aboutsummaryrefslogtreecommitdiffhomepage
path: root/include/gpu/GrContextOptions.h
blob: 41872be78a1330a7b992706e1e7520cf97900a7a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
/*
 * Copyright 2015 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrContextOptions_DEFINED
#define GrContextOptions_DEFINED

#include "SkData.h"
#include "SkTypes.h"
#include "GrTypes.h"
#include "../private/GrTypesPriv.h"

#include <vector>

class SkExecutor;

struct GrContextOptions {
    enum class Enable {
        /** Forces an option to be disabled. */
        kNo,
        /** Forces an option to be enabled. */
        kYes,
        /**
         * Uses Skia's default behavior, which may use runtime properties (e.g. driver version).
         */
        kDefault
    };

    /**
     * Abstract class which stores Skia data in a cache that persists between sessions. Currently,
     * Skia stores compiled shader binaries (only when glProgramBinary / glGetProgramBinary are
     * supported) when provided a persistent cache, but this may extend to other data in the future.
     */
    class PersistentCache {
    public:
        virtual ~PersistentCache() {}

        /**
         * Returns the data for the key if it exists in the cache, otherwise returns null.
         */
        virtual sk_sp<SkData> load(const SkData& key) = 0;

        virtual void store(const SkData& key, const SkData& data) = 0;
    };

    GrContextOptions() {}

    // Suppress prints for the GrContext.
    bool fSuppressPrints = false;

    /** Overrides: These options override feature detection using backend API queries. These
        overrides can only reduce the feature set or limits, never increase them beyond the
        detected values. */

    int  fMaxTextureSizeOverride = SK_MaxS32;

    /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
        buffers to CPU memory in order to update them.  A value of -1 means the GrContext should
        deduce the optimal value for this platform. */
    int  fBufferMapThreshold = -1;

    /**
     * Executor to handle threaded work within Ganesh. If this is nullptr, then all work will be
     * done serially on the main thread. To have worker threads assist with various tasks, set this
     * to a valid SkExecutor instance. Currently, used for software path rendering, but may be used
     * for other tasks.
     */
    SkExecutor* fExecutor = nullptr;

    /** some gpus have problems with partial writes of the rendertarget */
    bool fUseDrawInsteadOfPartialRenderTargetWrite = false;

    /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
        the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
        level and LOD control (ie desktop or ES3). */
    bool fDoManualMipmapping = false;

    /**
     * Disables distance field rendering for paths. Distance field computation can be expensive,
     * and yields no benefit if a path is not rendered multiple times with different transforms.
     */
    bool fDisableDistanceFieldPaths = false;

    /**
     * If true this allows path mask textures to be cached. This is only really useful if paths
     * are commonly rendered at the same scale and fractional translation.
     */
    bool fAllowPathMaskCaching = true;

    /**
     * If true, sRGB support will not be enabled unless sRGB decoding can be disabled (via an
     * extension). If mixed use of "legacy" mode and sRGB/color-correct mode is not required, this
     * can be set to false, which will significantly expand the number of devices that qualify for
     * sRGB support.
     */
    bool fRequireDecodeDisableForSRGB = true;

    /**
     * If true, the GPU will not be used to perform YUV -> RGB conversion when generating
     * textures from codec-backed images.
     */
    bool fDisableGpuYUVConversion = false;

    /**
     * The maximum size of cache textures used for Skia's Glyph cache.
     */
    float fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;

    /**
     * Below this threshold size in device space distance field fonts won't be used. Distance field
     * fonts don't support hinting which is more important at smaller sizes. A negative value means
     * use the default threshold.
     */
    float fMinDistanceFieldFontSize = -1.f;

    /**
     * Above this threshold size in device space glyphs are drawn as individual paths. A negative
     * value means use the default threshold.
     */
    float fGlyphsAsPathsFontSize = -1.f;

    /**
     * Can the glyph atlas use multiple textures. If allowed, the each texture's size is bound by
     * fGlypheCacheTextureMaximumBytes.
     */
    Enable fAllowMultipleGlyphCacheTextures = Enable::kDefault;

    /**
     * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid
     * allocating stencil buffers and use alternate rasterization paths, avoiding the leak.
     */
    bool fAvoidStencilBuffers = false;

    /**
     * Enables driver workaround to use draws instead of glClear. This only applies to
     * kOpenGL_GrBackend.
     */
    Enable fUseDrawInsteadOfGLClear = Enable::kDefault;

    /**
     * Cache in which to store compiled shader binaries between runs.
     */
    PersistentCache* fPersistentCache = nullptr;

#if GR_TEST_UTILS
    /**
     * Private options that are only meant for testing within Skia's tools.
     */

    /**
     * If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
     * by SkGpuDevice.
     */
    int  fMaxTileSizeOverride = 0;

    /**
     * Prevents use of dual source blending, to test that all xfer modes work correctly without it.
     */
    bool fSuppressDualSourceBlending = false;

    /**
     * If true, the caps will never report driver support for path rendering.
     */
    bool fSuppressPathRendering = false;

    /**
     * If true, the caps will never support geometry shaders.
     */
    bool fSuppressGeometryShaders = false;

    /**
     * Render everything in wireframe
     */
    bool fWireframeMode = false;

    /**
     * Include or exclude specific GPU path renderers.
     */
    GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kDefault;

    /**
     * Disables using multiple texture units to batch multiple images into a single draw on
     * supported GPUs.
     */
    bool fDisableImageMultitexturing = false;
#endif
};

#endif