1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
|
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkView.h"
#include "SkLua.h"
#include "SkCanvas.h"
#include "Resources.h"
#include "SkData.h"
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
//#define LUA_FILENAME "test.lua"
#define LUA_FILENAME "slides.lua"
static const char gDrawName[] = "onDrawContent";
static const char gClickName[] = "onClickHandler";
static const char gUnicharName[] = "onCharHandler";
static const char gLuaClickHandlerName[] = "lua-click-handler";
static const char gMissingCode[] = ""
"local paint = Sk.newPaint()"
"paint:setAntiAlias(true)"
"paint:setTextSize(30)"
""
"function onDrawContent(canvas)"
" canvas:drawText('missing \"test.lua\"', 20, 50, paint)"
"end"
;
class LuaView : public SampleView {
public:
LuaView() : fLua(nullptr) {}
virtual ~LuaView() { delete fLua; }
void setImageFilename(lua_State* L) {
SkString str = GetResourcePath("mandrill_256.png");
lua_getglobal(L, "setImageFilename");
if (lua_isfunction(L, -1)) {
fLua->pushString(str.c_str());
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
SkDebugf("lua err: %s\n", lua_tostring(L, -1));
}
}
}
lua_State* ensureLua() {
if (nullptr == fLua) {
fLua = new SkLua;
SkString str = GetResourcePath(LUA_FILENAME);
sk_sp<SkData> data(SkData::MakeFromFileName(str.c_str()));
if (data) {
fLua->runCode(data->data(), data->size());
this->setImageFilename(fLua->get());
} else {
fLua->runCode(gMissingCode);
}
}
return fLua->get();
}
protected:
bool onQuery(SkEvent* evt) override {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "Lua");
return true;
}
SkUnichar uni;
if (SampleCode::CharQ(*evt, &uni)) {
lua_State* L = this->ensureLua();
lua_getglobal(L, gUnicharName);
if (lua_isfunction(L, -1)) {
SkString str;
str.appendUnichar(uni);
fLua->pushString(str.c_str());
if (lua_pcall(L, 1, 1, 0) != LUA_OK) {
SkDebugf("lua err: %s\n", lua_tostring(L, -1));
} else {
if (lua_isboolean(L, -1) && lua_toboolean(L, -1)) {
this->inval(nullptr);
return true;
}
}
}
}
return this->INHERITED::onQuery(evt);
}
void onDrawContent(SkCanvas* canvas) override {
lua_State* L = this->ensureLua();
lua_getglobal(L, gDrawName);
if (!lua_isfunction(L, -1)) {
int t = lua_type(L, -1);
SkDebugf("--- expected %s function %d, ignoring.\n", gDrawName, t);
lua_pop(L, 1);
} else {
// does it make sense to try to "cache" the lua version of this
// canvas between draws?
fLua->pushCanvas(canvas);
fLua->pushScalar(this->width());
fLua->pushScalar(this->height());
if (lua_pcall(L, 3, 1, 0) != LUA_OK) {
SkDebugf("lua err: %s\n", lua_tostring(L, -1));
} else {
if (lua_isboolean(L, -1) && lua_toboolean(L, -1)) {
this->inval(nullptr);
}
}
}
}
virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y,
unsigned modi) override {
lua_State* L = this->ensureLua();
lua_getglobal(L, gClickName);
if (lua_isfunction(L, -1)) {
fLua->pushScalar(x);
fLua->pushScalar(y);
fLua->pushString("down");
if (lua_pcall(L, 3, 1, 0) != LUA_OK) {
SkDebugf("lua err: %s\n", lua_tostring(L, -1));
} else {
if (lua_isboolean(L, -1) && lua_toboolean(L, -1)) {
this->inval(nullptr);
Click* c = new Click(this);
c->setType(gLuaClickHandlerName);
return c;
}
}
}
return this->INHERITED::onFindClickHandler(x, y, modi);
}
bool onClick(Click* click) override {
if (click->getType() != gLuaClickHandlerName) {
return this->INHERITED::onClick(click);
}
const char* state = nullptr;
switch (click->fState) {
case Click::kMoved_State:
state = "moved";
break;
case Click::kUp_State:
state = "up";
break;
default:
break;
}
if (state) {
this->inval(nullptr);
lua_State* L = fLua->get();
lua_getglobal(L, gClickName);
fLua->pushScalar(click->fCurr.x());
fLua->pushScalar(click->fCurr.y());
fLua->pushString(state);
lua_pcall(L, 3, 1, 0);
return lua_isboolean(L, -1) && lua_toboolean(L, -1);
}
return true;
}
private:
SkLua* fLua;
typedef SampleView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new LuaView; }
static SkViewRegister reg(MyFactory);
|