aboutsummaryrefslogtreecommitdiffhomepage
path: root/include/gpu/GrContext.h
blob: e6fdeb89f7771db4c0f18b15241abe76c13a1927 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
/*
 * Copyright 2010 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrContext_DEFINED
#define GrContext_DEFINED

#include "GrClipData.h"
#include "GrColor.h"
#include "GrPaint.h"
#include "GrPathRendererChain.h"
#include "GrRenderTarget.h"
#include "GrTexture.h"
#include "SkMatrix.h"
#include "SkPathEffect.h"
#include "SkTypes.h"

class GrAARectRenderer;
class GrDrawTarget;
class GrFontCache;
class GrFragmentProcessor;
class GrGpu;
class GrGpuTraceMarker;
class GrIndexBuffer;
class GrIndexBufferAllocPool;
class GrInOrderDrawBuffer;
class GrLayerCache;
class GrOvalRenderer;
class GrPath;
class GrPathRenderer;
class GrPipelineBuilder;
class GrResourceEntry;
class GrResourceCache2;
class GrTestTarget;
class GrTextContext;
class GrTextureParams;
class GrVertexBuffer;
class GrVertexBufferAllocPool;
class GrStrokeInfo;
class GrSoftwarePathRenderer;
class SkStrokeRec;

class SK_API GrContext : public SkRefCnt {
public:
    SK_DECLARE_INST_COUNT(GrContext)

    struct Options {
        Options() : fDrawPathToCompressedTexture(false) { }

        // EXPERIMENTAL
        // May be removed in the future, or may become standard depending
        // on the outcomes of a variety of internal tests.
        bool fDrawPathToCompressedTexture;
    };

    /**
     * Creates a GrContext for a backend context.
     */
    static GrContext* Create(GrBackend, GrBackendContext, const Options* opts = NULL);

    /**
     * Only defined in test apps.
     */
    static GrContext* CreateMockContext();

    virtual ~GrContext();

    /**
     * The GrContext normally assumes that no outsider is setting state
     * within the underlying 3D API's context/device/whatever. This call informs
     * the context that the state was modified and it should resend. Shouldn't
     * be called frequently for good performance.
     * The flag bits, state, is dpendent on which backend is used by the
     * context, either GL or D3D (possible in future).
     */
    void resetContext(uint32_t state = kAll_GrBackendState);

    /**
     * Callback function to allow classes to cleanup on GrContext destruction.
     * The 'info' field is filled in with the 'info' passed to addCleanUp.
     */
    typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);

    /**
     * Add a function to be called from within GrContext's destructor.
     * This gives classes a chance to free resources held on a per context basis.
     * The 'info' parameter will be stored and passed to the callback function.
     */
    void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
        CleanUpData* entry = fCleanUpData.push();

        entry->fFunc = cleanUp;
        entry->fInfo = info;
    }

    /**
     * Abandons all GPU resources and assumes the underlying backend 3D API 
     * context is not longer usable. Call this if you have lost the associated
     * GPU context, and thus internal texture, buffer, etc. references/IDs are
     * now invalid. Should be called even when GrContext is no longer going to
     * be used for two reasons:
     *  1) ~GrContext will not try to free the objects in the 3D API.
     *  2) Any GrGpuResources created by this GrContext that outlive
     *     will be marked as invalid (GrGpuResource::wasDestroyed()) and
     *     when they're destroyed no 3D API calls will be made.
     * Content drawn since the last GrContext::flush() may be lost. After this
     * function is called the only valid action on the GrContext or
     * GrGpuResources it created is to destroy them.
     */
    void abandonContext();
    void contextDestroyed() { this->abandonContext(); }  //  legacy alias

    ///////////////////////////////////////////////////////////////////////////
    // Resource Cache

    /**
     *  Return the current GPU resource cache limits.
     *
     *  @param maxResources If non-null, returns maximum number of resources that
     *                      can be held in the cache.
     *  @param maxResourceBytes If non-null, returns maximum number of bytes of
     *                          video memory that can be held in the cache.
     */
    void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;

    /**
     *  Gets the current GPU resource cache usage.
     *
     *  @param resourceCount If non-null, returns the number of resources that are held in the
     *                       cache.
     *  @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
     *                          in the cache.
     */
    void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;

    /**
     *  Specify the GPU resource cache limits. If the current cache exceeds either
     *  of these, it will be purged (LRU) to keep the cache within these limits.
     *
     *  @param maxResources The maximum number of resources that can be held in
     *                      the cache.
     *  @param maxResourceBytes The maximum number of bytes of video memory
     *                          that can be held in the cache.
     */
    void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);

    /**
     * Frees GPU created by the context. Can be called to reduce GPU memory
     * pressure.
     */
    void freeGpuResources();

    /**
     * This method should be called whenever a GrResource is unreffed or
     * switched from exclusive to non-exclusive. This
     * gives the resource cache a chance to discard unneeded resources.
     * Note: this entry point will be removed once totally ref-driven
     * cache maintenance is implemented.
     */
    void purgeCache();

    /**
     * Purge all the unlocked resources from the cache.
     * This entry point is mainly meant for timing texture uploads
     * and is not defined in normal builds of Skia.
     */
    void purgeAllUnlockedResources();

    /**
     * Stores a custom resource in the cache, based on the specified key.
     */
    void addResourceToCache(const GrContentKey&, GrGpuResource*);

    /**
     * Finds a resource in the cache, based on the specified key. This is intended for use in
     * conjunction with addResourceToCache(). The return value will be NULL if not found. The
     * caller must balance with a call to unref().
     */
    GrGpuResource* findAndRefCachedResource(const GrContentKey&);

    /**
     * Creates a new text rendering context that is optimal for the
     * render target and the context. Caller assumes the ownership
     * of the returned object. The returned object must be deleted
     * before the context is destroyed.
     */
    GrTextContext* createTextContext(GrRenderTarget*,
                                     const SkDeviceProperties&,
                                     bool enableDistanceFieldFonts);

    ///////////////////////////////////////////////////////////////////////////
    // Textures

    /**
     * Creates a new entry, based on the specified key and texture and returns it. The caller owns a
     * ref on the returned texture which must be balanced by a call to unref.
     *
     * TODO: Move resizing logic out of GrContext and have the caller set the content key on the
     * returned texture rather than take it as a param.
     *
     * @param params    The texture params used to draw a texture may help determine
     *                  the cache entry used. (e.g. different versions may exist
     *                  for different wrap modes on GPUs with limited NPOT
     *                  texture support). NULL implies clamp wrap modes.
     * @param desc      Description of the texture properties.
     * @param key       Key to associate with the texture.
     * @param srcData   Pointer to the pixel values.
     * @param rowBytes  The number of bytes between rows of the texture. Zero
     *                  implies tightly packed rows. For compressed pixel configs, this
     *                  field is ignored.
     * @param outKey    (optional) If non-NULL, we'll write the cache key we used to cacheKey. this
     *                  may differ from key on GPUs that don't support tiling NPOT textures.
     */
    GrTexture* createTexture(const GrTextureParams* params,
                             const GrSurfaceDesc& desc,
                             const GrContentKey& key,
                             const void* srcData,
                             size_t rowBytes,
                             GrContentKey* outKey = NULL);
    /**
     * Search for an entry based on key and dimensions. If found, ref it and return it. The return
     * value will be NULL if not found. The caller must balance with a call to unref.
     *
     * TODO: Remove this function and do lookups generically.
     *
     *  @param desc     Description of the texture properties.
     *  @param key      key to use for texture look up.
     *  @param params   The texture params used to draw a texture may help determine
     *                  the cache entry used. (e.g. different versions may exist
     *                  for different wrap modes on GPUs with limited NPOT
     *                  texture support). NULL implies clamp wrap modes.
     */
    GrTexture* findAndRefTexture(const GrSurfaceDesc& desc,
                                 const GrContentKey& key,
                                 const GrTextureParams* params);
    /**
     * Determines whether a texture is in the cache. If the texture is found it
     * will not be locked or returned. This call does not affect the priority of
     * the texture for deletion.
     *
     * TODO: Remove this function and do cache checks generically.
     */
    bool isTextureInCache(const GrSurfaceDesc& desc,
                          const GrContentKey& key,
                          const GrTextureParams* params) const;

    /**
     * Enum that determines how closely a returned scratch texture must match
     * a provided GrSurfaceDesc.
     */
    enum ScratchTexMatch {
        /**
         * Finds a texture that exactly matches the descriptor.
         */
        kExact_ScratchTexMatch,
        /**
         * Finds a texture that approximately matches the descriptor. Will be
         * at least as large in width and height as desc specifies. If desc
         * specifies that texture is a render target then result will be a
         * render target. If desc specifies a render target and doesn't set the
         * no stencil flag then result will have a stencil. Format and aa level
         * will always match.
         */
        kApprox_ScratchTexMatch
    };

    /**
     * Returns a texture matching the desc. It's contents are unknown. The caller
     * owns a ref on the returned texture and must balance with a call to unref.
     * It is guaranteed that the same texture will not be returned in subsequent
     * calls until all refs to the texture are dropped.
     *
     * Textures created by createTexture() hide the complications of
     * tiling non-power-of-two textures on APIs that don't support this (e.g.
     * unextended GLES2). NPOT scratch textures are not tilable on such APIs.
     *
     * internalFlag is a temporary workaround until changes in the internal
     * architecture are complete. Use the default value.
     */
    GrTexture* refScratchTexture(const GrSurfaceDesc&, ScratchTexMatch match,
                                 bool internalFlag = false);

    /**
     * Creates a texture that is outside the cache. Does not count against
     * cache's budget.
     *
     * Textures created by createTexture() hide the complications of
     * tiling non-power-of-two textures on APIs that don't support this (e.g.
     * unextended GLES2). NPOT uncached textures are not tilable on such APIs.
     */
    GrTexture* createUncachedTexture(const GrSurfaceDesc& desc,
                                     void* srcData,
                                     size_t rowBytes);

    /**
     * Returns true if the specified use of an indexed texture is supported.
     * Support may depend upon whether the texture params indicate that the
     * texture will be tiled. Passing NULL for the texture params indicates
     * clamp mode.
     */
    bool supportsIndex8PixelConfig(const GrTextureParams*,
                                   int width,
                                   int height) const;

    /**
     *  Return the max width or height of a texture supported by the current GPU.
     */
    int getMaxTextureSize() const;

    /**
     *  Temporarily override the true max texture size. Note: an override
     *  larger then the true max texture size will have no effect.
     *  This entry point is mainly meant for testing texture size dependent
     *  features and is only available if defined outside of Skia (see
     *  bleed GM.
     */
    void setMaxTextureSizeOverride(int maxTextureSizeOverride);

    ///////////////////////////////////////////////////////////////////////////
    // Render targets

    /**
     * Sets the render target.
     * @param target    the render target to set.
     */
    void setRenderTarget(GrRenderTarget* target) {
        fRenderTarget.reset(SkSafeRef(target));
    }

    /**
     * Gets the current render target.
     * @return the currently bound render target.
     */
    const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
    GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); }

    /**
     * Can the provided configuration act as a color render target?
     */
    bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const;

    /**
     * Return the max width or height of a render target supported by the
     * current GPU.
     */
    int getMaxRenderTargetSize() const;

    /**
     * Returns the max sample count for a render target. It will be 0 if MSAA
     * is not supported.
     */
    int getMaxSampleCount() const;

    /**
     * Returns the recommended sample count for a render target when using this
     * context.
     *
     * @param  config the configuration of the render target.
     * @param  dpi the display density in dots per inch.
     *
     * @return sample count that should be perform well and have good enough
     *         rendering quality for the display. Alternatively returns 0 if
     *         MSAA is not supported or recommended to be used by default.
     */
    int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;

    ///////////////////////////////////////////////////////////////////////////
    // Backend Surfaces

    /**
     * Wraps an existing texture with a GrTexture object.
     *
     * OpenGL: if the object is a texture Gr may change its GL texture params
     *         when it is drawn.
     *
     * @param  desc     description of the object to create.
     *
     * @return GrTexture object or NULL on failure.
     */
    GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc);

    /**
     * Wraps an existing render target with a GrRenderTarget object. It is
     * similar to wrapBackendTexture but can be used to draw into surfaces
     * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
     * the client will resolve to a texture).
     *
     * @param  desc     description of the object to create.
     *
     * @return GrTexture object or NULL on failure.
     */
     GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);

    ///////////////////////////////////////////////////////////////////////////
    // Clip state
    /**
     * Gets the current clip.
     * @return the current clip.
     */
    const GrClipData* getClip() const { return fClip; }

    /**
     * Sets the clip.
     * @param clipData  the clip to set.
     */
    void setClip(const GrClipData* clipData) { fClip = clipData; }

    ///////////////////////////////////////////////////////////////////////////
    // Draws

    /**
     * Clear the entire or rect of the render target, ignoring any clips.
     * @param rect  the rect to clear or the whole thing if rect is NULL.
     * @param color the color to clear to.
     * @param canIgnoreRect allows partial clears to be converted to whole
     *                      clears on platforms for which that is cheap
     * @param target The render target to clear.
     */
    void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* target);

    /**
     *  Draw everywhere (respecting the clip) with the paint.
     */
    void drawPaint(const GrPaint&, const SkMatrix& viewMatrix);

    /**
     *  Draw the rect using a paint.
     *  @param paint        describes how to color pixels.
     *  @param viewMatrix   transformation matrix
     *  @param strokeInfo   the stroke information (width, join, cap), and.
     *                      the dash information (intervals, count, phase).
     *                      If strokeInfo == NULL, then the rect is filled.
     *                      Otherwise, if stroke width == 0, then the stroke
     *                      is always a single pixel thick, else the rect is
     *                      mitered/beveled stroked based on stroke width.
     *  The rects coords are used to access the paint (through texture matrix)
     */
    void drawRect(const GrPaint& paint,
                  const SkMatrix& viewMatrix,
                  const SkRect&,
                  const GrStrokeInfo* strokeInfo = NULL);

    /**
     * Maps a rectangle of shader coordinates to a rectangle and draws that rectangle
     *
     * @param paint         describes how to color pixels.
     * @param viewMatrix    transformation matrix which applies to rectToDraw
     * @param rectToDraw    the rectangle to draw
     * @param localRect     the rectangle of shader coordinates applied to rectToDraw
     * @param localMatrix   an optional matrix to transform the shader coordinates before applying
     *                      to rectToDraw
     */
    void drawNonAARectToRect(const GrPaint& paint,
                             const SkMatrix& viewMatrix,
                             const SkRect& rectToDraw,
                             const SkRect& localRect,
                             const SkMatrix* localMatrix = NULL);

    /**
     * Draws a non-AA rect with paint and a localMatrix
     */
    void drawNonAARectWithLocalMatrix(const GrPaint& paint,
                                      const SkMatrix& viewMatrix,
                                      const SkRect& rect,
                                      const SkMatrix& localMatrix) {
        this->drawNonAARectToRect(paint, viewMatrix, rect, rect, &localMatrix);
    }

    /**
     *  Draw a roundrect using a paint.
     *
     *  @param paint        describes how to color pixels.
     *  @param viewMatrix   transformation matrix
     *  @param rrect        the roundrect to draw
     *  @param strokeInfo   the stroke information (width, join, cap) and
     *                      the dash information (intervals, count, phase).
     */
    void drawRRect(const GrPaint&, const SkMatrix& viewMatrix, const SkRRect& rrect,
                   const GrStrokeInfo&);

    /**
     *  Shortcut for drawing an SkPath consisting of nested rrects using a paint.
     *  Does not support stroking. The result is undefined if outer does not contain
     *  inner.
     *
     *  @param paint        describes how to color pixels.
     *  @param viewMatrix   transformation matrix
     *  @param outer        the outer roundrect
     *  @param inner        the inner roundrect
     */
    void drawDRRect(const GrPaint&, const SkMatrix& viewMatrix, const SkRRect& outer,
                    const SkRRect& inner);


    /**
     * Draws a path.
     *
     * @param paint         describes how to color pixels.
     * @param viewMatrix    transformation matrix
     * @param path          the path to draw
     * @param strokeInfo    the stroke information (width, join, cap) and
     *                      the dash information (intervals, count, phase).
     */
    void drawPath(const GrPaint&, const SkMatrix& viewMatrix, const SkPath&, const GrStrokeInfo&);

    /**
     * Draws vertices with a paint.
     *
     * @param   paint           describes how to color pixels.
     * @param   viewMatrix      transformation matrix
     * @param   primitiveType   primitives type to draw.
     * @param   vertexCount     number of vertices.
     * @param   positions       array of vertex positions, required.
     * @param   texCoords       optional array of texture coordinates used
     *                          to access the paint.
     * @param   colors          optional array of per-vertex colors, supercedes
     *                          the paint's color field.
     * @param   indices         optional array of indices. If NULL vertices
     *                          are drawn non-indexed.
     * @param   indexCount      if indices is non-null then this is the
     *                          number of indices.
     */
    void drawVertices(const GrPaint& paint,
                      const SkMatrix& viewMatrix,
                      GrPrimitiveType primitiveType,
                      int vertexCount,
                      const SkPoint positions[],
                      const SkPoint texs[],
                      const GrColor colors[],
                      const uint16_t indices[],
                      int indexCount);

    /**
     * Draws an oval.
     *
     * @param paint         describes how to color pixels.
     * @param viewMatrix    transformation matrix
     * @param oval          the bounding rect of the oval.
     * @param strokeInfo    the stroke information (width, join, cap) and
     *                      the dash information (intervals, count, phase).
     */
    void drawOval(const GrPaint& paint,
                  const SkMatrix& viewMatrix,
                  const SkRect& oval,
                  const GrStrokeInfo& strokeInfo);

    ///////////////////////////////////////////////////////////////////////////
    // Misc.

    /**
     * Flags that affect flush() behavior.
     */
    enum FlushBits {
        /**
         * A client may reach a point where it has partially rendered a frame
         * through a GrContext that it knows the user will never see. This flag
         * causes the flush to skip submission of deferred content to the 3D API
         * during the flush.
         */
        kDiscard_FlushBit                    = 0x2,
    };

    /**
     * Call to ensure all drawing to the context has been issued to the
     * underlying 3D API.
     * @param flagsBitfield     flags that control the flushing behavior. See
     *                          FlushBits.
     */
    void flush(int flagsBitfield = 0);

   /**
    * These flags can be used with the read/write pixels functions below.
    */
    enum PixelOpsFlags {
        /** The GrContext will not be flushed before the surface read or write. This means that
            the read or write may occur before previous draws have executed. */
        kDontFlush_PixelOpsFlag = 0x1,
        /** Any surface writes should be flushed to the backend 3D API after the surface operation
            is complete */
        kFlushWrites_PixelOp = 0x2,
        /** The src for write or dst read is unpremultiplied. This is only respected if both the
            config src and dst configs are an RGBA/BGRA 8888 format. */
        kUnpremul_PixelOpsFlag  = 0x4,
    };

    /**
     * Reads a rectangle of pixels from a render target.
     * @param target        the render target to read from.
     * @param left          left edge of the rectangle to read (inclusive)
     * @param top           top edge of the rectangle to read (inclusive)
     * @param width         width of rectangle to read in pixels.
     * @param height        height of rectangle to read in pixels.
     * @param config        the pixel config of the destination buffer
     * @param buffer        memory to read the rectangle into.
     * @param rowBytes      number of bytes bewtween consecutive rows. Zero means rows are tightly
     *                      packed.
     * @param pixelOpsFlags see PixelOpsFlags enum above.
     *
     * @return true if the read succeeded, false if not. The read can fail because of an unsupported
     *         pixel config or because no render target is currently set and NULL was passed for
     *         target.
     */
    bool readRenderTargetPixels(GrRenderTarget* target,
                                int left, int top, int width, int height,
                                GrPixelConfig config, void* buffer,
                                size_t rowBytes = 0,
                                uint32_t pixelOpsFlags = 0);

    /**
     * Writes a rectangle of pixels to a surface.
     * @param surface       the surface to write to.
     * @param left          left edge of the rectangle to write (inclusive)
     * @param top           top edge of the rectangle to write (inclusive)
     * @param width         width of rectangle to write in pixels.
     * @param height        height of rectangle to write in pixels.
     * @param config        the pixel config of the source buffer
     * @param buffer        memory to read pixels from
     * @param rowBytes      number of bytes between consecutive rows. Zero
     *                      means rows are tightly packed.
     * @param pixelOpsFlags see PixelOpsFlags enum above.
     * @return true if the write succeeded, false if not. The write can fail because of an
     *         unsupported combination of surface and src configs.
     */
    bool writeSurfacePixels(GrSurface* surface,
                            int left, int top, int width, int height,
                            GrPixelConfig config, const void* buffer,
                            size_t rowBytes,
                            uint32_t pixelOpsFlags = 0);

    /**
     * Copies a rectangle of texels from src to dst.
     * bounds.
     * @param dst           the surface to copy to.
     * @param src           the surface to copy from.
     * @param srcRect       the rectangle of the src that should be copied.
     * @param dstPoint      the translation applied when writing the srcRect's pixels to the dst.
     * @param pixelOpsFlags see PixelOpsFlags enum above. (kUnpremul_PixelOpsFlag is not allowed).
     */
    void copySurface(GrSurface* dst,
                     GrSurface* src,
                     const SkIRect& srcRect,
                     const SkIPoint& dstPoint,
                     uint32_t pixelOpsFlags = 0);

    /** Helper that copies the whole surface but fails when the two surfaces are not identically
        sized. */
    bool copySurface(GrSurface* dst, GrSurface* src) {
        if (NULL == dst || NULL == src || dst->width() != src->width() ||
            dst->height() != src->height()) {
            return false;
        }
        this->copySurface(dst, src, SkIRect::MakeWH(dst->width(), dst->height()),
                          SkIPoint::Make(0,0));
        return true;
    }

    /**
     * After this returns any pending writes to the surface will have been issued to the backend 3D API.
     */
    void flushSurfaceWrites(GrSurface* surface);

    /**
     * Equivalent to flushSurfaceWrites but also performs MSAA resolve if necessary. This call is
     * used to make the surface contents available to be read in the backend 3D API, usually for a
     * compositing step external to Skia.
     *
     * It is not necessary to call this before reading the render target via Skia/GrContext.
     * GrContext will detect when it must perform a resolve before reading pixels back from the
     * surface or using it as a texture.
     */
    void prepareSurfaceForExternalRead(GrSurface*);

    /**
     * Provides a perfomance hint that the render target's contents are allowed
     * to become undefined.
     */
    void discardRenderTarget(GrRenderTarget*);

#ifdef SK_DEVELOPER
    void dumpFontCache() const;
#endif

    ///////////////////////////////////////////////////////////////////////////
    // Helpers

    class AutoRenderTarget : public ::SkNoncopyable {
    public:
        AutoRenderTarget(GrContext* context, GrRenderTarget* target) {
            fPrevTarget = context->getRenderTarget();
            SkSafeRef(fPrevTarget);
            context->setRenderTarget(target);
            fContext = context;
        }
        AutoRenderTarget(GrContext* context) {
            fPrevTarget = context->getRenderTarget();
            SkSafeRef(fPrevTarget);
            fContext = context;
        }
        ~AutoRenderTarget() {
            if (fContext) {
                fContext->setRenderTarget(fPrevTarget);
            }
            SkSafeUnref(fPrevTarget);
        }
    private:
        GrContext*      fContext;
        GrRenderTarget* fPrevTarget;
    };

    class AutoClip : public ::SkNoncopyable {
    public:
        // This enum exists to require a caller of the constructor to acknowledge that the clip will
        // initially be wide open. It also could be extended if there are other desirable initial
        // clip states.
        enum InitialClip {
            kWideOpen_InitialClip,
        };

        AutoClip(GrContext* context, InitialClip SkDEBUGCODE(initialState))
        : fContext(context) {
            SkASSERT(kWideOpen_InitialClip == initialState);
            fNewClipData.fClipStack = &fNewClipStack;

            fOldClip = context->getClip();
            context->setClip(&fNewClipData);
        }

        AutoClip(GrContext* context, const SkRect& newClipRect)
        : fContext(context)
        , fNewClipStack(newClipRect) {
            fNewClipData.fClipStack = &fNewClipStack;

            fOldClip = fContext->getClip();
            fContext->setClip(&fNewClipData);
        }

        ~AutoClip() {
            if (fContext) {
                fContext->setClip(fOldClip);
            }
        }
    private:
        GrContext*        fContext;
        const GrClipData* fOldClip;

        SkClipStack       fNewClipStack;
        GrClipData        fNewClipData;
    };

    class AutoWideOpenIdentityDraw {
    public:
        AutoWideOpenIdentityDraw(GrContext* ctx, GrRenderTarget* rt)
            : fAutoClip(ctx, AutoClip::kWideOpen_InitialClip)
            , fAutoRT(ctx, rt) {
        }

    private:
        AutoClip fAutoClip;
        AutoRenderTarget fAutoRT;
    };

    ///////////////////////////////////////////////////////////////////////////
    // Functions intended for internal use only.
    GrGpu* getGpu() { return fGpu; }
    const GrGpu* getGpu() const { return fGpu; }
    GrFontCache* getFontCache() { return fFontCache; }
    GrLayerCache* getLayerCache() { return fLayerCache.get(); }
    GrDrawTarget* getTextTarget();
    const GrIndexBuffer* getQuadIndexBuffer() const;
    GrAARectRenderer* getAARectRenderer() { return fAARectRenderer; }
    GrResourceCache2* getResourceCache2() { return fResourceCache2; }

    // Called by tests that draw directly to the context via GrDrawTarget
    void getTestTarget(GrTestTarget*);

    void addGpuTraceMarker(const GrGpuTraceMarker* marker);
    void removeGpuTraceMarker(const GrGpuTraceMarker* marker);

    GrPathRenderer* getPathRenderer(
                    const GrDrawTarget* target,
                    const GrPipelineBuilder*,
                    const SkMatrix& viewMatrix,
                    const SkPath& path,
                    const SkStrokeRec& stroke,
                    bool allowSW,
                    GrPathRendererChain::DrawType drawType = GrPathRendererChain::kColor_DrawType,
                    GrPathRendererChain::StencilSupport* stencilSupport = NULL);

    /**
     *  This returns a copy of the the GrContext::Options that was passed to the
     *  constructor of this class.
     */
    const Options& getOptions() const { return fOptions; }

#if GR_CACHE_STATS
    void printCacheStats() const;
#endif

    class GPUStats {
    public:
#if GR_GPU_STATS
        GPUStats() { this->reset(); }

        void reset() { fRenderTargetBinds = 0; fShaderCompilations = 0; }

        int renderTargetBinds() const { return fRenderTargetBinds; }
        void incRenderTargetBinds() { fRenderTargetBinds++; }
        int shaderCompilations() const { return fShaderCompilations; }
        void incShaderCompilations() { fShaderCompilations++; }
    private:
        int fRenderTargetBinds;
        int fShaderCompilations;
#else
        void incRenderTargetBinds() {}
        void incShaderCompilations() {}
#endif
    };

#if GR_GPU_STATS
    const GPUStats* gpuStats() const;
#endif

private:
    GrGpu*                          fGpu;
    SkAutoTUnref<GrRenderTarget>    fRenderTarget;
    const GrClipData*               fClip;  // TODO: make this ref counted

    GrResourceCache2*               fResourceCache2;
    GrFontCache*                    fFontCache;
    SkAutoTDelete<GrLayerCache>     fLayerCache;

    GrPathRendererChain*            fPathRendererChain;
    GrSoftwarePathRenderer*         fSoftwarePathRenderer;

    GrVertexBufferAllocPool*        fDrawBufferVBAllocPool;
    GrIndexBufferAllocPool*         fDrawBufferIBAllocPool;
    GrInOrderDrawBuffer*            fDrawBuffer;

    // Set by OverbudgetCB() to request that GrContext flush before exiting a draw.
    bool                            fFlushToReduceCacheSize;
    GrAARectRenderer*               fAARectRenderer;
    GrOvalRenderer*                 fOvalRenderer;

    bool                            fDidTestPMConversions;
    int                             fPMToUPMConversion;
    int                             fUPMToPMConversion;

    struct CleanUpData {
        PFCleanUpFunc fFunc;
        void*         fInfo;
    };

    SkTDArray<CleanUpData>          fCleanUpData;

    int                             fMaxTextureSizeOverride;

    const Options                   fOptions;

    GrContext(const Options&); // init must be called after the constructor.
    bool init(GrBackend, GrBackendContext);
    void initMockContext();
    void initCommon();

    void setupDrawBuffer();

    class AutoCheckFlush;
    // Sets the paint and returns the target to draw into.  This function is overloaded to either
    // take a GrDrawState, GrPaint, and AutoCheckFlush, or JUST an AutoCheckFlush
    GrDrawTarget* prepareToDraw(GrPipelineBuilder*, const GrPaint* paint, const AutoCheckFlush*);

    void internalDrawPath(GrDrawTarget*,
                          GrPipelineBuilder*,
                          const SkMatrix& viewMatrix,
                          GrColor,
                          bool useAA,
                          const SkPath&,
                          const GrStrokeInfo&);

    // TODO: Move this out of GrContext.
    GrTexture* createResizedTexture(const GrSurfaceDesc&,
                                    const GrContentKey& origKey,
                                    const void* srcData,
                                    size_t rowBytes,
                                    bool filter);

    /**
     * These functions create premul <-> unpremul effects if it is possible to generate a pair
     * of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
     * return NULL.
     */
    const GrFragmentProcessor* createPMToUPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);
    const GrFragmentProcessor* createUPMToPMEffect(GrTexture*, bool swapRAndB, const SkMatrix&);

    /**
     *  This callback allows the resource cache to callback into the GrContext
     *  when the cache is still over budget after a purge.
     */
    static void OverBudgetCB(void* data);

    typedef SkRefCnt INHERITED;
};

#endif