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/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef SkGLCanvas_DEFINED
#define SkGLCanvas_DEFINED

#include "SkCanvas.h"
#include "SkGLDevice.h"

// Deprecated.  You should now use SkGLDevice and SkGLDeviceFactory with
// SkCanvas.
class SkGLCanvas : public SkCanvas {
public:
    SkGLCanvas() : SkCanvas(SkNEW(SkGLDeviceFactory)) {}

    static size_t GetTextureCacheMaxCount() {
        return SkGLDevice::GetTextureCacheMaxCount();
    }
    static void SetTextureCacheMaxCount(size_t count) {
        SkGLDevice::SetTextureCacheMaxCount(count);
    }

    static size_t GetTextureCacheMaxSize() {
        return SkGLDevice::GetTextureCacheMaxSize();
    }
    static void SetTextureCacheMaxSize(size_t size) {
        SkGLDevice::SetTextureCacheMaxSize(size);
    }

    static void DeleteAllTextures() {
        SkGLDevice::DeleteAllTextures();
    }

    static void AbandonAllTextures() {
        SkGLDevice::AbandonAllTextures();
    }
};

#endif