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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkGLCanvas_DEFINED
#define SkGLCanvas_DEFINED
#include "SkCanvas.h"
#include "SkGLDevice.h"
// Deprecated. You should now use SkGLDevice and SkGLDeviceFactory with
// SkCanvas.
class SkGLCanvas : public SkCanvas {
public:
SkGLCanvas() : SkCanvas(SkNEW(SkGLDeviceFactory)) {}
static size_t GetTextureCacheMaxCount() {
return SkGLDevice::GetTextureCacheMaxCount();
}
static void SetTextureCacheMaxCount(size_t count) {
SkGLDevice::SetTextureCacheMaxCount(count);
}
static size_t GetTextureCacheMaxSize() {
return SkGLDevice::GetTextureCacheMaxSize();
}
static void SetTextureCacheMaxSize(size_t size) {
SkGLDevice::SetTextureCacheMaxSize(size);
}
static void DeleteAllTextures() {
SkGLDevice::DeleteAllTextures();
}
static void AbandonAllTextures() {
SkGLDevice::AbandonAllTextures();
}
};
#endif
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