blob: c09cd450a7a4f6f1c1a3ec5a888cfaa640953aa0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrEffectStage_DEFINED
#define GrEffectStage_DEFINED
#include "GrBackendEffectFactory.h"
#include "GrEffect.h"
#include "SkMatrix.h"
#include "GrTypes.h"
#include "SkShader.h"
class GrEffectStage {
public:
GrEffectStage()
: fEffectRef (NULL) {
GR_DEBUGCODE(fSavedCoordChangeCnt = 0;)
}
~GrEffectStage() {
GrSafeUnref(fEffectRef);
GrAssert(0 == fSavedCoordChangeCnt);
}
bool operator ==(const GrEffectStage& other) const {
// first handle cases where one or the other has no effect
if (NULL == fEffectRef) {
return NULL == other.fEffectRef;
} else if (NULL == other.fEffectRef) {
return false;
}
if (!(*this->getEffect())->isEqual(*other.getEffect())) {
return false;
}
return fCoordChangeMatrix == other.fCoordChangeMatrix;
}
bool operator !=(const GrEffectStage& s) const { return !(*this == s); }
GrEffectStage& operator =(const GrEffectStage& other) {
GrSafeAssign(fEffectRef, other.fEffectRef);
if (NULL != fEffectRef) {
fCoordChangeMatrix = other.fCoordChangeMatrix;
}
return *this;
}
/**
* This is called when the coordinate system in which the geometry is specified will change.
*
* @param matrix The transformation from the old coord system to the new one.
*/
void preConcatCoordChange(const SkMatrix& matrix) { fCoordChangeMatrix.preConcat(matrix); }
class SavedCoordChange {
private:
SkMatrix fCoordChangeMatrix;
GR_DEBUGCODE(mutable SkAutoTUnref<const GrEffectRef> fEffectRef;)
friend class GrEffectStage;
};
/**
* This gets the current coordinate system change. It is the accumulation of
* preConcatCoordChange calls since the effect was installed. It is used when then caller
* wants to temporarily change the source geometry coord system, draw something, and then
* restore the previous coord system (e.g. temporarily draw in device coords).
*/
void saveCoordChange(SavedCoordChange* savedCoordChange) const {
savedCoordChange->fCoordChangeMatrix = fCoordChangeMatrix;
GrAssert(NULL == savedCoordChange->fEffectRef.get());
GR_DEBUGCODE(GrSafeRef(fEffectRef);)
GR_DEBUGCODE(savedCoordChange->fEffectRef.reset(fEffectRef);)
GR_DEBUGCODE(++fSavedCoordChangeCnt);
}
/**
* This balances the saveCoordChange call.
*/
void restoreCoordChange(const SavedCoordChange& savedCoordChange) {
fCoordChangeMatrix = savedCoordChange.fCoordChangeMatrix;
GrAssert(savedCoordChange.fEffectRef.get() == fEffectRef);
GR_DEBUGCODE(--fSavedCoordChangeCnt);
GR_DEBUGCODE(savedCoordChange.fEffectRef.reset(NULL);)
}
/**
* Gets the matrix representing all changes of coordinate system since the GrEffect was
* installed in the stage.
*/
const SkMatrix& getCoordChangeMatrix() const { return fCoordChangeMatrix; }
void reset() {
GrSafeSetNull(fEffectRef);
}
const GrEffectRef* setEffect(const GrEffectRef* EffectRef) {
GrAssert(0 == fSavedCoordChangeCnt);
GrSafeAssign(fEffectRef, EffectRef);
fCoordChangeMatrix.reset();
return EffectRef;
}
const GrEffectRef* getEffect() const { return fEffectRef; }
private:
SkMatrix fCoordChangeMatrix;
const GrEffectRef* fEffectRef;
GR_DEBUGCODE(mutable int fSavedCoordChangeCnt;)
};
#endif
|