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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGPaintNode.h"
namespace sksg {
// Paint nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes.
PaintNode::PaintNode() : INHERITED(kBubbleDamage_Trait) {}
const SkPaint& PaintNode::makePaint() {
SkASSERT(!this->hasInval());
return fPaint;
}
SkRect PaintNode::onRevalidate(InvalidationController*, const SkMatrix&) {
SkASSERT(this->hasInval());
fPaint.reset();
fPaint.setAntiAlias(fAntiAlias);
fPaint.setBlendMode(fBlendMode);
fPaint.setStyle(fStyle);
fPaint.setStrokeWidth(fStrokeWidth);
fPaint.setStrokeMiter(fStrokeMiter);
fPaint.setStrokeJoin(fStrokeJoin);
fPaint.setStrokeCap(fStrokeCap);
this->onApplyToPaint(&fPaint);
// Compose opacity on top of the subclass value.
fPaint.setAlpha(SkScalarRoundToInt(fPaint.getAlpha() * SkTPin<SkScalar>(fOpacity, 0, 1)));
return SkRect::MakeEmpty();
}
} // namespace sksg
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