1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
|
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGpuResource_DEFINED
#define GrGpuResource_DEFINED
#include "GrResourceKey.h"
#include "GrTypesPriv.h"
#include "SkInstCnt.h"
#include "SkTInternalLList.h"
class GrResourceCacheEntry;
class GrResourceCache2;
class GrGpu;
class GrContext;
/**
* Base class for GrGpuResource. Handles the various types of refs we need. Separated out as a base
* class to isolate the ref-cnting behavior and provide friendship without exposing all of
* GrGpuResource.
*
* Gpu resources can have three types of refs:
* 1) Normal ref (+ by ref(), - by unref()): These are used by code that is issuing draw calls
* that read and write the resource via GrDrawTarget and by any object that must own a
* GrGpuResource and is itself owned (directly or indirectly) by Skia-client code.
* 2) Pending read (+ by addPendingRead(), - by completedRead()): GrContext has scheduled a read
* of the resource by the GPU as a result of a skia API call but hasn't executed it yet.
* 3) Pending write (+ by addPendingWrite(), - by completedWrite()): GrContext has scheduled a
* write to the resource by the GPU as a result of a skia API call but hasn't executed it yet.
*
* The latter two ref types are private and intended only for Gr core code.
*
* When an item is purgable DERIVED:notifyIsPurgable() will be called (static poly morphism using
* CRTP). GrIORef and GrGpuResource are separate classes for organizational reasons and to be
* able to give access via friendship to only the functions related to pending IO operations.
*/
template <typename DERIVED> class GrIORef : public SkNoncopyable {
public:
SK_DECLARE_INST_COUNT_ROOT(GrIORef)
// Some of the signatures are written to mirror SkRefCnt so that GrGpuResource can work with
// templated helper classes (e.g. SkAutoTUnref). However, we have different categories of
// refs (e.g. pending reads). We also don't require thread safety as GrCacheable objects are
// not intended to cross thread boundaries.
void ref() const {
this->validate();
++fRefCnt;
}
void unref() const {
this->validate();
--fRefCnt;
this->didUnref();
}
bool isPurgable() const { return this->reffedOnlyByCache() && !this->internalHasPendingIO(); }
bool reffedOnlyByCache() const { return 1 == fRefCnt; }
void validate() const {
#ifdef SK_DEBUG
SkASSERT(fRefCnt >= 0);
SkASSERT(fPendingReads >= 0);
SkASSERT(fPendingWrites >= 0);
SkASSERT(fRefCnt + fPendingReads + fPendingWrites > 0);
#endif
}
protected:
GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0) { }
bool internalHasPendingRead() const { return SkToBool(fPendingReads); }
bool internalHasPendingWrite() const { return SkToBool(fPendingWrites); }
bool internalHasPendingIO() const { return SkToBool(fPendingWrites | fPendingReads); }
private:
void addPendingRead() const {
this->validate();
++fPendingReads;
}
void completedRead() const {
this->validate();
--fPendingReads;
this->didUnref();
}
void addPendingWrite() const {
this->validate();
++fPendingWrites;
}
void completedWrite() const {
this->validate();
--fPendingWrites;
this->didUnref();
}
private:
void didUnref() const {
if (0 == fPendingReads && 0 == fPendingWrites) {
if (0 == fRefCnt) {
// Must call derived destructor since this is not a virtual class.
SkDELETE(static_cast<const DERIVED*>(this));
} else if (1 == fRefCnt) {
// The one ref is the cache's
static_cast<const DERIVED*>(this)->notifyIsPurgable();
}
}
}
mutable int32_t fRefCnt;
mutable int32_t fPendingReads;
mutable int32_t fPendingWrites;
// This class is used to manage conversion of refs to pending reads/writes.
friend class GrGpuResourceRef;
friend class GrResourceCache2; // to check IO ref counts.
template <typename, GrIOType> friend class GrPendingIOResource;
};
/**
* Base class for objects that can be kept in the GrResourceCache.
*/
class SK_API GrGpuResource : public GrIORef<GrGpuResource> {
public:
SK_DECLARE_INST_COUNT(GrGpuResource)
/**
* Frees the object in the underlying 3D API. It must be safe to call this
* when the object has been previously abandoned.
*/
void release();
/**
* Removes references to objects in the underlying 3D API without freeing
* them. Used when the API context has been torn down before the GrContext.
*/
void abandon();
/**
* Tests whether a object has been abandoned or released. All objects will
* be in this state after their creating GrContext is destroyed or has
* contextLost called. It's up to the client to test wasDestroyed() before
* attempting to use an object if it holds refs on objects across
* ~GrContext, freeResources with the force flag, or contextLost.
*
* @return true if the object has been released or abandoned,
* false otherwise.
*/
bool wasDestroyed() const { return NULL == fGpu; }
/**
* Retrieves the context that owns the object. Note that it is possible for
* this to return NULL. When objects have been release()ed or abandon()ed
* they no longer have an owning context. Destroying a GrContext
* automatically releases all its resources.
*/
const GrContext* getContext() const;
GrContext* getContext();
/**
* Retrieves the amount of GPU memory used by this resource in bytes. It is
* approximate since we aren't aware of additional padding or copies made
* by the driver.
*
* @return the amount of GPU memory used in bytes
*/
virtual size_t gpuMemorySize() const = 0;
void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEntry; }
GrResourceCacheEntry* getCacheEntry() const { return fCacheEntry; }
bool isScratch() const;
/**
* If this resource can be used as a scratch resource this returns a valid
* scratch key. Otherwise it returns a key for which isNullScratch is true.
*/
const GrResourceKey& getScratchKey() const { return fScratchKey; }
/**
* If this resource is currently cached by its contents then this will return
* the content key. Otherwise, NULL is returned.
*/
const GrResourceKey* getContentKey() const;
/**
* Gets an id that is unique for this GrGpuResource object. It is static in that it does
* not change when the content of the GrGpuResource object changes. This will never return
* 0.
*/
uint32_t getUniqueID() const { return fUniqueID; }
protected:
// This must be called by every GrGpuObject. It should be called once the object is fully
// initialized (i.e. not in a base class constructor).
void registerWithCache();
GrGpuResource(GrGpu*, bool isWrapped);
virtual ~GrGpuResource();
bool isInCache() const { return SkToBool(fCacheEntry); }
GrGpu* getGpu() const { return fGpu; }
// Derived classes should always call their parent class' onRelease
// and onAbandon methods in their overrides.
virtual void onRelease() {};
virtual void onAbandon() {};
bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
/**
* This entry point should be called whenever gpuMemorySize() begins
* reporting a different size. If the object is in the cache, it will call
* gpuMemorySize() immediately and pass the new size on to the resource
* cache.
*/
void didChangeGpuMemorySize() const;
/**
* Optionally called by the GrGpuResource subclass if the resource can be used as scratch.
* By default resources are not usable as scratch. This should only be called once.
**/
void setScratchKey(const GrResourceKey& scratchKey);
private:
void notifyIsPurgable() const;
#ifdef SK_DEBUG
friend class GrGpu; // for assert in GrGpu to access getGpu
#endif
static uint32_t CreateUniqueID();
// We're in an internal doubly linked list owned by GrResourceCache2
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuResource);
// This is not ref'ed but abandon() or release() will be called before the GrGpu object
// is destroyed. Those calls set will this to NULL.
GrGpu* fGpu;
enum Flags {
/**
* This object wraps a GPU object given to us by the user.
* Lifetime management is left up to the user (i.e., we will not
* free it).
*/
kWrapped_FlagBit = 0x1,
};
uint32_t fFlags;
GrResourceCacheEntry* fCacheEntry; // NULL if not in cache
const uint32_t fUniqueID;
GrResourceKey fScratchKey;
typedef GrIORef<GrGpuResource> INHERITED;
friend class GrIORef<GrGpuResource>; // to access notifyIsPurgable.
};
#endif
|