aboutsummaryrefslogtreecommitdiffhomepage
path: root/samplecode/SampleTestGL.cpp
blob: c5938baabe0b63ab924ff8d2460939dd1dec32f0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkCornerPathEffect.h"
#include "SkCullPoints.h"
#include "SkGradientShader.h"
#include "SkPath.h"
#include "SkRegion.h"
#include "SkShader.h"
#include "SkUtils.h"

#include <AGL/agl.h>
#include <OpenGL/gl.h>

static void test_draw_gl(SkCanvas* canvas) {
    const float verts[] = {
        10, 10, 250, 250, 490, 10
    };
    const float texs[] = {
        0, 0, 0.5f, 0, 1, 1
    };
    const uint8_t colors[] = {
        0, 0, 0, 1,
        128, 0, 0, 1,
        255, 255, 0, 1
    };
    
    glEnableClientState(GL_VERTEX_ARRAY);
    glVertexPointer(2, GL_FLOAT, 0, verts);

    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
//    glTexCoordPointer(2, GL_FLOAT, 0, texs);

    glEnableClientState(GL_COLOR_ARRAY);
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);

    glDrawArrays(GL_TRIANGLES, 0, 3);
}

static const char* gVertShaderText =
    "varying vec2 uv;"
    "void main(void) {"
    "    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;"
    "    uv = vec2(gl_Color);"
    "}";

static const char* gFragShaderText =
    "varying vec2 uv;"
    "void main(void) {"
    "    float u = uv.x;"
    "    float v = uv.y;"
    "    if (u*u > v) {"
"    gl_FragColor = vec4(1.0, 0, 0, 1.0);"
    "    } else {"
    "    gl_FragColor = vec4(0, 1.0, 0, 1.0);"
    "}"
    "}";

static bool compile_shader(GLuint shader) {
    glCompileShader(shader);

    GLint success;
    glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
    if (!success) {
        GLchar buffer[256];
        glGetShaderInfoLog(shader, sizeof(buffer), NULL, buffer);
        SkDebugf("---- glCompileShader failed: %s\n", buffer);
        return false;
    }
    return true;
}

static bool link_program(GLuint program) {
    glLinkProgram(program);
    GLint success;
    glGetProgramiv(program, GL_LINK_STATUS, &success);
    if (!success) {
        GLchar buffer[256];
        glGetProgramInfoLog(program, sizeof(buffer), NULL, buffer);
        SkDebugf("---- glLinkProgram failed: %s\n", buffer);
        return false;
    }
    return true;
}

static void test_glshader(SkCanvas* canvas) {
    GLuint vertShader = glCreateShader(GL_VERTEX_SHADER);
    GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER);

    glShaderSource(vertShader, 1, &gVertShaderText, NULL);
    glShaderSource(fragShader, 1, &gFragShaderText, NULL);

    if (!compile_shader(vertShader)) { return; }
    if (!compile_shader(fragShader)) { return; }

    GLuint program = glCreateProgram();
    glAttachShader(program, vertShader);
    glAttachShader(program, fragShader);
    if (link_program(program)) {
        glUseProgram(program);
        test_draw_gl(canvas);
        glUseProgram(0);
    }
    glDeleteProgram(program);
    glDeleteShader(vertShader);
    glDeleteShader(fragShader);
}

static void setmatrix6(SkMatrix* matrix, const float val[]) {
    matrix->reset();
    for (int i = 0; i < 6; i++) {
        matrix->set(i, val[i]);
    }
}

static void testinvert() {
    SkMatrix matrix;

    const float vals[] = { 0,9,.000001,10000,0,0 };
    setmatrix6(&matrix, vals);

    const float vals2[] = { 0,100,71,9,0,7 };
    SkMatrix tmp;
    setmatrix6(&tmp, vals2);
    
    matrix.preConcat(tmp);
    matrix.dump();

    SkMatrix inverse;
    matrix.invert(&inverse);
    inverse.dump();
    
    matrix.preConcat(inverse);
    matrix.dump();

//    o2dContext.setTransform(0,9,.000001,10000,0,0);
//    o2dContext.transform(0,100,71,9,0,7);
//    o2dContext.setTransform(0,6,95,4,1,0);
}

/*
 [0]	9.9999997e-005	float
 [1]	9.0000003e-006	float
 [2]	7.0000001e-006	float
 [3]	1000000.0	float
 [4]	90639.000	float
 [5]	70000.000	float
 [6]	0.00000000	float
 [7]	0.00000000	float
 [8]	1.0000000	float
 */
static void testinvert2() {
    const float val[] = {
        9.9999997e-005, 9.0000003e-006, 7.0000001e-006,
        1000000.0, 90639.000, 70000.000
    };
    SkMatrix matrix;
    setmatrix6(&matrix, val);
    matrix.dump();

    SkMatrix inverse;
    matrix.invert(&inverse);
    inverse.dump();

    matrix.preConcat(inverse);
    matrix.dump();
    // result is that matrix[3] is 49550 instead of 0 :(
}

static void show_ramp(SkCanvas* canvas, const SkRect& r) {
    SkPoint pts[] = { r.fLeft, 0, r.fRight, 0 };
    SkColor colors[] = { SK_ColorRED, SK_ColorBLUE };
    SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
                                                 SkShader::kRepeat_TileMode);
    SkPaint p;
    p.setShader(s)->unref();
    canvas->drawRect(r, p);
    canvas->translate(r.width() + SkIntToScalar(8), 0);
    p.setDither(true);
    canvas->drawRect(r, p);
}

class TestGLView : public SkView {
public:
	TestGLView() {
        testinvert2();
    }
    
protected:
    // overrides from SkEventSink
    virtual bool onQuery(SkEvent* evt) {
        if (SampleCode::TitleQ(*evt)) {
            SampleCode::TitleR(evt, "TestGL");
            return true;
        }
        return this->INHERITED::onQuery(evt);
    }
    
    void drawBG(SkCanvas* canvas) {
        canvas->drawColor(0xFFDDDDDD);
    }
    
    virtual void onDraw(SkCanvas* canvas) {
        drawBG(canvas);

        if (canvas->getViewport(NULL)) {
            test_glshader(canvas);
            return;
        }
        
        SkRect r;
        r.set(0, 0, 100, 100);
        
        canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
        
        SkPaint paint;
        paint.setAntiAlias(false);
        paint.setColor(SK_ColorRED);
        
        canvas->drawRect(r, paint);

        canvas->translate(r.width() + SkIntToScalar(20), 0);
        paint.setStyle(SkPaint::kStroke_Style);
        canvas->drawRect(r, paint);

        canvas->translate(r.width() + SkIntToScalar(20), 0);
        paint.setStrokeWidth(SkIntToScalar(5));
        canvas->drawRect(r, paint);
        
        canvas->translate(r.width() * 10/9, 0);
        show_ramp(canvas, r);
    }
    
private:
    typedef SkView INHERITED;
};

//////////////////////////////////////////////////////////////////////////////

static SkView* MyFactory() { return new TestGLView; }
static SkViewRegister reg(MyFactory);