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#include "SkGLDevice_SWLayer.h"
#include "SkRegion.h"
SkGLDevice_SWLayer::SkGLDevice_SWLayer(const SkBitmap& bitmap)
: SkGLDevice(bitmap, true) {
fTextureID = 0;
SkASSERT(bitmap.getPixels());
}
SkGLDevice_SWLayer::~SkGLDevice_SWLayer() {
if (fTextureID) {
glDeleteTextures(1, &fTextureID);
}
}
SkGLDevice::TexOrientation SkGLDevice_SWLayer::bindDeviceAsTexture() {
const SkBitmap& bitmap = this->accessBitmap(false);
if (0 == fTextureID) {
fTextureID = SkGL::BindNewTexture(bitmap, NULL);
}
return kTopToBottom_TexOrientation;
}
///////////////////////////////////////////////////////////////////////////////
#include "SkDraw.h"
void SkGLDevice_SWLayer::drawPaint(const SkDraw& draw, const SkPaint& paint) {
draw.drawPaint(paint);
}
void SkGLDevice_SWLayer::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
draw.drawPoints(mode, count, pts, paint);
}
void SkGLDevice_SWLayer::drawRect(const SkDraw& draw, const SkRect& r,
const SkPaint& paint) {
draw.drawRect(r, paint);
}
void SkGLDevice_SWLayer::drawPath(const SkDraw& draw, const SkPath& path,
const SkPaint& paint) {
draw.drawPath(path, paint);
}
void SkGLDevice_SWLayer::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
const SkMatrix& matrix, const SkPaint& paint) {
draw.drawBitmap(bitmap, matrix, paint);
}
void SkGLDevice_SWLayer::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
int x, int y, const SkPaint& paint) {
draw.drawSprite(bitmap, x, y, paint);
}
void SkGLDevice_SWLayer::drawText(const SkDraw& draw, const void* text, size_t len,
SkScalar x, SkScalar y, const SkPaint& paint) {
draw.drawText((const char*)text, len, x, y, paint);
}
void SkGLDevice_SWLayer::drawPosText(const SkDraw& draw, const void* text, size_t len,
const SkScalar xpos[], SkScalar y,
int scalarsPerPos, const SkPaint& paint) {
draw.drawPosText((const char*)text, len, xpos, y, scalarsPerPos, paint);
}
void SkGLDevice_SWLayer::drawTextOnPath(const SkDraw& draw, const void* text,
size_t len, const SkPath& path,
const SkMatrix* matrix,
const SkPaint& paint) {
draw.drawTextOnPath((const char*)text, len, path, matrix, paint);
}
void SkGLDevice_SWLayer::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
int vertexCount,
const SkPoint verts[], const SkPoint textures[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode,
indices, indexCount, paint);
}
void SkGLDevice_SWLayer::drawDevice(const SkDraw& draw, SkDevice* dev,
int x, int y, const SkPaint& paint) {
this->SkDevice::drawDevice(draw, dev, x, y, paint);
}
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