blob: ffbff25203c4ba89eba189c0e55a25cd2d6c7614 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
#include "SampleCode.h"
#include "SkColorPriv.h"
#include "SkShader.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkUtils.h"
static SkBitmap make_bitmap() {
SkBitmap bm;
const int N = 1;
SkColorTable* ctable = new SkColorTable(N);
SkPMColor* c = ctable->lockColors();
for (int i = 0; i < N; i++) {
c[i] = SkPackARGB32(0x80, 0x80, 0, 0);
}
ctable->unlockColors(true);
bm.setConfig(SkBitmap::kIndex8_Config, 1, 1);
bm.allocPixels(ctable);
ctable->unref();
bm.lockPixels();
for (int y = 0; y < bm.height(); y++) {
uint8_t* p = bm.getAddr8(0, y);
for (int x = 0; x < bm.width(); x++) {
p[x] = 0;
}
}
bm.unlockPixels();
return bm;
}
class TinyBitmapView : public SkView {
SkBitmap fBM;
public:
TinyBitmapView() {
fBM = make_bitmap();
}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "TinyBitmap");
return true;
}
return this->INHERITED::onQuery(evt);
}
void drawBG(SkCanvas* canvas) {
SkIPoint size;
if (canvas->getViewport(&size)) {
SkDebugf("");
}
canvas->drawColor(0xFFDDDDDD);
}
static void setBitmapOpaque(SkBitmap* bm, bool isOpaque) {
SkAutoLockPixels alp(*bm); // needed for ctable
bm->setIsOpaque(isOpaque);
SkColorTable* ctable = bm->getColorTable();
if (ctable) {
ctable->setIsOpaque(isOpaque);
}
}
virtual void onDraw(SkCanvas* canvas) {
drawBG(canvas);
SkShader* s = SkShader::CreateBitmapShader(fBM, SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode);
SkPaint paint;
paint.setShader(s)->unref();
canvas->drawPaint(paint);
}
private:
typedef SkView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new TinyBitmapView; }
static SkViewRegister reg(MyFactory);
|