aboutsummaryrefslogtreecommitdiffhomepage
path: root/include/gpu/gl/SkGLContext.h
blob: 542d1bbc064efc0d780262bccc8189e1e9d5b8fa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63

/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
#ifndef SkGLContext_DEFINED
#define SkGLContext_DEFINED

#include "GrGLInterface.h"
#include "SkString.h"

/**
 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
 * Provides a GrGLInterface struct of function pointers for the context.
 */

class SkGLContext : public SkRefCnt {
public:
    SkGLContext();
    virtual ~SkGLContext();

    /**
     * Initializes the context and makes it current.
     */
    bool init(const int width, const int height);

    int getFBOID() const { return fFBO; }

    const GrGLInterface* gl() const { return fGL; }

    virtual void makeCurrent() const = 0;

    bool hasExtension(const char* extensionName) const;

protected:
    /**
     * Subclass implements this to make a GL context. The returned GrGLInterface 
     * should be populated with functions compatible with the context. The 
     * format and size of backbuffers does not matter since an FBO will be
     * created.
     */
    virtual const GrGLInterface* createGLContext() = 0;

    /**
     * Subclass should destroy the underlying GL context.
     */
    virtual void destroyGLContext() = 0;

private:
    SkString fExtensionString;
    GrGLuint fFBO;
    const GrGLInterface* fGL;
};

/**
 * Helper macro for using the GL context through the GrGLInterface. Example:
 * SK_GL(glCtx, GenTextures(1, &texID));
 */
#define SK_GL(ctx, X) (ctx).gl()->f ## X

#endif