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/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */
#ifndef SkANGLEGLContext_DEFINED
#define SkANGLEGLContext_DEFINED

#if SK_ANGLE

#include "SkGLContext.h"

#include <GLES2/gl2.h>
#include <EGL/egl.h>

class SkANGLEGLContext : public SkGLContext {
public:
    SkANGLEGLContext();

    virtual ~SkANGLEGLContext();

    virtual void makeCurrent() const SK_OVERRIDE;
    virtual void swapBuffers() const SK_OVERRIDE;

protected:
    virtual const GrGLInterface* createGLContext(
        GrGLStandard forcedGpuAPI) SK_OVERRIDE;
    virtual void destroyGLContext() SK_OVERRIDE;

private:
    EGLContext fContext;
    EGLDisplay fDisplay;
    EGLSurface fSurface;
};

#endif

#endif