext> dstRenderTargetContext;
SkIRect srcRect = finalDestII.bounds();
scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
if (sigmaX > 0.0f) {
dstRenderTargetContext = convolve_gaussian(context, std::move(srcProxy), srcRect, srcOffset,
Direction::kX, radiusX, sigmaX, localSrcBounds,
mode, finalDestII, xFit);
if (!dstRenderTargetContext) {
return nullptr;
}
if (sigmaY > 0.0f) {
// Clear out a radius below the srcRect to prevent the Y
// convolution from reading garbage.
SkIRect clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom,
srcRect.width(), radiusY);
dstRenderTargetContext->priv().absClear(&clearRect, 0x0);
}
srcProxy = dstRenderTargetContext->asTextureProxyRef();
if (!srcProxy) {
return nullptr;
}
srcRect.offsetTo(0, 0);
localSrcBounds = srcRect;
if (GrTextureDomain::kClamp_Mode == mode) {
// We need to adjust bounds because we only fill part of the srcRect in x-pass.
localSrcBounds.inset(0, radiusY);
}
srcOffset.set(0, 0);
}
if (sigmaY > 0.0f) {
dstRenderTargetContext = convolve_gaussian(context, std::move(srcProxy), srcRect, srcOffset,
Direction::kY, radiusY, sigmaY, localSrcBounds,
mode, finalDestII, yFit);
if (!dstRenderTargetContext) {
return nullptr;
}
srcProxy = dstRenderTargetContext->asTextureProxyRef();
if (!srcProxy) {
return nullptr;
}
srcRect.offsetTo(0, 0);
srcOffset.set(0, 0);
}
SkASSERT(dstRenderTargetContext);
SkASSERT(srcProxy.get() == dstRenderTargetContext->asTextureProxy());
if (scaleFactorX > 1 || scaleFactorY > 1) {
dstRenderTargetContext = reexpand(context, std::move(dstRenderTargetContext),
localSrcBounds, scaleFactorX, scaleFactorY,
mode, finalDestII, fit);
}
return dstRenderTargetContext;
}
}
#endif
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