aboutsummaryrefslogtreecommitdiffhomepage
path: root/resources/slides.lua
blob: 2f774e0de266312739b37bd971fd3b7c5e50bd77 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188

function make_paint(size, color)
    local paint = Sk.newPaint();
    paint:setAntiAlias(true)
    paint:setSubpixelText(true)
    paint:setTextSize(size)
    paint:setColor(color)
    return paint
end

function find_paint(paints, style)
    if not style then
        style = "child"
    end
    local paint = paints[style]
    return paint
end

function draw_node(canvas, node, x, y, paints)
    if node.text then
        local paint = find_paint(paints, node.style)
        canvas:drawText(node.text, x, y, paint)
    end
    if node.draw then
        node.draw(canvas)
    end
end

function drawSlide(canvas, slide, template, paints)
    draw_node(canvas, slide, template.title.x, template.title.y, paints)

    if slide.children then
        local x = template.child.x
        local y = template.child.y
        local dy = template.child.dy
        for i = 1, #slide.children do
            draw_node(canvas, slide.children[i], x, y, paints)
            y = y + dy
        end
    end
end

--------------------------------------------------------------------------------------

gTemplate = {
    title = { x = 10, y = 64, textSize = 64 },
    child = { x = 40, y = 120, dy = 50, textSize = 40 },
}

gPaints = {}
gPaints.title = make_paint(gTemplate.title.textSize, { a=1, r=0, g=0, b=0 } )
gPaints.child = make_paint(gTemplate.child.textSize, { a=.75, r=0, g=0, b=0 } )

gRedPaint = Sk.newPaint()
gRedPaint:setAntiAlias(true)
gRedPaint:setColor{a=1, r=1, g=0, b=0 }

gSlides = {
    {   text = "Title1", style="title", color = { a=1, r=1, g=0, b=0 },
        children = {
            {   text = "bullet 1", style = "child" },
            {   text = "bullet 2", style = "child" },
            {   text = "bullet 3", style = "child" },
            {   draw = function (canvas)
                    canvas:drawOval({left=300, top=300, right=400, bottom=400}, gRedPaint)
            end },
        },
    },
    {   text = "Title2", style="title", color = { a=1, r=0, g=1, b=0 },
        children = {
            {   text = "bullet uno", style = "child" },
            {   text = "bullet 2", style = "child" },
            {   text = "bullet tres", style = "child" },
        }
    },
    {   text = "Title3", style="title",
        children = {
            {   text = "bullet 1", style = "child", },
            {   text = "bullet 2", style = "child", color = { r=0, g=0, b=1 } },
            {   text = "bullet 3", style = "child" },
        }
    }
}

--------------------------------------------------------------------------------------

gSlideIndex = 1

function next_slide()
    gSlideIndex = gSlideIndex + 1
    if gSlideIndex > #gSlides then
        gSlideIndex = 1
    end
end

function prev_slide()
    gSlideIndex = gSlideIndex - 1
    if gSlideIndex < 1 then
        gSlideIndex = #gSlides
    end
end

--------------------------------------------------------------------------------------

-- animation.proc is passed the canvas before drawing.
-- The animation.proc returns itself or another animation (which means keep animating)
-- or it returns nil, which stops the animation.
--
local gCurrAnimation

function spawn_rotate_animation()
    gCurrAnimation = {
        angle = 0,
        angle_delta = 5,
        pivot_x = 320,
        pivot_y = 240,
        proc = function (this, canvas)
            if this.angle >= 360 then
                return nil
            end
            canvas:translate(this.pivot_x, this.pivot_y)
            canvas:rotate(this.angle)
            canvas:translate(-this.pivot_x, -this.pivot_y)

            this.angle = this.angle + this.angle_delta
            return this
        end
    }
end

function spawn_scale_animation()
    gCurrAnimation = {
        scale = 1,
        scale_delta = .95,
        scale_limit = 0.2,
        pivot_x = 320,
        pivot_y = 240,
        proc = function (this, canvas)
            if this.scale < this.scale_limit then
                this.scale = this.scale_limit
                this.scale_delta = 1 / this.scale_delta
            end
            if this.scale > 1 then
                return nil
            end
            canvas:translate(this.pivot_x, this.pivot_y)
            canvas:scale(this.scale, this.scale)
            canvas:translate(-this.pivot_x, -this.pivot_y)

            this.scale = this.scale * this.scale_delta
            return this
        end
    }
end

function onDrawContent(canvas)
    if gCurrAnimation then
        gCurrAnimation = gCurrAnimation:proc(canvas)
    end

    drawSlide(canvas, gSlides[gSlideIndex], gTemplate, gPaints)

    if gCurrAnimation then
        return true
    else
        return false
    end
end

function onClickHandler(x, y)
    return false
end

local keyProcs = {
    n = next_slide,
    p = prev_slide,
    r = spawn_rotate_animation,
    s = spawn_scale_animation,
}

function onCharHandler(uni)
    local proc = keyProcs[uni]
    if proc then
        proc()
        return true
    end
    return false
end