1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
|
/* libs/graphics/sgl/SkBitmapShaderTemplate.h
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef NOFILTER_BITMAP_SHADER_PREAMBLE
#define NOFILTER_BITMAP_SHADER_PREAMBLE(bitmap, rb)
#endif
#ifndef NOFILTER_BITMAP_SHADER_POSTAMBLE
#define NOFILTER_BITMAP_SHADER_POSTAMBLE(bitmap)
#endif
#ifndef NOFILTER_BITMAP_SHADER_PREAMBLE16
#define NOFILTER_BITMAP_SHADER_PREAMBLE16(bitmap, rb)
#endif
#ifndef NOFILTER_BITMAP_SHADER_POSTAMBLE16
#define NOFILTER_BITMAP_SHADER_POSTAMBLE16(bitmap)
#endif
class NOFILTER_BITMAP_SHADER_CLASS : public HasSpan16_Sampler_BitmapShader {
public:
NOFILTER_BITMAP_SHADER_CLASS(const SkBitmap& src)
: HasSpan16_Sampler_BitmapShader(src, false,
NOFILTER_BITMAP_SHADER_TILEMODE,
NOFILTER_BITMAP_SHADER_TILEMODE)
{
}
virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix)
{
if (!this->INHERITED::setContext(device, paint, matrix))
return false;
#ifdef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
this->computeUnitInverse();
#endif
return true;
}
virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
{
SkASSERT(count > 0);
#ifdef NOFILTER_BITMAP_SHADER_SPRITEPROC32
if ((this->getTotalInverse().getType() & ~SkMatrix::kTranslate_Mask) == 0)
{
NOFILTER_BITMAP_SHADER_SPRITEPROC32(this, x, y, dstC, count);
return;
}
#endif
unsigned scale = SkAlpha255To256(this->getPaintAlpha());
#ifdef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
const SkMatrix& inv = this->getUnitInverse();
SkMatrix::MapPtProc invProc = this->getUnitInverseProc();
#else
const SkMatrix& inv = this->getTotalInverse();
SkMatrix::MapPtProc invProc = this->getInverseMapPtProc();
#endif
const SkBitmap& srcBitmap = this->getSrcBitmap();
unsigned srcMaxX = srcBitmap.width() - 1;
unsigned srcMaxY = srcBitmap.height() - 1;
unsigned srcRB = srcBitmap.rowBytes();
SkFixed fx, fy, dx, dy;
const NOFILTER_BITMAP_SHADER_TYPE* srcPixels = (const NOFILTER_BITMAP_SHADER_TYPE*)srcBitmap.getPixels();
NOFILTER_BITMAP_SHADER_PREAMBLE(srcBitmap, srcRB);
if (this->getInverseClass() == kPerspective_MatrixClass)
{
SkPerspIter iter(inv, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, count);
while ((count = iter.next()) != 0)
{
const SkFixed* srcXY = iter.getXY();
/* Do I need this?
#ifndef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
fx >>= level;
fy >>= level;
#endif
*/
if (256 == scale)
{
while (--count >= 0)
{
fx = *srcXY++;
fy = *srcXY++;
unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
*dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_XY(srcPixels, x, y, srcRB);
}
}
else
{
while (--count >= 0)
{
fx = *srcXY++;
fy = *srcXY++;
unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
uint32_t c = NOFILTER_BITMAP_SHADER_SAMPLE_XY(srcPixels, x, y, srcRB);
*dstC++ = SkAlphaMulQ(c, scale);
}
}
}
return;
}
// now init fx, fy, dx, dy
{
SkPoint srcPt;
invProc(inv, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
fx = SkScalarToFixed(srcPt.fX);
fy = SkScalarToFixed(srcPt.fY);
if (this->getInverseClass() == kFixedStepInX_MatrixClass)
(void)inv.fixedStepInX(SkIntToScalar(y), &dx, &dy);
else
{
dx = SkScalarToFixed(inv.getScaleX());
dy = SkScalarToFixed(inv.getSkewY());
}
}
#ifndef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
{ int level = this->getMipLevel() >> 16;
fx >>= level;
fy >>= level;
dx >>= level;
dy >>= level;
}
#endif
if (dy == 0)
{
int y_index = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
// SkDEBUGF(("fy = %g, srcMaxY = %d, y_index = %d\n", SkFixedToFloat(fy), srcMaxY, y_index));
srcPixels = (const NOFILTER_BITMAP_SHADER_TYPE*)((const char*)srcPixels + y_index * srcRB);
if (scale == 256)
while (--count >= 0)
{
unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
fx += dx;
*dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_X(srcPixels, x);
}
else
while (--count >= 0)
{
unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
SkPMColor c = NOFILTER_BITMAP_SHADER_SAMPLE_X(srcPixels, x);
fx += dx;
*dstC++ = SkAlphaMulQ(c, scale);
}
}
else // dy != 0
{
if (scale == 256)
while (--count >= 0)
{
unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
fx += dx;
fy += dy;
*dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_XY(srcPixels, x, y, srcRB);
}
else
while (--count >= 0)
{
unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
SkPMColor c = NOFILTER_BITMAP_SHADER_SAMPLE_XY(srcPixels, x, y, srcRB);
fx += dx;
fy += dy;
*dstC++ = SkAlphaMulQ(c, scale);
}
}
NOFILTER_BITMAP_SHADER_POSTAMBLE(srcBitmap);
}
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count)
{
SkASSERT(count > 0);
SkASSERT(this->getFlags() & SkShader::kHasSpan16_Flag);
#ifdef NOFILTER_BITMAP_SHADER_SPRITEPROC16
if ((this->getTotalInverse().getType() & ~SkMatrix::kTranslate_Mask) == 0)
{
NOFILTER_BITMAP_SHADER_SPRITEPROC16(this, x, y, dstC, count);
return;
}
#endif
#ifdef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
const SkMatrix& inv = this->getUnitInverse();
SkMatrix::MapPtProc invProc = this->getUnitInverseProc();
#else
const SkMatrix& inv = this->getTotalInverse();
SkMatrix::MapPtProc invProc = this->getInverseMapPtProc();
#endif
const SkBitmap& srcBitmap = this->getSrcBitmap();
unsigned srcMaxX = srcBitmap.width() - 1;
unsigned srcMaxY = srcBitmap.height() - 1;
unsigned srcRB = srcBitmap.rowBytes();
SkFixed fx, fy, dx, dy;
const NOFILTER_BITMAP_SHADER_TYPE* srcPixels = (const NOFILTER_BITMAP_SHADER_TYPE*)srcBitmap.getPixels();
NOFILTER_BITMAP_SHADER_PREAMBLE16(srcBitmap, srcRB);
if (this->getInverseClass() == kPerspective_MatrixClass)
{
SkPerspIter iter(inv, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, count);
while ((count = iter.next()) != 0)
{
const SkFixed* srcXY = iter.getXY();
while (--count >= 0)
{
fx = *srcXY++;
fy = *srcXY++;
unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
*dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_XY16(srcPixels, x, y, srcRB);
}
}
return;
}
// now init fx, fy, dx, dy
{
SkPoint srcPt;
invProc(inv, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
fx = SkScalarToFixed(srcPt.fX);
fy = SkScalarToFixed(srcPt.fY);
if (this->getInverseClass() == kFixedStepInX_MatrixClass)
(void)inv.fixedStepInX(SkIntToScalar(y), &dx, &dy);
else
{
dx = SkScalarToFixed(inv.getScaleX());
dy = SkScalarToFixed(inv.getSkewY());
}
}
#ifndef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
{ int level = this->getMipLevel() >> 16;
fx >>= level;
fy >>= level;
dx >>= level;
dy >>= level;
}
#endif
if (dy == 0)
{
srcPixels = (const NOFILTER_BITMAP_SHADER_TYPE*)((const char*)srcPixels + NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY) * srcRB);
do {
unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
fx += dx;
*dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_X16(srcPixels, x);
} while (--count != 0);
}
else // dy != 0
{
do {
unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
fx += dx;
fy += dy;
*dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_XY16(srcPixels, x, y, srcRB);
} while (--count != 0);
}
NOFILTER_BITMAP_SHADER_POSTAMBLE16(srcBitmap);
}
private:
typedef HasSpan16_Sampler_BitmapShader INHERITED;
};
#undef NOFILTER_BITMAP_SHADER_CLASS
#undef NOFILTER_BITMAP_SHADER_TYPE
#undef NOFILTER_BITMAP_SHADER_PREAMBLE
#undef NOFILTER_BITMAP_SHADER_POSTAMBLE
#undef NOFILTER_BITMAP_SHADER_SAMPLE_X //(x)
#undef NOFILTER_BITMAP_SHADER_SAMPLE_XY //(x, y, rowBytes)
#undef NOFILTER_BITMAP_SHADER_TILEMODE
#undef NOFILTER_BITMAP_SHADER_TILEPROC
#undef NOFILTER_BITMAP_SHADER_PREAMBLE16
#undef NOFILTER_BITMAP_SHADER_POSTAMBLE16
#undef NOFILTER_BITMAP_SHADER_SAMPLE_X16 //(x)
#undef NOFILTER_BITMAP_SHADER_SAMPLE_XY16 //(x, y, rowBytes)
#undef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
#undef NOFILTER_BITMAP_SHADER_SPRITEPROC16
#undef NOFILTER_BITMAP_SHADER_SPRITEPROC32
|