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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkFilterShader.h"
#include "SkColorFilter.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
#include "SkShader.h"
#include "SkString.h"
SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) {
fShader = shader;
shader->ref();
fFilter = filter;
filter->ref();
}
SkFilterShader::SkFilterShader(SkReadBuffer& buffer)
: INHERITED(buffer) {
fShader = buffer.readShader();
fFilter = buffer.readColorFilter();
}
SkFilterShader::~SkFilterShader() {
fFilter->unref();
fShader->unref();
}
void SkFilterShader::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeFlattenable(fShader);
buffer.writeFlattenable(fFilter);
}
uint32_t SkFilterShader::getFlags() {
uint32_t shaderF = fShader->getFlags();
uint32_t filterF = fFilter->getFlags();
// if the filter doesn't support 16bit, clear the matching bit in the shader
if (!(filterF & SkColorFilter::kHasFilter16_Flag)) {
shaderF &= ~SkShader::kHasSpan16_Flag;
}
// if the filter might change alpha, clear the opaque flag in the shader
if (!(filterF & SkColorFilter::kAlphaUnchanged_Flag)) {
shaderF &= ~(SkShader::kOpaqueAlpha_Flag | SkShader::kHasSpan16_Flag);
}
return shaderF;
}
bool SkFilterShader::setContext(const SkBitmap& device,
const SkPaint& paint,
const SkMatrix& matrix) {
// we need to keep the setContext/endContext calls balanced. If we return
// false, our endContext() will not be called.
if (!this->INHERITED::setContext(device, paint, matrix)) {
return false;
}
if (!fShader->setContext(device, paint, matrix)) {
this->INHERITED::endContext();
return false;
}
return true;
}
void SkFilterShader::endContext() {
fShader->endContext();
this->INHERITED::endContext();
}
void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
fShader->shadeSpan(x, y, result, count);
fFilter->filterSpan(result, count, result);
}
void SkFilterShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
SkASSERT(fShader->getFlags() & SkShader::kHasSpan16_Flag);
SkASSERT(fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag);
fShader->shadeSpan16(x, y, result, count);
fFilter->filterSpan16(result, count, result);
}
#ifdef SK_DEVELOPER
void SkFilterShader::toString(SkString* str) const {
str->append("SkFilterShader: (");
str->append("Shader: ");
fShader->toString(str);
str->append(" Filter: ");
// TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added
this->INHERITED::toString(str);
str->append(")");
}
#endif
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