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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkottieAnimator_DEFINED
#define SkottieAnimator_DEFINED
#include "SkSGScene.h"
#include <functional>
namespace skjson { class Value; }
namespace skottie {
// This is the workhorse for property binding: depending on whether the property is animated,
// it will either apply immediately or instantiate and attach a keyframe animator.
template <typename T>
bool BindProperty(const skjson::Value&,
sksg::AnimatorList*,
std::function<void(const T&)>&&,
const T* default_igore = nullptr);
template <typename T>
bool BindProperty(const skjson::Value& jv,
sksg::AnimatorList* animators,
std::function<void(const T&)>&& apply,
const T& default_ignore) {
return BindProperty(jv, animators, std::move(apply), &default_ignore);
}
} // namespace skottie
#endif // SkottieAnimator_DEFINED
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