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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKCOMMANDBUFFERGLCONTEXT_DEFINED
#define SKCOMMANDBUFFERGLCONTEXT_DEFINED
#if SK_COMMAND_BUFFER
#include "gl/SkGLContext.h"
class SkCommandBufferGLContext : public SkGLContext {
public:
~SkCommandBufferGLContext() override;
static SkCommandBufferGLContext* Create() {
SkCommandBufferGLContext* ctx = new SkCommandBufferGLContext;
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
static SkCommandBufferGLContext* Create(void* nativeWindow, int msaaSampleCount) {
SkCommandBufferGLContext* ctx = new SkCommandBufferGLContext(nativeWindow,
msaaSampleCount);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
void presentCommandBuffer();
bool makeCurrent();
int getStencilBits();
int getSampleCount();
private:
SkCommandBufferGLContext();
SkCommandBufferGLContext(void* nativeWindow, int msaaSampleCount);
void initializeGLContext(void* nativeWindow, const int* configAttribs,
const int* surfaceAttribs);
void destroyGLContext();
void onPlatformMakeCurrent() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
void* fContext;
void* fDisplay;
void* fSurface;
void* fConfig;
};
#endif // SK_COMMAND_BUFFER
#endif
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