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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGpuObject_DEFINED
#define GrGpuObject_DEFINED
#include "GrCacheable.h"
#include "SkTInternalLList.h"
class GrGpu;
class GrContext;
/**
* Base class for the GPU objects created by a GrContext.
*/
class GrGpuObject : public GrCacheable {
public:
SK_DECLARE_INST_COUNT(GrGpuObject)
/**
* Frees the object in the underlying 3D API. It must be safe to call this
* when the object has been previously abandoned.
*/
void release();
/**
* Removes references to objects in the underlying 3D API without freeing
* them. Used when the API context has been torn down before the GrContext.
*/
void abandon();
/**
* Tests whether a object has been abandoned or released. All objects will
* be in this state after their creating GrContext is destroyed or has
* contextLost called. It's up to the client to test wasDestroyed() before
* attempting to use an object if it holds refs on objects across
* ~GrContext, freeResources with the force flag, or contextLost.
*
* @return true if the object has been released or abandoned,
* false otherwise.
*/
bool wasDestroyed() const { return NULL == fGpu; }
/**
* Retrieves the context that owns the object. Note that it is possible for
* this to return NULL. When objects have been release()ed or abandon()ed
* they no longer have an owning context. Destroying a GrContext
* automatically releases all its resources.
*/
const GrContext* getContext() const;
GrContext* getContext();
virtual bool isValidOnGpu() const SK_OVERRIDE { return !this->wasDestroyed(); }
protected:
/**
* isWrapped indicates we have wrapped a client-created backend object in a GrGpuObject. If it
* is true then the client is responsible for the lifetime of the underlying backend object.
* Otherwise, our onRelease() should free the object.
*/
GrGpuObject(GrGpu* gpu, bool isWrapped);
virtual ~GrGpuObject();
GrGpu* getGpu() const { return fGpu; }
// Derived classes should always call their parent class' onRelease
// and onAbandon methods in their overrides.
virtual void onRelease() {};
virtual void onAbandon() {};
bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
private:
#ifdef SK_DEBUG
friend class GrGpu; // for assert in GrGpu to access getGpu
#endif
// We're in an internal doubly linked list
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuObject);
GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there
// are still live GrGpuObjects. It will call
// release() on all such objects in its destructor.
enum Flags {
/**
* This object wraps a GPU object given to us by the user.
* Lifetime management is left up to the user (i.e., we will not
* free it).
*/
kWrapped_FlagBit = 0x1,
};
uint32_t fFlags;
typedef GrCacheable INHERITED;
};
#endif
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