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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkFilterShader_DEFINED
#define SkFilterShader_DEFINED
#include "SkShader.h"
class SkColorFilter;
class SkFilterShader : public SkShader {
public:
SkFilterShader(SkShader* shader, SkColorFilter* filter);
virtual ~SkFilterShader();
// override
virtual uint32_t getFlags();
virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
const SkMatrix& matrix);
virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
virtual void shadeSpan16(int x, int y, uint16_t result[], int count);
virtual void beginSession();
virtual void endSession();
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader)
protected:
SkFilterShader(SkFlattenableReadBuffer& );
virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
private:
SkShader* fShader;
SkColorFilter* fFilter;
typedef SkShader INHERITED;
};
#endif
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