aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/animator/SkDrawShader.cpp
blob: 9e3becc48b94cc23947aac7b25fdcc504340bb6c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78

/*
 * Copyright 2006 The Android Open Source Project
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */


#include "SkDrawShader.h"
#include "SkDrawBitmap.h"
#include "SkDrawMatrix.h"
#include "SkDrawPaint.h"

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDrawShader::fInfo[] = {
    SK_MEMBER(matrix, Matrix),
    SK_MEMBER(tileMode, TileMode)
};

#endif

DEFINE_GET_MEMBER(SkDrawShader);

SkDrawShader::SkDrawShader() : matrix(nullptr),
    tileMode(SkShader::kClamp_TileMode) {
}

bool SkDrawShader::add() {
    if (fPaint->shader != (SkDrawShader*) -1)
        return true;
    fPaint->shader = this;
    fPaint->fOwnsShader = true;
    return false;
}

SkMatrix* SkDrawShader::getMatrix() {
    return matrix ? &matrix->getMatrix() : nullptr;
}

#if SK_USE_CONDENSED_INFO == 0

const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
    SK_MEMBER_INHERITED,
    SK_MEMBER(filterBitmap, Boolean),
    SK_MEMBER(image, BaseBitmap)
};

#endif

DEFINE_GET_MEMBER(SkDrawBitmapShader);

SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(nullptr) {}

bool SkDrawBitmapShader::add() {
    if (fPaint->shader != (SkDrawShader*) -1)
        return true;
    fPaint->shader = this;
    fPaint->fOwnsShader = true;
    return false;
}

SkShader* SkDrawBitmapShader::getShader() {
    if (image == nullptr)
        return nullptr;

    // note: bitmap shader now supports independent tile modes for X and Y
    // we pass the same to both, but later we should extend this flexibility
    // to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
    //
    // oops, bitmapshader no longer takes filterBitmap, but deduces it at
    // draw-time from the paint
    return SkShader::CreateBitmapShader(image->fBitmap,
                                        (SkShader::TileMode) tileMode,
                                        (SkShader::TileMode) tileMode,
                                        getMatrix());
}