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#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkGraphics.h"
#include "SkRandom.h"
#include "SkGradientShader.h"
#include "SkPicture.h"
static SkShader* make_linear() {
SkPoint pts[] = { 0, 0, SK_Scalar1/500, SK_Scalar1/500 };
SkColor colors[] = { SK_ColorRED, SK_ColorBLUE };
return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kClamp_TileMode);
}
class ClampView : public SampleView {
SkShader* fGrad;
public:
ClampView() {
fGrad = make_linear();
}
virtual ~ClampView() {
fGrad->unref();
}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "Clamp");
return true;
}
return this->INHERITED::onQuery(evt);
}
virtual void onDrawContent(SkCanvas* canvas) {
SkPaint paint;
paint.setShader(fGrad);
// canvas->translate(this->width()/2, this->height()/2);
canvas->translate(64, 64);
canvas->drawPaint(paint);
SkPicture pic;
SkCanvas* c = pic.beginRecording(100, 100, 0);
SkCanvas::LayerIter layerIterator(c, false);
layerIterator.next();
layerIterator.done();
}
private:
typedef SampleView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new ClampView; }
static SkViewRegister reg(MyFactory);
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