aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/SkDevice.cpp
blob: 6305e190fe938bc8b967cd5601b1842e25dd6407 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
#include "SkDevice.h"
#include "SkDraw.h"
#include "SkMetaData.h"
#include "SkRect.h"

SkDeviceFactory::~SkDeviceFactory() {}

SkDevice::SkDevice(SkCanvas* canvas) : fCanvas(canvas), fMetaData(NULL) {
    fOrigin.setZero();
}

SkDevice::SkDevice(SkCanvas* canvas, const SkBitmap& bitmap, bool isForLayer)
        : fCanvas(canvas), fBitmap(bitmap), fMetaData(NULL) {
    fOrigin.setZero();
    // auto-allocate if we're for offscreen drawing
    if (isForLayer) {
        if (NULL == fBitmap.getPixels() && NULL == fBitmap.pixelRef()) {
            fBitmap.allocPixels();
            if (!fBitmap.isOpaque()) {
                fBitmap.eraseColor(0);
            }
        }
    }
}

SkDevice::~SkDevice() {
    delete fMetaData;
}

SkMetaData& SkDevice::getMetaData() {
    // metadata users are rare, so we lazily allocate it. If that changes we
    // can decide to just make it a field in the device (rather than a ptr)
    if (NULL == fMetaData) {
        fMetaData = new SkMetaData;
    }
    return *fMetaData;
}

void SkDevice::lockPixels() {
    fBitmap.lockPixels();
}

void SkDevice::unlockPixels() {
    fBitmap.unlockPixels();
}

const SkBitmap& SkDevice::accessBitmap(bool changePixels) {
    this->onAccessBitmap(&fBitmap);
    if (changePixels) {
        fBitmap.notifyPixelsChanged();
    }
    return fBitmap;
}

void SkDevice::getBounds(SkIRect* bounds) const {
    if (bounds) {
        bounds->set(0, 0, fBitmap.width(), fBitmap.height());
    }
}

bool SkDevice::intersects(const SkIRect& r, SkIRect* sect) const {
    SkIRect bounds;

    this->getBounds(&bounds);
    return sect ? sect->intersect(r, bounds) : SkIRect::Intersects(r, bounds);
}

void SkDevice::clear(SkColor color) {
    fBitmap.eraseColor(color);
}

void SkDevice::onAccessBitmap(SkBitmap* bitmap) {}

void SkDevice::setMatrixClip(const SkMatrix&, const SkRegion&,
                             const SkClipStack&) {}

///////////////////////////////////////////////////////////////////////////////

bool SkDevice::readPixels(const SkIRect& srcRect, SkBitmap* bitmap) {
    const SkBitmap& src = this->accessBitmap(false);

    SkIRect bounds;
    bounds.set(0, 0, src.width(), src.height());
    if (!bounds.intersect(srcRect)) {
        return false;
    }

    SkBitmap subset;
    if (!src.extractSubset(&subset, bounds)) {
        return false;
    }

    SkBitmap tmp;
    if (!subset.copyTo(&tmp, SkBitmap::kARGB_8888_Config)) {
        return false;
    }

    tmp.swap(*bitmap);
    return true;
}

void SkDevice::writePixels(const SkBitmap& bitmap, int x, int y) {
    SkPaint paint;
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);

    SkCanvas canvas(this);
    canvas.drawSprite(bitmap, x, y, &paint);
}

///////////////////////////////////////////////////////////////////////////////

void SkDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
    draw.drawPaint(paint);
}

void SkDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count,
                              const SkPoint pts[], const SkPaint& paint) {
    draw.drawPoints(mode, count, pts, paint);
}

void SkDevice::drawRect(const SkDraw& draw, const SkRect& r,
                            const SkPaint& paint) {
    draw.drawRect(r, paint);
}

void SkDevice::drawPath(const SkDraw& draw, const SkPath& path,
                        const SkPaint& paint, const SkMatrix* prePathMatrix,
                        bool pathIsMutable) {
    draw.drawPath(path, paint, prePathMatrix, pathIsMutable);
}

void SkDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
                          const SkIRect* srcRect,
                          const SkMatrix& matrix, const SkPaint& paint) {
    SkBitmap        tmp;    // storage if we need a subset of bitmap
    const SkBitmap* bitmapPtr = &bitmap;

    if (srcRect) {
        if (!bitmap.extractSubset(&tmp, *srcRect)) {
            return;     // extraction failed
        }
        bitmapPtr = &tmp;
    }
    draw.drawBitmap(*bitmapPtr, matrix, paint);
}

void SkDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
                              int x, int y, const SkPaint& paint) {
    draw.drawSprite(bitmap, x, y, paint);
}

void SkDevice::drawText(const SkDraw& draw, const void* text, size_t len,
                            SkScalar x, SkScalar y, const SkPaint& paint) {
    draw.drawText((const char*)text, len, x, y, paint);
}

void SkDevice::drawPosText(const SkDraw& draw, const void* text, size_t len,
                               const SkScalar xpos[], SkScalar y,
                               int scalarsPerPos, const SkPaint& paint) {
    draw.drawPosText((const char*)text, len, xpos, y, scalarsPerPos, paint);
}

void SkDevice::drawTextOnPath(const SkDraw& draw, const void* text,
                                  size_t len, const SkPath& path,
                                  const SkMatrix* matrix,
                                  const SkPaint& paint) {
    draw.drawTextOnPath((const char*)text, len, path, matrix, paint);
}

#ifdef ANDROID
void SkDevice::drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len,
                                     const SkPoint pos[], const SkPaint& paint,
                                     const SkPath& path, const SkMatrix* matrix) {
    draw.drawPosTextOnPath((const char*)text, len, pos, paint, path, matrix);
}
#endif

void SkDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
                                int vertexCount,
                                const SkPoint verts[], const SkPoint textures[],
                                const SkColor colors[], SkXfermode* xmode,
                                const uint16_t indices[], int indexCount,
                                const SkPaint& paint) {
    draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode,
                      indices, indexCount, paint);
}

void SkDevice::drawDevice(const SkDraw& draw, SkDevice* device,
                              int x, int y, const SkPaint& paint) {
    draw.drawSprite(device->accessBitmap(false), x, y, paint);
}

///////////////////////////////////////////////////////////////////////////////

bool SkDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) {
    if (!paint.isLCDRenderText()) {
        // we're cool with the paint as is
        return false;
    }

    if (SkBitmap::kARGB_8888_Config != fBitmap.config() ||
        paint.getShader() ||
        paint.getXfermode() || // unless its srcover
        paint.getMaskFilter() ||
        paint.getRasterizer() ||
        paint.getColorFilter() ||
        paint.getPathEffect() ||
        paint.isFakeBoldText() ||
        paint.getStyle() != SkPaint::kFill_Style) {
        // turn off lcd
        flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag;
        flags->fHinting = paint.getHinting();
        return true;
    }
    // we're cool with the paint as is
    return false;
}

///////////////////////////////////////////////////////////////////////////////

SkDevice* SkRasterDeviceFactory::newDevice(SkCanvas* canvas,
                                           SkBitmap::Config config, int width,
                                           int height, bool isOpaque,
                                           bool isForLayer) {
    SkBitmap bitmap;
    bitmap.setConfig(config, width, height);
    bitmap.setIsOpaque(isOpaque);

    return SkNEW_ARGS(SkDevice, (canvas, bitmap, isForLayer));
}