1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
|
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkGL.h"
#include "SkColorPriv.h"
#include "SkGeometry.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkTemplates.h"
#include "SkXfermode.h"
//#define TRACE_TEXTURE_CREATION
///////////////////////////////////////////////////////////////////////////////
#ifdef SK_GL_HAS_COLOR4UB
static inline void gl_pmcolor(U8CPU r, U8CPU g, U8CPU b, U8CPU a) {
glColor4ub(r, g, b, a);
}
void SkGL::SetAlpha(U8CPU alpha) {
glColor4ub(alpha, alpha, alpha, alpha);
}
#else
static inline SkFixed byte2fixed(U8CPU value) {
return (value + (value >> 7)) << 8;
}
static inline void gl_pmcolor(U8CPU r, U8CPU g, U8CPU b, U8CPU a) {
glColor4x(byte2fixed(r), byte2fixed(g), byte2fixed(b), byte2fixed(a));
}
void SkGL::SetAlpha(U8CPU alpha) {
SkFixed fa = byte2fixed(alpha);
glColor4x(fa, fa, fa, fa);
}
#endif
void SkGL::SetColor(SkColor c) {
SkPMColor pm = SkPreMultiplyColor(c);
gl_pmcolor(SkGetPackedR32(pm),
SkGetPackedG32(pm),
SkGetPackedB32(pm),
SkGetPackedA32(pm));
}
static const GLenum gXfermodeCoeff2Blend[] = {
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
};
void SkGL::SetPaint(const SkPaint& paint, bool isPremul, bool justAlpha) {
if (justAlpha) {
SkGL::SetAlpha(paint.getAlpha());
} else {
SkGL::SetColor(paint.getColor());
}
GLenum sm = GL_ONE;
GLenum dm = GL_ONE_MINUS_SRC_ALPHA;
SkXfermode* mode = paint.getXfermode();
SkXfermode::Coeff sc, dc;
if (mode && mode->asCoeff(&sc, &dc)) {
sm = gXfermodeCoeff2Blend[sc];
dm = gXfermodeCoeff2Blend[dc];
}
// hack for text, which is not-premul (afaik)
if (!isPremul) {
if (GL_ONE == sm) {
sm = GL_SRC_ALPHA;
}
}
glEnable(GL_BLEND);
glBlendFunc(sm, dm);
if (paint.isDither()) {
glEnable(GL_DITHER);
} else {
glDisable(GL_DITHER);
}
}
///////////////////////////////////////////////////////////////////////////////
void SkGL::DumpError(const char caller[]) {
GLenum err = glGetError();
if (err) {
SkDebugf("---- glGetError(%s) %d\n", caller, err);
}
}
void SkGL::SetRGBA(uint8_t rgba[], const SkColor src[], int count) {
for (int i = 0; i < count; i++) {
SkPMColor c = SkPreMultiplyColor(*src++);
*rgba++ = SkGetPackedR32(c);
*rgba++ = SkGetPackedG32(c);
*rgba++ = SkGetPackedB32(c);
*rgba++ = SkGetPackedA32(c);
}
}
///////////////////////////////////////////////////////////////////////////////
void SkGL::Scissor(const SkIRect& r, int viewportHeight) {
glScissor(r.fLeft, viewportHeight - r.fBottom, r.width(), r.height());
}
///////////////////////////////////////////////////////////////////////////////
void SkGL::Ortho(float left, float right, float bottom, float top,
float near, float far) {
float mat[16];
sk_bzero(mat, sizeof(mat));
mat[0] = 2 / (right - left);
mat[5] = 2 / (top - bottom);
mat[10] = 2 / (near - far);
mat[15] = 1;
mat[12] = (right + left) / (left - right);
mat[13] = (top + bottom) / (bottom - top);
mat[14] = (far + near) / (near - far);
glMultMatrixf(mat);
}
///////////////////////////////////////////////////////////////////////////////
static bool canBeTexture(const SkBitmap& bm, GLenum* format, GLenum* type) {
switch (bm.config()) {
case SkBitmap::kARGB_8888_Config:
*format = GL_RGBA;
*type = GL_UNSIGNED_BYTE;
break;
case SkBitmap::kRGB_565_Config:
*format = GL_RGB;
*type = GL_UNSIGNED_SHORT_5_6_5;
break;
case SkBitmap::kARGB_4444_Config:
*format = GL_RGBA;
*type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case SkBitmap::kIndex8_Config:
#ifdef SK_GL_SUPPORT_COMPRESSEDTEXIMAGE2D
*format = GL_PALETTE8_RGBA8_OES;
*type = GL_UNSIGNED_BYTE; // unused I think
#else
// we promote index to argb32
*format = GL_RGBA;
*type = GL_UNSIGNED_BYTE;
#endif
break;
case SkBitmap::kA8_Config:
*format = GL_ALPHA;
*type = GL_UNSIGNED_BYTE;
break;
default:
return false;
}
return true;
}
#define SK_GL_SIZE_OF_PALETTE (256 * sizeof(SkPMColor))
size_t SkGL::ComputeTextureMemorySize(const SkBitmap& bitmap) {
int shift = 0;
size_t adder = 0;
switch (bitmap.config()) {
case SkBitmap::kARGB_8888_Config:
case SkBitmap::kRGB_565_Config:
case SkBitmap::kARGB_4444_Config:
case SkBitmap::kA8_Config:
// we're good as is
break;
case SkBitmap::kIndex8_Config:
#ifdef SK_GL_SUPPORT_COMPRESSEDTEXIMAGE2D
// account for the colortable
adder = SK_GL_SIZE_OF_PALETTE;
#else
// we promote index to argb32
shift = 2;
#endif
break;
default:
return 0;
}
return (bitmap.getSize() << shift) + adder;
}
#ifdef SK_GL_SUPPORT_COMPRESSEDTEXIMAGE2D
/* Fill out buffer with the compressed format GL expects from a colortable
based bitmap. [palette (colortable) + indices].
At the moment I always take the 8bit version, since that's what my data
is. I could detect that the colortable.count is <= 16, and then repack the
indices as nibbles to save RAM, but it would take more time (i.e. a lot
slower than memcpy), so I'm skipping that for now.
GL wants a full 256 palette entry, even though my ctable is only as big
as the colortable.count says it is. I presume it is OK to leave any
trailing entries uninitialized, since none of my indices should exceed
ctable->count().
*/
static void build_compressed_data(void* buffer, const SkBitmap& bitmap) {
SkASSERT(SkBitmap::kIndex8_Config == bitmap.config());
SkColorTable* ctable = bitmap.getColorTable();
uint8_t* dst = (uint8_t*)buffer;
memcpy(dst, ctable->lockColors(), ctable->count() * sizeof(SkPMColor));
ctable->unlockColors(false);
// always skip a full 256 number of entries, even if we memcpy'd fewer
dst += SK_GL_SIZE_OF_PALETTE;
memcpy(dst, bitmap.getPixels(), bitmap.getSafeSize()); // Just copy what we need.
}
#endif
/* Return true if the bitmap cannot be supported in its current config as a
texture, and it needs to be promoted to ARGB32.
*/
static bool needToPromoteTo32bit(const SkBitmap& bitmap) {
if (bitmap.config() == SkBitmap::kIndex8_Config) {
#ifdef SK_GL_SUPPORT_COMPRESSEDTEXIMAGE2D
const int w = bitmap.width();
const int h = bitmap.height();
if (SkNextPow2(w) == w && SkNextPow2(h) == h) {
// we can handle Indx8 if we're a POW2
return false;
}
#endif
return true; // must promote to ARGB32
}
return false;
}
GLuint SkGL::BindNewTexture(const SkBitmap& origBitmap, SkPoint* max) {
SkBitmap tmpBitmap;
const SkBitmap* bitmap = &origBitmap;
if (needToPromoteTo32bit(origBitmap)) {
origBitmap.copyTo(&tmpBitmap, SkBitmap::kARGB_8888_Config);
// now bitmap points to our temp, which has been promoted to 32bits
bitmap = &tmpBitmap;
}
GLenum format, type;
if (!canBeTexture(*bitmap, &format, &type)) {
return 0;
}
SkAutoLockPixels alp(*bitmap);
if (!bitmap->readyToDraw()) {
return 0;
}
GLuint textureName;
glGenTextures(1, &textureName);
glBindTexture(GL_TEXTURE_2D, textureName);
// express rowbytes as a number of pixels for ow
int ow = bitmap->rowBytesAsPixels();
int oh = bitmap->height();
int nw = SkNextPow2(ow);
int nh = SkNextPow2(oh);
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
// check if we need to scale to create power-of-2 dimensions
#ifdef SK_GL_SUPPORT_COMPRESSEDTEXIMAGE2D
if (SkBitmap::kIndex8_Config == bitmap->config()) {
size_t imagesize = bitmap->getSize() + SK_GL_SIZE_OF_PALETTE;
SkAutoMalloc storage(imagesize);
build_compressed_data(storage.get(), *bitmap);
// we only support POW2 here (GLES 1.0 restriction)
SkASSERT(ow == nw);
SkASSERT(oh == nh);
glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, ow, oh, 0,
imagesize, storage.get());
} else // fall through to non-compressed logic
#endif
{
if (ow != nw || oh != nh) {
glTexImage2D(GL_TEXTURE_2D, 0, format, nw, nh, 0,
format, type, NULL);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ow, oh,
format, type, bitmap->getPixels());
} else {
// easy case, the bitmap is already pow2
glTexImage2D(GL_TEXTURE_2D, 0, format, ow, oh, 0,
format, type, bitmap->getPixels());
}
}
#ifdef TRACE_TEXTURE_CREATION
SkDebugf("--- new texture [%d] size=(%d %d) bpp=%d\n", textureName, ow, oh,
bitmap->bytesPerPixel());
#endif
if (max) {
max->fX = SkFixedToScalar(bitmap->width() << (16 - SkNextLog2(nw)));
max->fY = SkFixedToScalar(oh << (16 - SkNextLog2(nh)));
}
return textureName;
}
static const GLenum gTileMode2GLWrap[] = {
GL_CLAMP_TO_EDGE,
GL_REPEAT,
#if GL_VERSION_ES_CM_1_0
GL_REPEAT // GLES doesn't support MIRROR
#else
GL_MIRRORED_REPEAT
#endif
};
void SkGL::SetTexParams(bool doFilter,
SkShader::TileMode tx, SkShader::TileMode ty) {
SkASSERT((unsigned)tx < SK_ARRAY_COUNT(gTileMode2GLWrap));
SkASSERT((unsigned)ty < SK_ARRAY_COUNT(gTileMode2GLWrap));
GLenum filter = doFilter ? GL_LINEAR : GL_NEAREST;
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gTileMode2GLWrap[tx]);
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gTileMode2GLWrap[ty]);
}
void SkGL::SetTexParamsClamp(bool doFilter) {
GLenum filter = doFilter ? GL_LINEAR : GL_NEAREST;
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
SK_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
///////////////////////////////////////////////////////////////////////////////
void SkGL::DrawVertices(int count, GLenum mode,
const SkGLVertex* SK_RESTRICT vertex,
const SkGLVertex* SK_RESTRICT texCoords,
const uint8_t* SK_RESTRICT colorArray,
const uint16_t* SK_RESTRICT indexArray,
SkGLClipIter* iter) {
SkASSERT(NULL != vertex);
if (NULL != texCoords) {
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, SK_GLType, 0, texCoords);
} else {
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
if (NULL != colorArray) {
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray);
glShadeModel(GL_SMOOTH);
} else {
glDisableClientState(GL_COLOR_ARRAY);
glShadeModel(GL_FLAT);
}
glVertexPointer(2, SK_GLType, 0, vertex);
if (NULL != indexArray) {
if (iter) {
while (!iter->done()) {
iter->scissor();
glDrawElements(mode, count, GL_UNSIGNED_SHORT, indexArray);
iter->next();
}
} else {
glDrawElements(mode, count, GL_UNSIGNED_SHORT, indexArray);
}
} else {
if (iter) {
while (!iter->done()) {
iter->scissor();
glDrawArrays(mode, 0, count);
iter->next();
}
} else {
glDrawArrays(mode, 0, count);
}
}
}
void SkGL::PrepareForFillPath(SkPaint* paint) {
if (paint->getStrokeWidth() <= 0) {
paint->setStrokeWidth(SK_Scalar1);
}
}
void SkGL::FillPath(const SkPath& path, const SkPaint& paint, bool useTex,
SkGLClipIter* iter) {
SkPaint p(paint);
SkPath fillPath;
SkGL::PrepareForFillPath(&p);
p.getFillPath(path, &fillPath);
SkGL::DrawPath(fillPath, useTex, iter);
}
// should return max of all contours, rather than the sum (to save temp RAM)
static int worst_case_edge_count(const SkPath& path) {
int edgeCount = 0;
SkPath::Iter iter(path, true);
SkPath::Verb verb;
while ((verb = iter.next(NULL)) != SkPath::kDone_Verb) {
switch (verb) {
case SkPath::kLine_Verb:
edgeCount += 1;
break;
case SkPath::kQuad_Verb:
edgeCount += 8;
break;
case SkPath::kCubic_Verb:
edgeCount += 16;
break;
default:
break;
}
}
return edgeCount;
}
void SkGL::DrawPath(const SkPath& path, bool useTex, SkGLClipIter* clipIter) {
const SkRect& bounds = path.getBounds();
if (bounds.isEmpty()) {
return;
}
int maxPts = worst_case_edge_count(path);
// add 1 for center of fan, and 1 for closing edge
SkAutoSTMalloc<32, SkGLVertex> storage(maxPts + 2);
SkGLVertex* base = storage.get();
SkGLVertex* vert = base;
SkGLVertex* texs = useTex ? base : NULL;
SkPath::Iter pathIter(path, true);
SkPoint pts[4];
bool needEnd = false;
for (;;) {
switch (pathIter.next(pts)) {
case SkPath::kMove_Verb:
if (needEnd) {
SkGL::DrawVertices(vert - base, GL_TRIANGLE_FAN,
base, texs, NULL, NULL, clipIter);
clipIter->safeRewind();
vert = base;
}
needEnd = true;
// center of the FAN
vert->setScalars(bounds.centerX(), bounds.centerY());
vert++;
// add first edge point
vert->setPoint(pts[0]);
vert++;
break;
case SkPath::kLine_Verb:
vert->setPoint(pts[1]);
vert++;
break;
case SkPath::kQuad_Verb: {
const int n = 8;
const SkScalar dt = SK_Scalar1 / n;
SkScalar t = dt;
for (int i = 1; i < n; i++) {
SkPoint loc;
SkEvalQuadAt(pts, t, &loc, NULL);
t += dt;
vert->setPoint(loc);
vert++;
}
vert->setPoint(pts[2]);
vert++;
break;
}
case SkPath::kCubic_Verb: {
const int n = 16;
const SkScalar dt = SK_Scalar1 / n;
SkScalar t = dt;
for (int i = 1; i < n; i++) {
SkPoint loc;
SkEvalCubicAt(pts, t, &loc, NULL, NULL);
t += dt;
vert->setPoint(loc);
vert++;
}
vert->setPoint(pts[3]);
vert++;
break;
}
case SkPath::kClose_Verb:
break;
case SkPath::kDone_Verb:
goto FINISHED;
}
}
FINISHED:
if (needEnd) {
SkGL::DrawVertices(vert - base, GL_TRIANGLE_FAN, base, texs,
NULL, NULL, clipIter);
}
}
|