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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkNullGLContext_DEFINED
#define SkNullGLContext_DEFINED
#include "gl/SkGLContext.h"
class SK_API SkNullGLContext : public SkGLContext {
public:
~SkNullGLContext() override;
void makeCurrent() const override;
void swapBuffers() const override {};
static SkNullGLContext* Create(GrGLStandard);
class ContextState;
private:
SkNullGLContext();
ContextState* fState;
};
#endif
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