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#ifndef SkEdgeBuilder_DEFINED
#define SkEdgeBuilder_DEFINED
#include "SkChunkAlloc.h"
#include "SkRect.h"
#include "SkTDArray.h"
struct SkEdge;
class SkEdgeClipper;
class SkPath;
class SkEdgeBuilder {
public:
SkEdgeBuilder();
int build(const SkPath& path, const SkIRect* clip, int shiftUp);
SkEdge** edgeList() { return fList.begin(); }
private:
SkChunkAlloc fAlloc;
SkTDArray<SkEdge*> fList;
int fShiftUp;
void addLine(const SkPoint pts[]);
void addQuad(const SkPoint pts[]);
void addCubic(const SkPoint pts[]);
void addClipper(SkEdgeClipper*);
};
#endif
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