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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOncePtr_DEFINED
#define SkOncePtr_DEFINED
#include "SkAtomics.h"
template <typename T> class SkStaticOnce;
// Use this to create a global static pointer that's intialized exactly once when you call get().
#define SK_DECLARE_STATIC_ONCE_PTR(type, name) namespace {} static SkStaticOnce<type> name
// Use this for a local or member pointer that's initialized exactly once when you call get().
template <typename T>
class SkOncePtr : SkNoncopyable {
public:
SkOncePtr() { sk_bzero(this, sizeof(*this)); }
// SkOncePtr does not have a destructor and does not clean up the pointer. But you may, e.g.
// delete (T*)fOncePtr;
// SkSafeUnref((T*)fOncePtr);
// etc.
template <typename F>
T* get(const F& f) const {
return fOnce.get(f);
}
operator T*() const {
return (T*)fOnce;
}
private:
SkStaticOnce<T> fOnce;
};
/* TODO(mtklein): in next CL
typedef SkStaticOnce<void> SkOnceFlag;
#define SK_DECLARE_STATIC_ONCE(name) namespace {} static SkOnceFlag name
template <typename F>
inline void SkOnce(SkOnceFlag* once, const F& f) {
once->get([&]{ f(); return (void*)2; });
}
*/
// Implementation details below here! No peeking!
template <typename T>
class SkStaticOnce {
public:
template <typename F>
T* get(const F& f) const {
uintptr_t state = fState.load(sk_memory_order_acquire);
if (state < 2) {
if (state == 0) {
// It looks like no one has tried to create our pointer yet.
// We try to claim that task by atomically swapping our state from '0' to '1'.
if (fState.compare_exchange(&state, 1, sk_memory_order_relaxed,
sk_memory_order_relaxed)) {
// We've claimed it. Create our pointer and store it into fState.
state = (uintptr_t)f();
SkASSERT(state > 1);
fState.store(state, sk_memory_order_release);
} else {
// Someone else claimed it.
// We fall through to the spin loop just below to wait for them to finish.
}
}
while (state == 1) {
// State '1' is our busy-but-not-done state.
// Some other thread has claimed the job of creating our pointer.
// We just need to wait for it to finish.
state = fState.load(sk_memory_order_acquire);
}
// We shouldn't be able to get here without having created our pointer.
SkASSERT(state > 1);
}
return (T*)state;
}
operator T*() const {
auto state = fState.load(sk_memory_order_acquire);
return state < 2 ? nullptr : (T*)state;
// TODO: If state == 1 spin until it's not?
}
private:
// fState == 0 --> we have not created our ptr yet
// fState == 1 --> someone is in the middle of creating our ptr
// else --> (T*)fState is our ptr
mutable SkAtomic<uintptr_t> fState;
};
#endif//SkOncePtr_DEFINED
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