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/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
#ifndef SkNullGLContext_DEFINED
#define SkNullGLContext_DEFINED

#include "gl/SkGLContext.h"

class SK_API SkNullGLContext : public SkGLContext {
public:
    ~SkNullGLContext() override;
    void makeCurrent() const override;
    void swapBuffers() const override {};

    static SkNullGLContext* Create(GrGLStandard);

    class ContextState;

private:
    SkNullGLContext();

    ContextState* fState;
};

#endif