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#ifndef SkSystemEventTypes_DEFINED
#define SkSystemEventTypes_DEFINED
/*
The goal of these strings is two-fold:
1) make funny strings (containing at least one char < 32) to avoid colliding with "user" strings
2) keep them <= 4 bytes, so we can avoid an allocation in SkEvent::setType()
*/
#define SK_EventType_Delay "\xd" "lay"
#define SK_EventType_Inval "nv" "\xa" "l"
#define SK_EventType_Key "key" "\x1"
#define SK_EventType_OnEnd "on" "\xe" "n"
#define SK_EventType_Unichar "\xc" "har"
#define SK_EventType_KeyUp "key" "\xf"
#endif
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