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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGpuBlurUtils.h"
#include "SkRect.h"
#if SK_SUPPORT_GPU
#include "effects/GrConvolutionEffect.h"
#include "effects/GrMatrixConvolutionEffect.h"
#include "GrContext.h"
#include "GrCaps.h"
#include "GrRenderTargetContext.h"
#include "GrFixedClip.h"
#define MAX_BLUR_SIGMA 4.0f
static void scale_irect_roundout(SkIRect* rect, float xScale, float yScale) {
rect->fLeft = SkScalarFloorToInt(SkScalarMul(rect->fLeft, xScale));
rect->fTop = SkScalarFloorToInt(SkScalarMul(rect->fTop, yScale));
rect->fRight = SkScalarCeilToInt(SkScalarMul(rect->fRight, xScale));
rect->fBottom = SkScalarCeilToInt(SkScalarMul(rect->fBottom, yScale));
}
static void scale_irect(SkIRect* rect, int xScale, int yScale) {
rect->fLeft *= xScale;
rect->fTop *= yScale;
rect->fRight *= xScale;
rect->fBottom *= yScale;
}
#ifdef SK_DEBUG
static inline int is_even(int x) { return !(x & 1); }
#endif
static void shrink_irect_by_2(SkIRect* rect, bool xAxis, bool yAxis) {
if (xAxis) {
SkASSERT(is_even(rect->fLeft) && is_even(rect->fRight));
rect->fLeft /= 2;
rect->fRight /= 2;
}
if (yAxis) {
SkASSERT(is_even(rect->fTop) && is_even(rect->fBottom));
rect->fTop /= 2;
rect->fBottom /= 2;
}
}
static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int *radius) {
*scaleFactor = 1;
while (sigma > MAX_BLUR_SIGMA) {
*scaleFactor *= 2;
sigma *= 0.5f;
if (*scaleFactor > maxTextureSize) {
*scaleFactor = maxTextureSize;
sigma = MAX_BLUR_SIGMA;
}
}
*radius = static_cast<int>(ceilf(sigma * 3.0f));
SkASSERT(*radius <= GrConvolutionEffect::kMaxKernelRadius);
return sigma;
}
static void convolve_gaussian_1d(GrRenderTargetContext* renderTargetContext,
const GrClip& clip,
const SkIRect& dstRect,
const SkIPoint& srcOffset,
GrTexture* texture,
Gr1DKernelEffect::Direction direction,
int radius,
float sigma,
bool useBounds,
float bounds[2]) {
GrPaint paint;
paint.setGammaCorrect(renderTargetContext->isGammaCorrect());
sk_sp<GrFragmentProcessor> conv(GrConvolutionEffect::MakeGaussian(
texture, direction, radius, sigma, useBounds, bounds));
paint.addColorFragmentProcessor(std::move(conv));
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
-SkIntToScalar(srcOffset.y()));
renderTargetContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(),
SkRect::Make(dstRect), localMatrix);
}
static void convolve_gaussian_2d(GrRenderTargetContext* renderTargetContext,
const GrClip& clip,
const SkIRect& dstRect,
const SkIPoint& srcOffset,
GrTexture* texture,
int radiusX,
int radiusY,
SkScalar sigmaX,
SkScalar sigmaY,
const SkIRect* srcBounds) {
SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()),
-SkIntToScalar(srcOffset.y()));
SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1);
SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
GrPaint paint;
paint.setGammaCorrect(renderTargetContext->isGammaCorrect());
SkIRect bounds = srcBounds ? *srcBounds : SkIRect::EmptyIRect();
sk_sp<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::MakeGaussian(
texture, bounds, size, 1.0, 0.0, kernelOffset,
srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode,
true, sigmaX, sigmaY));
paint.addColorFragmentProcessor(std::move(conv));
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
renderTargetContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(),
SkRect::Make(dstRect), localMatrix);
}
static void convolve_gaussian(GrRenderTargetContext* renderTargetContext,
const GrClip& clip,
const SkIRect& srcRect,
GrTexture* texture,
Gr1DKernelEffect::Direction direction,
int radius,
float sigma,
const SkIRect* srcBounds,
const SkIPoint& srcOffset) {
float bounds[2] = { 0.0f, 1.0f };
SkIRect dstRect = SkIRect::MakeWH(srcRect.width(), srcRect.height());
if (!srcBounds) {
convolve_gaussian_1d(renderTargetContext, clip, dstRect, srcOffset, texture,
direction, radius, sigma, false, bounds);
return;
}
SkIRect midRect = *srcBounds, leftRect, rightRect;
midRect.offset(srcOffset);
SkIRect topRect, bottomRect;
if (direction == Gr1DKernelEffect::kX_Direction) {
bounds[0] = SkIntToFloat(srcBounds->left()) / texture->width();
bounds[1] = SkIntToFloat(srcBounds->right()) / texture->width();
topRect = SkIRect::MakeLTRB(0, 0, dstRect.right(), midRect.top());
bottomRect = SkIRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom());
midRect.inset(radius, 0);
leftRect = SkIRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
rightRect =
SkIRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
dstRect.fTop = midRect.top();
dstRect.fBottom = midRect.bottom();
} else {
bounds[0] = SkIntToFloat(srcBounds->top()) / texture->height();
bounds[1] = SkIntToFloat(srcBounds->bottom()) / texture->height();
topRect = SkIRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom());
bottomRect = SkIRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom());
midRect.inset(0, radius);
leftRect = SkIRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
rightRect =
SkIRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
dstRect.fLeft = midRect.left();
dstRect.fRight = midRect.right();
}
if (!topRect.isEmpty()) {
renderTargetContext->clear(&topRect, 0, false);
}
if (!bottomRect.isEmpty()) {
renderTargetContext->clear(&bottomRect, 0, false);
}
if (midRect.isEmpty()) {
// Blur radius covers srcBounds; use bounds over entire draw
convolve_gaussian_1d(renderTargetContext, clip, dstRect, srcOffset, texture,
direction, radius, sigma, true, bounds);
} else {
// Draw right and left margins with bounds; middle without.
convolve_gaussian_1d(renderTargetContext, clip, leftRect, srcOffset, texture,
direction, radius, sigma, true, bounds);
convolve_gaussian_1d(renderTargetContext, clip, rightRect, srcOffset, texture,
direction, radius, sigma, true, bounds);
convolve_gaussian_1d(renderTargetContext, clip, midRect, srcOffset, texture,
direction, radius, sigma, false, bounds);
}
}
namespace SkGpuBlurUtils {
sk_sp<GrRenderTargetContext> GaussianBlur(GrContext* context,
GrTexture* origSrc,
sk_sp<SkColorSpace> colorSpace,
const SkIRect& dstBounds,
const SkIRect* srcBounds,
float sigmaX,
float sigmaY,
SkBackingFit fit) {
SkASSERT(context);
SkIRect clearRect;
int scaleFactorX, radiusX;
int scaleFactorY, radiusY;
int maxTextureSize = context->caps()->maxTextureSize();
sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
SkASSERT(sigmaX || sigmaY);
SkIPoint srcOffset = SkIPoint::Make(-dstBounds.x(), -dstBounds.y());
SkIRect localDstBounds = SkIRect::MakeWH(dstBounds.width(), dstBounds.height());
SkIRect localSrcBounds;
SkIRect srcRect;
if (srcBounds) {
srcRect = localSrcBounds = *srcBounds;
srcRect.offset(srcOffset);
srcBounds = &localSrcBounds;
} else {
srcRect = localDstBounds;
}
scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
scale_irect(&srcRect, scaleFactorX, scaleFactorY);
// setup new clip
GrFixedClip clip(localDstBounds);
sk_sp<GrTexture> srcTexture(sk_ref_sp(origSrc));
SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
kRGBA_8888_GrPixelConfig == srcTexture->config() ||
kSRGBA_8888_GrPixelConfig == srcTexture->config() ||
kSBGRA_8888_GrPixelConfig == srcTexture->config() ||
kRGBA_half_GrPixelConfig == srcTexture->config() ||
kAlpha_8_GrPixelConfig == srcTexture->config());
const int width = dstBounds.width();
const int height = dstBounds.height();
const GrPixelConfig config = srcTexture->config();
sk_sp<GrRenderTargetContext> dstRenderTargetContext(context->makeRenderTargetContext(
fit, width, height, config, colorSpace, 0, kDefault_GrSurfaceOrigin));
if (!dstRenderTargetContext) {
return nullptr;
}
// For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
// launch a single non separable kernel vs two launches
if (sigmaX > 0.0f && sigmaY > 0.0f &&
(2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) {
// We shouldn't be scaling because this is a small size blur
SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY));
convolve_gaussian_2d(dstRenderTargetContext.get(), clip, localDstBounds, srcOffset,
srcTexture.get(), radiusX, radiusY, sigmaX, sigmaY, srcBounds);
return dstRenderTargetContext;
}
sk_sp<GrRenderTargetContext> tmpRenderTargetContext(context->makeRenderTargetContext(
fit, width, height, config, colorSpace, 0, kDefault_GrSurfaceOrigin));
if (!tmpRenderTargetContext) {
return nullptr;
}
sk_sp<GrRenderTargetContext> srcRenderTargetContext;
SkASSERT(SkIsPow2(scaleFactorX) && SkIsPow2(scaleFactorY));
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
GrPaint paint;
paint.setGammaCorrect(dstRenderTargetContext->isGammaCorrect());
SkMatrix matrix;
matrix.setIDiv(srcTexture->width(), srcTexture->height());
SkIRect dstRect(srcRect);
if (srcBounds && i == 1) {
SkRect domain;
matrix.mapRect(&domain, SkRect::Make(*srcBounds));
domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
(i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
sk_sp<GrFragmentProcessor> fp(GrTextureDomainEffect::Make(
srcTexture.get(),
nullptr,
matrix,
domain,
GrTextureDomain::kDecal_Mode,
GrSamplerParams::kBilerp_FilterMode));
paint.addColorFragmentProcessor(std::move(fp));
srcRect.offset(-srcOffset);
srcOffset.set(0, 0);
} else {
GrSamplerParams params(SkShader::kClamp_TileMode, GrSamplerParams::kBilerp_FilterMode);
paint.addColorTextureProcessor(srcTexture.get(), nullptr, matrix, params);
}
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY);
dstRenderTargetContext->fillRectToRect(clip, paint, SkMatrix::I(),
SkRect::Make(dstRect), SkRect::Make(srcRect));
srcRenderTargetContext = dstRenderTargetContext;
srcRect = dstRect;
srcTexture = srcRenderTargetContext->asTexture();
dstRenderTargetContext.swap(tmpRenderTargetContext);
localSrcBounds = srcRect;
}
srcRect = localDstBounds;
scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
if (sigmaX > 0.0f) {
if (scaleFactorX > 1) {
SkASSERT(srcRenderTargetContext);
// Clear out a radius to the right of the srcRect to prevent the
// X convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop,
radiusX, srcRect.height());
srcRenderTargetContext->clear(&clearRect, 0x0, false);
}
convolve_gaussian(dstRenderTargetContext.get(), clip, srcRect,
srcTexture.get(), Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
srcBounds, srcOffset);
srcRenderTargetContext = dstRenderTargetContext;
srcTexture = srcRenderTargetContext->asTexture();
srcRect.offsetTo(0, 0);
dstRenderTargetContext.swap(tmpRenderTargetContext);
localSrcBounds = srcRect;
srcOffset.set(0, 0);
}
if (sigmaY > 0.0f) {
if (scaleFactorY > 1 || sigmaX > 0.0f) {
SkASSERT(srcRenderTargetContext);
// Clear out a radius below the srcRect to prevent the Y
// convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom,
srcRect.width(), radiusY);
srcRenderTargetContext->clear(&clearRect, 0x0, false);
}
convolve_gaussian(dstRenderTargetContext.get(), clip, srcRect,
srcTexture.get(), Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
srcBounds, srcOffset);
srcRenderTargetContext = dstRenderTargetContext;
srcRect.offsetTo(0, 0);
dstRenderTargetContext.swap(tmpRenderTargetContext);
}
SkASSERT(srcRenderTargetContext);
srcTexture = nullptr; // we don't use this from here on out
if (scaleFactorX > 1 || scaleFactorY > 1) {
// Clear one pixel to the right and below, to accommodate bilinear upsampling.
clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1);
srcRenderTargetContext->clear(&clearRect, 0x0, false);
clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, 1, srcRect.height());
srcRenderTargetContext->clear(&clearRect, 0x0, false);
SkMatrix matrix;
matrix.setIDiv(srcRenderTargetContext->width(), srcRenderTargetContext->height());
GrPaint paint;
paint.setGammaCorrect(dstRenderTargetContext->isGammaCorrect());
// FIXME: this should be mitchell, not bilinear.
GrSamplerParams params(SkShader::kClamp_TileMode, GrSamplerParams::kBilerp_FilterMode);
sk_sp<GrTexture> tex(srcRenderTargetContext->asTexture());
paint.addColorTextureProcessor(tex.get(), nullptr, matrix, params);
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
SkIRect dstRect(srcRect);
scale_irect(&dstRect, scaleFactorX, scaleFactorY);
dstRenderTargetContext->fillRectToRect(clip, paint, SkMatrix::I(),
SkRect::Make(dstRect), SkRect::Make(srcRect));
srcRenderTargetContext = dstRenderTargetContext;
srcRect = dstRect;
dstRenderTargetContext.swap(tmpRenderTargetContext);
}
return srcRenderTargetContext;
}
}
#endif
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