1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
|
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGLTextCache.h"
#include "SkScalerContext.h"
#include "SkTSearch.h"
const GLenum gTextTextureFormat = GL_ALPHA;
const GLenum gTextTextureType = GL_UNSIGNED_BYTE;
SkGLTextCache::Strike::Strike(Strike* next, int width, int height) {
fStrikeWidth = SkNextPow2(SkMax32(kMinStrikeWidth, width));
fStrikeHeight = SkNextPow2(height);
fGlyphCount = 0;
fNextFreeOffsetX = 0;
fNext = next;
fStrikeWidthShift = SkNextLog2(fStrikeWidth);
fStrikeHeightShift = SkNextLog2(fStrikeHeight);
if (next) {
SkASSERT(next->fStrikeHeight == fStrikeHeight);
}
// create an empty texture to receive glyphs
fTexName = 0;
glGenTextures(1, &fTexName);
glBindTexture(GL_TEXTURE_2D, fTexName);
glTexImage2D(GL_TEXTURE_2D, 0, gTextTextureFormat,
fStrikeWidth, fStrikeHeight, 0,
gTextTextureFormat, gTextTextureType, NULL);
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
SkGLTextCache::Strike::~Strike() {
if (fTexName != 0) {
glDeleteTextures(1, &fTexName);
}
}
SkGLTextCache::Strike*
SkGLTextCache::Strike::findGlyph(const SkGlyph& glyph, int* offset) {
Strike* strike = this;
SkDEBUGCODE(const int height = SkNextPow2(glyph.fHeight);)
do {
SkASSERT(height == strike->fStrikeHeight);
int index = SkTSearch(strike->fGlyphIDArray, strike->fGlyphCount,
glyph.fID, sizeof(strike->fGlyphIDArray[0]));
if (index >= 0) {
if (offset) {
*offset = strike->fGlyphOffsetX[index];
}
return strike;
}
strike = strike->fNext;
} while (NULL != strike);
return NULL;
}
static void make_a_whole(void* buffer, int index, int count, size_t elemSize) {
SkASSERT(index >= 0 && index <= count);
size_t offset = index * elemSize;
memmove((char*)buffer + offset + elemSize,
(const char*)buffer + offset,
(count - index) * elemSize);
}
SkGLTextCache::Strike*
SkGLTextCache::Strike::addGlyphAndBind(const SkGlyph& glyph,
const uint8_t image[], int* offset) {
#ifdef SK_DEBUG
SkASSERT(this->findGlyph(glyph, NULL) == NULL);
const int height = SkNextPow2(glyph.fHeight);
SkASSERT(height <= fStrikeHeight && height > (fStrikeHeight >> 1));
#endif
int rowBytes = glyph.rowBytes();
SkASSERT(rowBytes >= glyph.fWidth);
Strike* strike;
if (fGlyphCount == kMaxGlyphCount ||
fNextFreeOffsetX + rowBytes >= fStrikeWidth) {
// this will bind the next texture for us
// SkDebugf("--- extend strike %p\n", this);
strike = SkNEW_ARGS(Strike, (this, rowBytes, glyph.fHeight));
} else {
glBindTexture(GL_TEXTURE_2D, fTexName);
strike = this;
}
uint32_t* idArray = strike->fGlyphIDArray;
uint16_t* offsetArray = strike->fGlyphOffsetX;
const int glyphCount = strike->fGlyphCount;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D(GL_TEXTURE_2D, 0, strike->fNextFreeOffsetX, 0, rowBytes,
glyph.fHeight, gTextTextureFormat, gTextTextureType,
image);
// need to insert the offset
int index = SkTSearch(idArray, glyphCount, glyph.fID, sizeof(idArray[0]));
SkASSERT(index < 0);
index = ~index; // this is where we should insert it
make_a_whole(idArray, index, glyphCount, sizeof(idArray));
make_a_whole(offsetArray, index, glyphCount, sizeof(offsetArray[0]));
idArray[index] = glyph.fID;
offsetArray[index] = strike->fNextFreeOffsetX;
if (offset) {
*offset = strike->fNextFreeOffsetX;
}
#if 0
SkDebugf("--- strike %p glyph %x [%d %d] offset %d count %d\n",
strike, glyph.fID, glyph.fWidth, glyph.fHeight,
strike->fNextFreeOffsetX, glyphCount + 1);
#endif
// now update our header
strike->fGlyphCount = glyphCount + 1;
strike->fNextFreeOffsetX += glyph.fWidth;
return strike;
}
///////////////////////////////////////////////////////////////////////////////
SkGLTextCache::SkGLTextCache() {
sk_bzero(fStrikeList, sizeof(fStrikeList));
}
SkGLTextCache::~SkGLTextCache() {
this->deleteAllStrikes(true);
}
void SkGLTextCache::deleteAllStrikes(bool texturesAreValid) {
for (size_t i = 0; i < SK_ARRAY_COUNT(fStrikeList); i++) {
Strike* strike = fStrikeList[i];
while (strike != NULL) {
Strike* next = strike->fNext;
if (!texturesAreValid) {
strike->abandonTexture();
}
SkDELETE(strike);
strike = next;
}
}
sk_bzero(fStrikeList, sizeof(fStrikeList));
}
SkGLTextCache::Strike* SkGLTextCache::findGlyph(const SkGlyph& glyph,
int* offset) {
SkASSERT(glyph.fWidth != 0);
SkASSERT(glyph.fHeight != 0);
size_t index = SkNextLog2(glyph.fHeight);
if (index >= SK_ARRAY_COUNT(fStrikeList)) {
// too big for us to cache;
return NULL;
}
Strike* strike = fStrikeList[index];
if (strike) {
strike = strike->findGlyph(glyph, offset);
}
return strike;
}
SkGLTextCache::Strike* SkGLTextCache::addGlyphAndBind(const SkGlyph& glyph,
const uint8_t image[], int* offset) {
SkASSERT(image != NULL);
SkASSERT(glyph.fWidth != 0);
SkASSERT(glyph.fHeight != 0);
size_t index = SkNextLog2(glyph.fHeight);
if (index >= SK_ARRAY_COUNT(fStrikeList)) {
// too big for us to cache;
return NULL;
}
Strike* strike = fStrikeList[index];
if (NULL == strike) {
strike = SkNEW_ARGS(Strike, (NULL, glyph.rowBytes(), glyph.fHeight));
// SkDebugf("--- create strike [%d] %p cache %p\n", index, strike, this);
}
strike = strike->addGlyphAndBind(glyph, image, offset);
fStrikeList[index] = strike;
return strike;
}
|