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#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "gm.h"
using namespace skiagm;
GM::GM() {}
GM::~GM() {}
void GM::draw(SkCanvas* canvas) {
this->onDraw(canvas);
}
// need to explicitly declare this, or we get some weird infinite loop llist
template GMRegistry* GMRegistry::gHead;
class Iter {
public:
Iter() {
fReg = GMRegistry::Head();
}
GM* next() {
if (fReg) {
GMRegistry::Factory fact = fReg->factory();
fReg = fReg->next();
return fact(0);
}
return NULL;
}
static int Count() {
const GMRegistry* reg = GMRegistry::Head();
int count = 0;
while (reg) {
count += 1;
reg = reg->next();
}
return count;
}
private:
const GMRegistry* fReg;
};
///////////////////////////////////////////////////////////////////////////////
class GMView : public SkView {
Iter fIter;
GM* fGM;
public:
GMView() {
fGM = fIter.next();
}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "GM");
return true;
}
return this->INHERITED::onQuery(evt);
}
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFFDDDDDD);
}
virtual void onDraw(SkCanvas* canvas) {
fGM->draw(canvas);
}
private:
typedef SkView INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new GMView; }
static SkViewRegister reg(MyFactory);
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