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/*
 * Copyright 2010 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */



#ifndef GrProcessorStage_DEFINED
#define GrProcessorStage_DEFINED

#include "GrBackendProcessorFactory.h"
#include "GrCoordTransform.h"
#include "GrProcessor.h"
#include "GrGeometryProcessor.h"
#include "GrProgramElementRef.h"
#include "SkMatrix.h"
#include "SkShader.h"

// TODO: Make two variations on this class: One for GrDrawState that only owns regular refs
// and supports compatibility checks and changing local coords. The second is for GrOptDrawState,
// is immutable, and only owns pending execution refs. This requries removing the common base
// class from GrDrawState and GrOptDrawState called GrRODrawState and converting to GrOptDrawState
// when draws are enqueued in the GrInOrderDrawBuffer.
class GrProcessorStage {
public:
    explicit GrProcessorStage(const GrProcessor* proc)
    : fProc(SkRef(proc)) {
        fCoordChangeMatrixSet = false;
    }

    virtual ~GrProcessorStage() {}

    GrProcessorStage(const GrProcessorStage& other) {
        fCoordChangeMatrixSet = other.fCoordChangeMatrixSet;
        if (other.fCoordChangeMatrixSet) {
            fCoordChangeMatrix = other.fCoordChangeMatrix;
        }
        fProc.initAndRef(other.fProc);
    }
    
    static bool AreCompatible(const GrProcessorStage& a, const GrProcessorStage& b,
                              bool usingExplicitLocalCoords) {
        SkASSERT(a.fProc.get());
        SkASSERT(b.fProc.get());

        if (!a.getProcessor()->isEqual(*b.getProcessor())) {
            return false;
        }

        // We always track the coord change matrix, but it has no effect when explicit local coords
        // are used.
        if (usingExplicitLocalCoords) {
            return true;
        }

        if (a.fCoordChangeMatrixSet != b.fCoordChangeMatrixSet) {
            return false;
        }

        if (!a.fCoordChangeMatrixSet) {
            return true;
        }

        return a.fCoordChangeMatrix == b.fCoordChangeMatrix;
    }

    /**
     * This is called when the coordinate system in which the geometry is specified will change.
     *
     * @param matrix    The transformation from the old coord system in which geometry is specified
     *                  to the new one from which it will actually be drawn.
     */
    void localCoordChange(const SkMatrix& matrix) {
        if (fCoordChangeMatrixSet) {
            fCoordChangeMatrix.preConcat(matrix);
        } else {
            fCoordChangeMatrixSet = true;
            fCoordChangeMatrix = matrix;
        }
    }

    class SavedCoordChange {
    public:
        SkDEBUGCODE(SavedCoordChange() : fEffectUniqueID(SK_InvalidUniqueID) {})
    private:
        bool fCoordChangeMatrixSet;
        SkMatrix fCoordChangeMatrix;
        SkDEBUGCODE(mutable uint32_t fEffectUniqueID;)

        friend class GrProcessorStage;
    };

    /**
     * This gets the current coordinate system change. It is the accumulation of
     * localCoordChange calls since the effect was installed. It is used when then caller
     * wants to temporarily change the source geometry coord system, draw something, and then
     * restore the previous coord system (e.g. temporarily draw in device coords).
     */
    void saveCoordChange(SavedCoordChange* savedCoordChange) const {
        savedCoordChange->fCoordChangeMatrixSet = fCoordChangeMatrixSet;
        if (fCoordChangeMatrixSet) {
            savedCoordChange->fCoordChangeMatrix = fCoordChangeMatrix;
        }
        SkASSERT(SK_InvalidUniqueID == savedCoordChange->fEffectUniqueID);
        SkDEBUGCODE(savedCoordChange->fEffectUniqueID = fProc->getUniqueID();)
    }

    /**
     * This balances the saveCoordChange call.
     */
    void restoreCoordChange(const SavedCoordChange& savedCoordChange) {
        fCoordChangeMatrixSet = savedCoordChange.fCoordChangeMatrixSet;
        if (fCoordChangeMatrixSet) {
            fCoordChangeMatrix = savedCoordChange.fCoordChangeMatrix;
        }
        SkASSERT(savedCoordChange.fEffectUniqueID == fProc->getUniqueID());
        SkDEBUGCODE(savedCoordChange.fEffectUniqueID = SK_InvalidUniqueID);
    }

    /**
     * Gets the matrix representing all changes of coordinate system since the GrProcessor was
     * installed in the stage.
     */
    const SkMatrix& getCoordChangeMatrix() const {
        if (fCoordChangeMatrixSet) {
            return fCoordChangeMatrix;
        } else {
            return SkMatrix::I();
        }
    }

    bool isPerspectiveCoordTransform(int matrixIndex, bool useExplicitLocalCoords) const {
        const GrCoordTransform& coordTransform = this->getProcessor()->coordTransform(matrixIndex);
        SkMatrix::TypeMask type0 = coordTransform.getMatrix().getType();
        SkMatrix::TypeMask type1 = SkMatrix::kIdentity_Mask;
        if (kLocal_GrCoordSet == coordTransform.sourceCoords()) {
          type1 = useExplicitLocalCoords ?
                  SkMatrix::kIdentity_Mask : this->getCoordChangeMatrix().getType();
        }

        int combinedTypes = type0 | type1;
        if (SkMatrix::kPerspective_Mask & combinedTypes) {
          return true;
        } else {
          return false;
        }
    }

    virtual const GrProcessor* getProcessor() const = 0;

    void convertToPendingExec() { fProc.convertToPendingExec(); }

protected:
    bool                                   fCoordChangeMatrixSet;
    SkMatrix                               fCoordChangeMatrix;
    GrProgramElementRef<const GrProcessor> fProc;
};

class GrFragmentStage : public GrProcessorStage {
public:
    GrFragmentStage(const GrFragmentProcessor* fp) : GrProcessorStage(fp) {}

    virtual const GrFragmentProcessor* getProcessor() const {
        return static_cast<const GrFragmentProcessor*>(fProc.get());
    }

    typedef GrFragmentProcessor   Processor;
    typedef GrGLFragmentProcessor GLProcessor;
};

class GrGeometryStage : public GrProcessorStage {
public:
    GrGeometryStage(const GrGeometryProcessor* gp) : GrProcessorStage(gp) {}

    virtual const GrGeometryProcessor* getProcessor() const {
        return static_cast<const GrGeometryProcessor*>(fProc.get());
    }

    typedef GrGeometryProcessor   Processor;
    typedef GrGLGeometryProcessor GLProcessor;
};

#endif