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#ifndef SkEGLContext_DEFINED
#define SkEGLContext_DEFINED
#include "SkTypes.h"
/**
* Create an offscreen opengl context
*/
class SkEGLContext {
public:
SkEGLContext();
~SkEGLContext();
bool init(int width, int height);
private:
void* fContext;
};
#endif
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