1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
|
/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBlitter_DEFINED
#define SkBlitter_DEFINED
#include "SkAutoMalloc.h"
#include "SkBitmapProcShader.h"
#include "SkColor.h"
#include "SkCoverageDelta.h"
#include "SkRect.h"
#include "SkRegion.h"
#include "SkShaderBase.h"
class SkArenaAlloc;
class SkMatrix;
class SkPaint;
class SkPixmap;
struct SkMask;
/** SkBlitter and its subclasses are responsible for actually writing pixels
into memory. Besides efficiency, they handle clipping and antialiasing.
A SkBlitter subclass contains all the context needed to generate pixels
for the destination and how src/generated pixels map to the destination.
The coordinates passed to the blitX calls are in destination pixel space.
*/
class SkBlitter {
public:
virtual ~SkBlitter();
// The actual blitter may speedup the process by rewriting this in a more efficient way.
// For example, one may avoid some virtual blitAntiH calls by directly calling
// SkBlitRow::Color32.
virtual void blitCoverageDeltas(SkCoverageDeltaList* deltas, const SkIRect& clip,
bool isEvenOdd, bool isInverse, bool isConvex);
/// Blit a horizontal run of one or more pixels.
virtual void blitH(int x, int y, int width) = 0;
/// Blit a horizontal run of antialiased pixels; runs[] is a *sparse*
/// zero-terminated run-length encoding of spans of constant alpha values.
/// The runs[] and antialias[] work together to represent long runs of pixels with the same
/// alphas. The runs[] contains the number of pixels with the same alpha, and antialias[]
/// contain the coverage value for that number of pixels. The runs[] (and antialias[]) are
/// encoded in a clever way. The runs array is zero terminated, and has enough entries for
/// each pixel plus one, in most cases some of the entries will not contain valid data. An entry
/// in the runs array contains the number of pixels (np) that have the same alpha value. The
/// next np value is found np entries away. For example, if runs[0] = 7, then the next valid
/// entry will by at runs[7]. The runs array and antialias[] are coupled by index. So, if the
/// np entry is at runs[45] = 12 then the alpha value can be found at antialias[45] = 0x88.
/// This would mean to use an alpha value of 0x88 for the next 12 pixels starting at pixel 45.
virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) = 0;
/// Blit a vertical run of pixels with a constant alpha value.
virtual void blitV(int x, int y, int height, SkAlpha alpha);
/// Blit a solid rectangle one or more pixels wide.
virtual void blitRect(int x, int y, int width, int height);
/** Blit a rectangle with one alpha-blended column on the left,
width (zero or more) opaque pixels, and one alpha-blended column
on the right.
The result will always be at least two pixels wide.
*/
virtual void blitAntiRect(int x, int y, int width, int height,
SkAlpha leftAlpha, SkAlpha rightAlpha);
// Blit a rect in AA with size at least 3 x 3 (small rect has too many edge cases...)
void blitFatAntiRect(const SkRect& rect);
/// Blit a pattern of pixels defined by a rectangle-clipped mask;
/// typically used for text.
virtual void blitMask(const SkMask&, const SkIRect& clip);
/** If the blitter just sets a single value for each pixel, return the
bitmap it draws into, and assign value. If not, return nullptr and ignore
the value parameter.
*/
virtual const SkPixmap* justAnOpaqueColor(uint32_t* value);
// (x, y), (x + 1, y)
virtual void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) {
int16_t runs[3];
uint8_t aa[2];
runs[0] = 1;
runs[1] = 1;
runs[2] = 0;
aa[0] = SkToU8(a0);
aa[1] = SkToU8(a1);
this->blitAntiH(x, y, aa, runs);
}
// (x, y), (x, y + 1)
virtual void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) {
int16_t runs[2];
uint8_t aa[1];
runs[0] = 1;
runs[1] = 0;
aa[0] = SkToU8(a0);
this->blitAntiH(x, y, aa, runs);
// reset in case the clipping blitter modified runs
runs[0] = 1;
runs[1] = 0;
aa[0] = SkToU8(a1);
this->blitAntiH(x, y + 1, aa, runs);
}
/**
* Special method just to identify the null blitter, which is returned
* from Choose() if the request cannot be fulfilled. Default impl
* returns false.
*/
virtual bool isNullBlitter() const;
/**
* Special methods for blitters that can blit more than one row at a time.
* This function returns the number of rows that this blitter could optimally
* process at a time. It is still required to support blitting one scanline
* at a time.
*/
virtual int requestRowsPreserved() const { return 1; }
/**
* This function allocates memory for the blitter that the blitter then owns.
* The memory can be used by the calling function at will, but it will be
* released when the blitter's destructor is called. This function returns
* nullptr if no persistent memory is needed by the blitter.
*/
virtual void* allocBlitMemory(size_t sz) {
return fBlitMemory.reset(sz, SkAutoMalloc::kReuse_OnShrink);
}
///@name non-virtual helpers
void blitMaskRegion(const SkMask& mask, const SkRegion& clip);
void blitRectRegion(const SkIRect& rect, const SkRegion& clip);
void blitRegion(const SkRegion& clip);
///@}
/** @name Factories
Return the correct blitter to use given the specified context.
*/
static SkBlitter* Choose(const SkPixmap& dst,
const SkMatrix& matrix,
const SkPaint& paint,
SkArenaAlloc*,
bool drawCoverage = false);
static SkBlitter* ChooseSprite(const SkPixmap& dst,
const SkPaint&,
const SkPixmap& src,
int left, int top,
SkArenaAlloc*);
///@}
static SkShaderBase::ContextRec::DstType PreferredShaderDest(const SkImageInfo&);
static bool UseRasterPipelineBlitter(const SkPixmap&, const SkPaint&, const SkMatrix&);
protected:
SkAutoMalloc fBlitMemory;
};
/** This blitter silently never draws anything.
*/
class SkNullBlitter : public SkBlitter {
public:
void blitH(int x, int y, int width) override;
void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override;
void blitV(int x, int y, int height, SkAlpha alpha) override;
void blitRect(int x, int y, int width, int height) override;
void blitMask(const SkMask&, const SkIRect& clip) override;
const SkPixmap* justAnOpaqueColor(uint32_t* value) override;
bool isNullBlitter() const override;
};
/** Wraps another (real) blitter, and ensures that the real blitter is only
called with coordinates that have been clipped by the specified clipRect.
This means the caller need not perform the clipping ahead of time.
*/
class SkRectClipBlitter : public SkBlitter {
public:
void init(SkBlitter* blitter, const SkIRect& clipRect) {
SkASSERT(!clipRect.isEmpty());
fBlitter = blitter;
fClipRect = clipRect;
}
void blitH(int x, int y, int width) override;
void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override;
void blitV(int x, int y, int height, SkAlpha alpha) override;
void blitRect(int x, int y, int width, int height) override;
virtual void blitAntiRect(int x, int y, int width, int height,
SkAlpha leftAlpha, SkAlpha rightAlpha) override;
void blitMask(const SkMask&, const SkIRect& clip) override;
const SkPixmap* justAnOpaqueColor(uint32_t* value) override;
int requestRowsPreserved() const override {
return fBlitter->requestRowsPreserved();
}
void* allocBlitMemory(size_t sz) override {
return fBlitter->allocBlitMemory(sz);
}
private:
SkBlitter* fBlitter;
SkIRect fClipRect;
};
/** Wraps another (real) blitter, and ensures that the real blitter is only
called with coordinates that have been clipped by the specified clipRgn.
This means the caller need not perform the clipping ahead of time.
*/
class SkRgnClipBlitter : public SkBlitter {
public:
void init(SkBlitter* blitter, const SkRegion* clipRgn) {
SkASSERT(clipRgn && !clipRgn->isEmpty());
fBlitter = blitter;
fRgn = clipRgn;
}
void blitH(int x, int y, int width) override;
void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override;
void blitV(int x, int y, int height, SkAlpha alpha) override;
void blitRect(int x, int y, int width, int height) override;
void blitAntiRect(int x, int y, int width, int height,
SkAlpha leftAlpha, SkAlpha rightAlpha) override;
void blitMask(const SkMask&, const SkIRect& clip) override;
const SkPixmap* justAnOpaqueColor(uint32_t* value) override;
int requestRowsPreserved() const override {
return fBlitter->requestRowsPreserved();
}
void* allocBlitMemory(size_t sz) override {
return fBlitter->allocBlitMemory(sz);
}
private:
SkBlitter* fBlitter;
const SkRegion* fRgn;
};
#ifdef SK_DEBUG
class SkRectClipCheckBlitter : public SkBlitter {
public:
void init(SkBlitter* blitter, const SkIRect& clipRect) {
SkASSERT(blitter);
SkASSERT(!clipRect.isEmpty());
fBlitter = blitter;
fClipRect = clipRect;
}
void blitH(int x, int y, int width) override;
void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override;
void blitV(int x, int y, int height, SkAlpha alpha) override;
void blitRect(int x, int y, int width, int height) override;
void blitAntiRect(int x, int y, int width, int height,
SkAlpha leftAlpha, SkAlpha rightAlpha) override;
void blitMask(const SkMask&, const SkIRect& clip) override;
const SkPixmap* justAnOpaqueColor(uint32_t* value) override;
void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
int requestRowsPreserved() const override {
return fBlitter->requestRowsPreserved();
}
void* allocBlitMemory(size_t sz) override {
return fBlitter->allocBlitMemory(sz);
}
private:
SkBlitter* fBlitter;
SkIRect fClipRect;
};
#endif
/** Factory to set up the appropriate most-efficient wrapper blitter
to apply a clip. Returns a pointer to a member, so lifetime must
be managed carefully.
*/
class SkBlitterClipper {
public:
SkBlitter* apply(SkBlitter* blitter, const SkRegion* clip,
const SkIRect* bounds = nullptr);
private:
SkNullBlitter fNullBlitter;
SkRectClipBlitter fRectBlitter;
SkRgnClipBlitter fRgnBlitter;
};
#endif
|