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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBitmapProvider_DEFINED
#define SkBitmapProvider_DEFINED
#include "SkBitmap.h"
#include "SkImage.h"
#include "SkBitmapCache.h"
class SkBitmapProvider {
public:
explicit SkBitmapProvider(const SkBitmap& bm) : fBitmap(bm) {}
explicit SkBitmapProvider(const SkImage* img) : fImage(SkSafeRef(img)) {}
SkBitmapProvider(const SkBitmapProvider& other)
: fBitmap(other.fBitmap)
, fImage(SkSafeRef(other.fImage.get()))
{}
int width() const;
int height() const;
uint32_t getID() const;
bool validForDrawing() const;
SkImageInfo info() const;
bool isVolatile() const;
SkBitmapCacheDesc makeCacheDesc(int w, int h) const;
SkBitmapCacheDesc makeCacheDesc() const;
void notifyAddedToCache() const;
// Only call this if you're sure you need the bits, since it maybe expensive
// ... cause a decode and cache, or gpu-readback
bool asBitmap(SkBitmap*) const;
private:
SkBitmap fBitmap;
SkAutoTUnref<const SkImage> fImage;
};
#endif
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