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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrBackendSurface_DEFINED
#define GrBackendSurface_DEFINED
#include "GrTypes.h"
#include "gl/GrGLTypes.h"
#include "mock/GrMockTypes.h"
#ifdef SK_VULKAN
#include "vk/GrVkTypes.h"
#include "../private/GrVkTypesPriv.h"
class GrVkImageLayout;
#endif
#if !SK_SUPPORT_GPU
// SkSurface and SkImage rely on a minimal version of these always being available
class SK_API GrBackendTexture {
public:
GrBackendTexture() {}
bool isValid() const { return false; }
};
class SK_API GrBackendRenderTarget {
public:
GrBackendRenderTarget() {}
bool isValid() const { return false; }
};
#else
class SK_API GrBackendFormat {
public:
// Creates an invalid backend format.
GrBackendFormat() : fValid(false) {}
static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) {
return GrBackendFormat(format, target);
}
#ifdef SK_VULKAN
static GrBackendFormat MakeVk(VkFormat format) {
return GrBackendFormat(format);
}
#endif
static GrBackendFormat MakeMock(GrPixelConfig config) {
return GrBackendFormat(config);
}
GrBackend backend() const {return fBackend; }
// If the backend API is GL, these return a pointer to the format and target. Otherwise
// it returns nullptr.
const GrGLenum* getGLFormat() const;
const GrGLenum* getGLTarget() const;
#ifdef SK_VULKAN
// If the backend API is Vulkan, this returns a pointer to a VkFormat. Otherwise
// it returns nullptr
const VkFormat* getVkFormat() const;
#endif
// If the backend API is Mock, this returns a pointer to a GrPixelConfig. Otherwise
// it returns nullptr.
const GrPixelConfig* getMockFormat() const;
// Returns true if the backend format has been initialized.
bool isValid() const { return fValid; }
private:
GrBackendFormat(GrGLenum format, GrGLenum target);
#ifdef SK_VULKAN
GrBackendFormat(const VkFormat vkFormat);
#endif
GrBackendFormat(const GrPixelConfig config);
GrBackend fBackend;
bool fValid;
union {
struct {
GrGLenum fTarget; // GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL or GL_TEXTURE_RECTANGLE
GrGLenum fFormat; // the sized, internal format of the GL resource
} fGL;
#ifdef SK_VULKAN
VkFormat fVkFormat;
#endif
GrPixelConfig fMockFormat;
};
};
class SK_API GrBackendTexture {
public:
// Creates an invalid backend texture.
GrBackendTexture() : fIsValid(false) {}
#if GR_TEST_UTILS
// GrGLTextureInfo::fFormat is ignored
// Deprecated: Should use version that does not take a GrPixelConfig instead
GrBackendTexture(int width,
int height,
GrPixelConfig config,
const GrGLTextureInfo& glInfo);
// GrGLTextureInfo::fFormat is ignored
// Deprecated: Should use version that does not take a GrPixelConfig instead
GrBackendTexture(int width,
int height,
GrPixelConfig config,
GrMipMapped,
const GrGLTextureInfo& glInfo);
#endif
// The GrGLTextureInfo must have a valid fFormat.
GrBackendTexture(int width,
int height,
GrMipMapped,
const GrGLTextureInfo& glInfo);
#ifdef SK_VULKAN
GrBackendTexture(int width,
int height,
const GrVkImageInfo& vkInfo);
#endif
GrBackendTexture(int width,
int height,
GrMipMapped,
const GrMockTextureInfo& mockInfo);
GrBackendTexture(const GrBackendTexture& that);
~GrBackendTexture();
GrBackendTexture& operator=(const GrBackendTexture& that);
int width() const { return fWidth; }
int height() const { return fHeight; }
bool hasMipMaps() const { return GrMipMapped::kYes == fMipMapped; }
GrBackend backend() const {return fBackend; }
// If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in
// pointer and returns true. Otherwise returns false if the backend API is not GL.
bool getGLTextureInfo(GrGLTextureInfo*) const;
#ifdef SK_VULKAN
// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
// state. Otherwise returns false if the backend API is not Vulkan.
bool getVkImageInfo(GrVkImageInfo*) const;
// Anytime the client changes the VkImageLayout of the VkImage captured by this
// GrBackendTexture, they must call this function to notify Skia of the changed layout.
void setVkImageLayout(VkImageLayout);
#endif
// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
bool getMockTextureInfo(GrMockTextureInfo*) const;
// Returns true if the backend texture has been initialized.
bool isValid() const { return fIsValid; }
/**
* Create a GrBackendFormat object that matches this texture
*/
GrBackendFormat format() const;
#if GR_TEST_UTILS
GrPixelConfig testingOnly_getPixelConfig() const;
static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&);
#endif
private:
// Friending for access to the GrPixelConfig
friend class SkImage;
friend class SkImage_Gpu;
friend class SkSurface;
friend class GrBackendTextureImageGenerator;
friend class GrProxyProvider;
friend class GrGpu;
friend class GrGLGpu;
friend class GrVkGpu;
friend class PromiseImageHelper;
GrPixelConfig config() const { return fConfig; }
#ifdef SK_VULKAN
// Requires friending of GrVkGpu (done above already)
sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
friend class GrVkTexture;
GrBackendTexture(int width,
int height,
const GrVkImageInfo& vkInfo,
sk_sp<GrVkImageLayout> layout);
#endif
// Free and release and resources being held by the GrBackendTexture.
void cleanup();
bool fIsValid;
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
GrPixelConfig fConfig;
GrMipMapped fMipMapped;
GrBackend fBackend;
union {
GrGLTextureInfo fGLInfo;
#ifdef SK_VULKAN
GrVkBackendSurfaceInfo fVkInfo;
#endif
GrMockTextureInfo fMockInfo;
};
};
class SK_API GrBackendRenderTarget {
public:
// Creates an invalid backend texture.
GrBackendRenderTarget() : fIsValid(false) {}
#if GR_TEST_UTILS
// GrGLTextureInfo::fFormat is ignored
// Deprecated: Should use version that does not take a GrPixelConfig instead
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
GrPixelConfig config,
const GrGLFramebufferInfo& glInfo);
#endif
// The GrGLTextureInfo must have a valid fFormat.
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
const GrGLFramebufferInfo& glInfo);
#ifdef SK_VULKAN
/** Deprecated, use version that does not take stencil bits. */
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
const GrVkImageInfo& vkInfo);
GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo);
#endif
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
const GrMockRenderTargetInfo& mockInfo);
~GrBackendRenderTarget();
GrBackendRenderTarget(const GrBackendRenderTarget& that);
GrBackendRenderTarget& operator=(const GrBackendRenderTarget&);
int width() const { return fWidth; }
int height() const { return fHeight; }
int sampleCnt() const { return fSampleCnt; }
int stencilBits() const { return fStencilBits; }
GrBackend backend() const {return fBackend; }
// If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not GL.
bool getGLFramebufferInfo(GrGLFramebufferInfo*) const;
#ifdef SK_VULKAN
// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
// state. Otherwise returns false if the backend API is not Vulkan.
bool getVkImageInfo(GrVkImageInfo*) const;
// Anytime the client changes the VkImageLayout of the VkImage captured by this
// GrBackendRenderTarget, they must call this function to notify Skia of the changed layout.
void setVkImageLayout(VkImageLayout);
#endif
// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const;
// Returns true if the backend texture has been initialized.
bool isValid() const { return fIsValid; }
#if GR_TEST_UTILS
GrPixelConfig testingOnly_getPixelConfig() const;
static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&);
#endif
private:
// Friending for access to the GrPixelConfig
friend class SkSurface;
friend class SkSurface_Gpu;
friend class SkImage_Gpu;
friend class GrGpu;
friend class GrGLGpu;
friend class GrProxyProvider;
friend class GrVkGpu;
GrPixelConfig config() const { return fConfig; }
#ifdef SK_VULKAN
// Requires friending of GrVkGpu (done above already)
sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
friend class GrVkRenderTarget;
GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo,
sk_sp<GrVkImageLayout> layout);
#endif
// Free and release and resources being held by the GrBackendTexture.
void cleanup();
bool fIsValid;
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
int fSampleCnt;
int fStencilBits;
GrPixelConfig fConfig;
GrBackend fBackend;
union {
GrGLFramebufferInfo fGLInfo;
#ifdef SK_VULKAN
GrVkBackendSurfaceInfo fVkInfo;
#endif
GrMockRenderTargetInfo fMockInfo;
};
};
#endif
#endif
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